Jump to content

lex__1

Members
  • Content Count

    388
  • Joined

  • Last visited

Everything posted by lex__1

  1. lex__1

    Experimental Update 1.07

    + 100% This problem appeared in 1.07. There is no value than cutting any animal - there is no sound for this action.
  2. lex__1

    Stable Update 1.07

    It depends on the annual cycle, the phase of the moon, and how bright the horizon is from the sun. There is a time of year when the night is dark and long. There is a time of year when the night is bright and short. 1. Yes, this is a script error. In reality, with a lack of fluid in the engine cooling system, the motor will overheat. The indicator should show a high temperature, but not immediately the water will boil. If you stop the engine in time, let it cool down - with such short runs you can arrive at the place where you can top up the water level to 100% without damage to the motor. You can only kill a motor - if you do not give it a break in work. 2. In addition to the temperature sensor, under the hood, you can check the water and oil levels. These indicators are not in the game (they are not in the inventory of the car) - this is the second gross scenario error. 3. The third blunder, the lack of design features of the motor. Ada has an independent radiator fan. Even when the motor is not running, an electric fan blows around the radiator and motor. This speeds up the cooling process in a critical situation of overheating.
  3. lex__1

    Stable Update 1.07

    I tried this on Offline DayZ, no mods. Spark plug If for any reason, it was necessary to replace the radiator. It is also necessary to fill in water. My indicator showed 50%. What does it mean? The water level indicator is all white, there is no color scale "min / max". If in such conditions, I will use the car and drive about 2-3 kilometers, my motor will show a "yellow color". - What are the player’s next steps in repair and maintenance of vehicles to change the status indicator of the engine? - Where should the player get information about this condition, and other indicators and risks?
  4. lex__1

    Stable Update 1.07

    @Greensek Hi. Endlessly unfinished game. All content develops at different times. Content is introduced into the game - but interaction with content has been developing for years. - Why there is no instruction about cars in the main menu of the game? - What malfunctions do cars with a motor have? - what tool and method to repair the motor? - where is the oil level gauge, which oil level is critical for the engine? - where is the water level gauge, which water level is critical for the motor? How should this work according to the script? How should I know - what is the problem? Or am I not using it correctly - tools, fuel, oil, water, radiator candles, etc.? What the hell, should any of the players look for it on the Internet or be puzzled by how it should work and interact? I put together a car, I have: - radiator - candle - battery - two lamps - poured water, to failure to accept water - pour oil, to failure to accept oil - gas flooded, to failure to accept gas I drove 2km, no accidents. He stopped the car, got out, after half an hour I returned to the car. A yellow motor light is already on in the machine. The motor continues to take oil. All machine components, status is green. What is this shit?
  5. lex__1

    Stable Update 1.07

    Launcher shows a list of mods. But the links to the mods are not correct, it goes to the general page of the Steam workshop. That is, while the automatic subscription to mods is not working. I assume that the server does not have the correct link to the mods, or the launcher does not see the correct link to the mods. Probably the server needs to be configured to automatically subscribe to the mods.
  6. lex__1

    Stable Update 1.07

    This is the care of the server administrators to give the correct links to the mods and their number.
  7. lex__1

    Stable Update 1.07

    The moon and moonlight should work properly. No need to come up with tricks with lighting from the character. https://feedback.bistudio.com/T143219 https://feedback.bistudio.com/file/data/6izputdrxjmd43twmqhe/PHID-FILE-rfumby4k6pbuxvrqerho/Full_moon_and_moonless_nights.mp4
  8. They do not need to guess ... there are already a lot of tickets from the experimental one, that the inventory is not working, 1.07 continues to get stuck in the inventory.
  9. lex__1

    Experimental Update 1.07

    Need a bright night in the lunar period. Make the moon as a source of light in the night sky. The method of lighting - from the brightness of the sky on the horizon does not reproduce (can not be compared) as lighting from the moon. The moon has a very weak light intensity. Light from the horizon and light from the moon - These are two different effects and shades. Need a bright night in the lunar period. Make the moon as a source of light in the night sky. This video is from the Arm3 editor, demonstrating the intensity of moonlight. Full moon and moonless nights - The night is very bright when the full moon. - The night is very dark when there is no moon In DayZ, there is no moonlight. Or the light of the moon is not intense enough. Regardless of whether there is a moon in the DayZ sky or no moon in the DayZ sky - the colors of the lighting do not change. https://feedback.bistudio.com/T87203 https://feedback.bistudio.com/T143219
  10. lex__1

