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Everything posted by lex__1
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With release 1.02 I have met wolves several times, but I have never heard them howl.
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How deep is the tent in texture? You can try to spin the character around the tent. Maybe you can catch the action menu with a tent.
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One day, too, was a similar experience. I saw the helicopter screw on the horizon of the hill, while I ran to him, he disappeared.
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Give Clients one week of grace period to update clients.
lex__1 replied to Relic77's topic in Suggestions
I know that some server administrators announce and invite players to experimental servers for the Mods test they use on the main server. This question is more to server administrators. You can disable the game update on Steam and ask the server administrator not to update the server. But in any case, you need a Mods test on the updated server and feedback from the Mods publisher to solve Mods content problems. . -
I'm wondering in which part of the game there will be relief (more priority or something else 🙂) if AutoWalk is available?
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In the OfflineMode mission, this feature is available and works well. So why not make it available for the game as a whole?
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I understand that there are problems that arise only in Online. What is good about DayZCommunityOfflineMode is the ability to quickly create an environment in which a problem arises and reproduce it for review. You need to have both reliable test options, both Offline and Online. For the Online test, you need a map with spawning in a big city on the embankment, with a spawning fair of all game content. The test must occur in abundance of things around, providing the player quickly collect everything for construction, travel, shooting - this is something like a quick test.
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I agree with you 100%. I think that test servers should provide an easier way to test the operation of any content. It makes no sense to force players to spend a lot of time looking for problems. Or give the DayZCommunityOfflineMode mission with a full list of content. This is a very old tradition to give content testing without a convenient way. Is it really difficult to create in the mission a revival point for the car frame and all parts of the car next to the frame? Store shelves must be beat full of equipment and weapons. What is the point of the test if the main stream of error messages appears several days after the release of the main update of the game?
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100% support this opinion. The game has the potential, but does not contribute to the moral priorities of the players. A player may have a desire to preserve morality, but is not able to keep this priority, since in any chance meeting with players he can become KOS himself. New players with moral principles in the game often find themselves in the focus of increased attention of KOS players, with the aim of cheating. Cheating is used to obtain tactical priority, in the anti-moral behavior of players. There is no balance in this part of the gameplay, since KOS has an increased tactical advantage. I think that the lack of balance in the game can restrict the development of moral players in the game. You can talk as much as you like about communications, chat, and so on ... - this does not guarantee that players will not be deceived in order to gain tactical priority of KOS.
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I did not quite understand ... on the screen shot ... Now it is impossible to use an iron sight? or is it just raised hands with a rifle, and also close the view on the crosshairs?
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Perhaps it depends on the server settings, the transition is allowed or not. I play on the PC, in my list there are several servers where I play. I have different characters on each server with each individual progress.
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Why Banditry Is A Moral Obligation In DayZ
lex__1 replied to Survivor1431's topic in General Discussion
You miss the most important thing about the existence of the "dark and light" system. All this is controlled by a balance that can destroy any system. A system that loses its balance is subject to self-destruction. Sooner or later, you still understand that what is destroyed is not dark or light, but those who are trying to convince themselves of the possibility of the existence of only dark or light. The Psychopath cannot be infinite, there will always be someone who will send you ashore to look at the dawn.🙂 -
If each server will save its character for the player and his progress, then jumping will not be able to give an advantage to cheat.
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Daar is baie nuanses in die spel wat spelers nie die geleentheid gee om die spel situasie te assesseer nie: - wie die speler in noue visuele kontak sien - die speler het die bediener verlaat of teruggekeer - wat jou vermoor het Een kant van hierdie faktor kan die spel op 'n goeie vlak van die spel atmosfeer wees. Die tweede kant van hierdie faktor stel oneerlike spelers in staat om hul oneerlike handelinge en bewegings te masker. Miskien moet die wêreldspeler posisioneringstelsel die speler voorsien van 'n inset naby die speler se laaste uitgangspunt, maar ver van die speler se posisioneringpunt op die bediener.
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Can do it was the group of four players? Two players were in parallel in the area, on other server, and jumped on the server after the message of the two first players. It could take less time.
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All personal files of a game and settings are in the DayZ folder on the way - C:\Users\Имя\Documents\DayZ. Their location does not change, and does not depend on that from where there is a start of a game. But, just in case, I always have the copy of this folder in the safe section of a disk, for reserve restoration. It is not obligatory to transfer Steam to a new disk, it is possible to transfer only files of a game to a new disk. You can use the Steam tool for transfer of files of a game on other disk or in other folder in two steps. 1. To add the new folder to Steam library: - Steam> settings> loadings> folders of Steam library> to create the new folder on a new disk. 2. To replace the folder of installation of a game: Steam > click at the game the right mouse button > properties> local files > to replace the folder of installation > to choose the folder created in the 1st stage. To wait for the end of process of transfer of files of a game in Steam.