    Experimental Update 1.07

    I completely agree and add. A year ago there was this topic "Current form of testing". I wrote and suggested this for a long time, the experimental one should have all the possibilities - quickly check the operation of any content on the server. This should not take a lot of time to search and travel, everything should be available in some territory for the experiment. But this is not fun: - you need to write a ticket - get a counter clarifying question from the studio on the ticket - spend a week or more to reproduce and provide an answer to the question. Sorry for the sarcasm, I often read - "we are doing our best to fix the problems ...". So make it possible to conduct experiments on content on an experimental server, eliminating the long time spent searching for content and reproducing the problem (if any). Now it is very difficult to draw up a detailed report with steps to reproduce the problem, since there are not all conditions for this. Many thanks to Arkensor for his offline mission and tools that allow you to quickly reproduce the problem offline. But there are many problems that are played and reproduced only in the online game. Provide a "Content Fair" on the experimental server. What we need is not a “chance to try,” not a “chance to get an error,” but a real way to test something. Save players time and time. We need not a “chance to try,” not a “chance of a chance to get an error,” but a real way to check something and how it works. Save players time, save your time. Why stretch everything in time? +100% And not just a bicycle, but a bicycle that can be locked with a combination lock, by a tree trunk or on a fence))
  11. lex__1

    Experimental Update 1.07

    I understand that an objective reason can be explained. I almost never have problems with inventory items that occupy a volume equal to one cell. All other items (which occupy more than one cell) play the problem in different places and have a different role to play. Either volume objects create a lag on the server, or the server lag is amplified, depending on the volume and geometry of the object. From my previous experience in Arma3, I know how the problems in Arma3 from 2013 live in Arma3 in the 2020th year, since everyone was busy busy solving other problems for a long time. And now some unsolved problems from ArmA3 are present (or re-introduced) in DayZ. I do not argue, there is a direction of looking at the problem. But it’s like a trip around the Earth - the Earth is round, you can go in any direction, anyway you will come to something, only the question is - when? 😀
  12. lex__1

    Experimental Update 1.07

    When I look at the feedback tracker, I see that the inventory solution 1.00 - 1.06 moved into new inventory problems 1.07 exp. . I don’t understand, the guys in the studio can’t check it at the work stage? Why are problems returning to the studio and being released from the studio in a new combination? This is not work on problems. Solving problems takes time, but there is no use for the game. This pushes the expectation of solving other problems even further in time. The community has many other questions on a long wait. Why is it necessary to get stuck for a long time on the same problem in different forms and manifestations? I am shocked by such an approach to work ... If someone cannot solve this problem, maybe the guy needs help to avoid walking around this problem. Most inventory problems are not played offline, and are stably played online. Sorry for such hot criticism, I would like to hope for a correct understanding of inventory problems in such a situation. Can there be little attention in reading tickets with detailed steps for reproducing problems? https://feedback.bistudio.com/T148702 https://feedback.bistudio.com/T148700 https://feedback.bistudio.com/T148699 Players in the game, as before, must solve problems using relog to the server, jerk off slots with inventory or jerk off inventory in slots. ))) 🙏 Sorry for such a characteristic comparison, miss my emotions and more attention to the problem.
  13. lex__1

    Experimental Update 1.07

    Could you provide us more detail about this one?  It also happens at night in different light sources. The formation of a ray of light disappears, depending on the direction of view of the camera.
  14. lex__1

    Experimental Update 1.07

    See these tickets https://feedback.bistudio.com/T148650 https://feedback.bistudio.com/T148648 https://feedback.bistudio.com/T148656
  15. lex__1

    Experimental Update 1.07

    I was hoping the moon would work. I was waiting for the cold moonlight. The moon does not work - it is not a sufficiently intense source of light. Now, All the night light - from the degree of illumination of the sky on the horizon, is the warm light from the horizon. https://feedback.bistudio.com/T143219
  16. lex__1

    Experimental Update 1.07

    Check out this park Svergino . Previously, there were cars. The loot that appeared in the cars now appears in the air of the park.
  17. lex__1

    Experimental Update 1.07

    Where and what did they add, how does it look? Has anyone looked at this?
  18. lex__1

    After a launch my game it's wont work

    Open the game library on Steam. 1. Right-click on the game, select properties 2. Tab "local files" - click the button "check the integrity of the game files" . 3. Wait for the test to finish and try to start the game.
  19. lex__1

    General direction and bitter thoughts

    This has all been working in Arma3 for a long time.
  20. lex__1

    Disappearing guns

    There is a ticket on the tracker about this issue. Add your stories and videos there. https://feedback.bistudio.com/T146488
  21. lex__1

    Everything keeps de-spawning🤬

    DayZ is not yet reliable, even to save something in your inventory.
  22. lex__1

    Stable Update 1.06

    @ImpulZ Hi. There is a need to pay attention to these tickets with a common problem. 1. Respawn loot. Often the loot is in the textures of static objects. The lot is often visible visually, but has no points of interaction on the part of the character. The lot is often not visible, and gives the impression of a lack of loot for the player. Such a scenario creates a problem for the players. Such a loot cannot be used and blocks the update of each loot within the boundaries of the entire respawn location. Can I somehow pay attention to respawn lott? It is necessary to change the way the guaranteed position of the loot on the surface of static objects is guaranteed. The loot must be accessible to the player visually and in the inventory menu. These tickets are for a common problem - a lot can exist for a long time in the texture of a static object, under a static object or penetrate into the texture of a static object. Private servers can adjust the number of loots on locations, or limit the frequency of respawn loots. Given the existing problem, this further reduces the player’s ability to find or take advantage of the loot. An example in this video. These Tickets have a common characteristic. https://feedback.bistudio.com/T147367 https://feedback.bistudio.com/T138489 https://feedback.bistudio.com/T144896 https://feedback.bistudio.com/T139622 2. We have always been taught to create a logical flowchart; if an action creates an error, return to its original state. Is it possible to check the operation of the player’s actions? This ticket provides the case of the disappearance of one item of inventory. Similar cases occur with any inventory items. https://feedback.bistudio.com/T146488 https://feedback.bistudio.com/T146488 https://feedback.bistudio.com/T146665 https://feedback.bistudio.com/T146546
  23. lex__1

    Game is Unplayable

    Probably the claim was presented incorrectly. You can play DayZ. The game has explanations on how to survive, how to craft, how to build, and so on. But in the game it is easy to get negative experience associated with constant opportunities to get negative experience. This negative experience is associated with the accidental loss of part of the property, all property and so on, due to game errors. Anyone who plays the game for a long time knows where there is a problem and how not to reproduce the problem, or how to solve the problem. But there are many players who get the problem and do not understand how it works, and what can be done, and where the risk may not be justified. But even an experienced player, in any situation, may accidentally "step on the rake." Everyone understands that the game is developing, much work has been done on the game, and much more needs to be done. It's just that emotions are sometimes overwhelmed.
  24. lex__1

    Moving into 2020

    From wikipedia: BCC - sniper rifle special Cartridge - 9 × 39 mm (SP-5 SP-6, CPR, BP) Muzzle velocity, m / s 280-295 Sighting range, 400 m (sighting); 250-300 (effective) Kind of ammunition - box magazine for 10 or 20 rounds SVD - Dragunov sniper rifle Cartridge - 7,62 × 54 mm R The initial bullet velocity, m / s - 830 (SVD) 810 (SIDS) Sighting range, m - 1200 (iron sight) 1300 (riflescope), 300 (and night sights NSPUM NSPU-3) Kind of ammunition - box magazine of 10 rounds Just compare the basic characteristics - the two are not interchangeable rifle for long range combat. Each has its own purpose in the range of combat.
  25. lex__1

    Moving into 2020

    So I expected at the beginning of 2020 - is the solution to the problem of inventory. Unfortunately, not every problem can be solved with the help of the character on the server relog. There is a long list of cases where the character loses control over inventory. The worst variant of the problem - is when the action on the object causes the disappearance of one of the subjects of interaction or interaction between the two objects. Items disappear from hands and tools, mostly this is a weapon and mags, mags when attached to the rifle or pistol. Sometimes this happens when performing other actions. Unfortunately, I have no video of this case. One of the variants of a video from this ticket. https://feedback.bistudio.com/T146488 Big list of cases of disappearance and options objects. Unfortunately, there are a lot of game situations when the problem occurred, relog on the server will result in the death of a character, so as a person is exposed to the attack of zombies or player.
×