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The way of search loot by the player - depends on logic of a system of emergence of loot. Now emergence of loot has the broken logic, or spam. Often reproduces identical loot, across all territory of emergence of loot. As the system is broken by spam, the player does not have sense to spend a lot of time for search of desirable loot and to move from one point of emergence of loot to another. The player has a sense - reproduction of loot on one point of emergence of loot. Still the problem with logic of emergence of loot seems to eat. I play the third evening on the server where the system gets stuck on any category loot. Even after restart of the server, there is a high probability to find identical loot on all points, in any point of a travel. The logic of emergence of loot has to reproduce evenly all range of loot, on all points of the territory of the card. All loot can be divided into several categories: - loot military appointment - loot of civil appointment - loot of sports appointment - loot of economic appointment - loot of general purpose Emergence of loot has to correspond to category of territories more likely. Example - the player should not find on loot military base of civil appointment. Can be an exception points which belong to transit of freights, marine and railway transport, points of protection and hunting. Loot of general purpose can appear in any territory. Why the player travels much, passes from one settlement to another, and finds loot in everyone (I exaggerate): 50 - small lamp 100 - ropes 100 - shirts .....or similar ?
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I traveled around settlements yesterday, looked for burlap in sheds to make a camouflage on a rifle. In all sheds I found only a rope, sometimes two in one shed )))
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The reasons causing such errors can be different: - OS issue and updates - Problem in device drivers - Viruses - Antivirus program You can ask a question here or find a solution to existing questions.
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Of course, the video has excellent artistic performance. It is very interesting to watch to get an idea about the game. Excellent advertising game. But this may be the subject of claims, as there are many details in the video of which does not exist in the game, or cannot be reproduced in the game: - making your own signboard ads - device attractive traps using zombies. Perhaps animal meat or blood, from an airtight container, can attract zombies to their destination from the neighborhood, just like it attracts sharks. (I am trying to present a reconstruction of the episode with three locked in a room.) - homemade items of defense and attack etc. Or are there plans to develop this? Perhaps I am mistaken about such a reaction of the consumer.
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Who actually build bases and repair cars?
lex__1 replied to Evilsausage's topic in General Discussion
As I think. Difficult tasks in the game for one player, suggest to unite efforts of several players, for easier achievement of these tasks. Perhaps the game requires a mechanism for creating groups, taking into account the number of players in a group. This should affect the robustness of the base. The base built by a group of three people can be successfully attacked by another group of at least three people. But not everything should be easy for the group; perhaps more difficult conditions are needed for mining by the group in the cities. Any idea needs to be calculated and built dependencies, create conditions. Not sure if this could be part of the developer’s work. Perhaps this is more interesting for a competent guy for the release of Mods. -
At what point do we consider DayZ dead online?
lex__1 replied to rickyriot's topic in General Discussion
My main perspective is in the development of Arma on the new engine 'Enfusion'. I was interested in wanting to see how it develops. My proposals for DayZ can not be called my desires, it can be called tips. I got a good impression of the game DayZ, in part of their interests. I am grateful to the creators of DayZ for their great efforts and excellent work. I use my experience of playing the Arma series since 2001. I know why the players came into the game, stayed in the game for a long time or left the game. Long-term prospects are good for the game - when there are no long-term solutions to problems in the game and long-term expectations. I understand and support players waiting for changes, but I’m worried when topics like this appear. -
At what point do we consider DayZ dead online?
lex__1 replied to rickyriot's topic in General Discussion
Programming is unfortunately not my business. The author of the topic is not just asking this question "At what point do we consider DayZ dead online?". This is the situation when there is a good base, in the form of a beautiful game, a map, atmosphere, Mods, and so on. But there are some details that help reduce the number of players. This does not cause a question, whether the player is a dayz fan or not a fan. The prospect of the development of the game does not force the player to play on the server. As a result, there are a lot of players who bought the game and there is a small number of players who constantly play. It’s one thing to admire the existence of the DayZ game, and quite another to try to admire the same, in the circumstances of declining Online players. Do you understand? If the game has: - slow response of solutions from technical support - narrow selection of gameplay This can lead to a loss of interest in the game, and players, and manufacturers Mods. In fact, the current situation surprises me a lot when BIS has a lot of experience in the Arma game series. But the game Arma rescued a wide range of gameplay - CTI, coop, PvP, PvE, missions, companies and other combinations of game modes. The player could always find application in something, waiting for a solution to any problems. -
At what point do we consider DayZ dead online?
lex__1 replied to rickyriot's topic in General Discussion
There really is already a pointer and road 🙂