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lex__1

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Everything posted by lex__1

  1. lex__1

    anyone have an idea for 1.08?

    The game can reproduce the movement of cars, or play the animation on the client side - it looks like desynchronization. The machine on the server is stationary, for other players. At the same time, on the client side, the machine moves in space. If damage is reproduced on the client side, the server will register this for the client in the machine, but does not always transmit it to other clients. The network code of the game clearly has problems, allowing you to play desynchronization for clients, even with a good network connection. I rarely get desync when a person is a pedestrian. But I will receive visual desynchronization if the character moves to the limit of wasted stamina. The game needs to be fixed - to optimize the towing of the server, by optimizing the calculation of the physics of movement and optimizing the calculation of the loads spent on overcoming obstacles for the character or car.
  2. lex__1

    Safe time

    Thank you very much, I will try your option
  3. lex__1

    Reload options.

    It's just that there is no progress in the character’s experience in the game - after some time the character is still the same mattress as at the beginning of the journey. A trained character should be able to
  4. lex__1

    Apartment buildings.

    Add pictures of houses and buildings where there is no spawn loot in this ticket https://feedback.bistudio.com/T137856
  5. lex__1

    DayZ in 2020

    Proverb - No smoke without fire. Author - creator of the game Sponsor - Players Since the game is in development, the sponsor wants to know: - prospects for the development of the game - game fix steps - Responses to proposals for the new implementation of features and content. The author "modestly" informs the sponsor about current events and prospects, which causes an unhealthy atmosphere.
  6. lex__1

    DayZ in 2020

    The whole truth is in games, in their development. ArmA3 and DayZ developed well in the graphic direction. The software part of the code, AI intelligence - suffers, little or slow changes, a lot of problems. Physics is poorly developed or has a lengthy implementation or editing process. The network part - client-server-client data exchange noticeably has problems - lag of interaction, calculation of positioning of players and AI.
  7. lex__1

    DayZ in 2020

    I am absolutely not interested in which side the cars fly, on the server side, or on the client side. The abnormal behavior of machines is the result of poorly calculated physics in the game and poor data transfer between the client and server. I can play on a stable server, but an abrupt stop of the car or a 90-degree turn will play, car throws, diving vehicles, flying vehicles in any direction and at high speed - the server or client sends or receives incorrect coordinates, or the coordinates are not calculated correctly . Fix the shitty job! No need to tell tales about complexity. Do not know how to work with physics - hire a specialist.
  8. lex__1

    DayZ in 2020

    We have an approximate analogy of the development of Arma3 - Seven years. Bohemia has already achieved success, in gaining a reputation - always unfinished. It makes no sense to worry - this is not my profit from sales. The excitement is experienced by people who rent servers, invest their resources in their development, with the hope that tomorrow something will change.
  9. lex__1

    DayZ in 2020

    You are 100% right. But where to place the entire base of players who bought this game? How many servers declare their high readiness - to correctly reproduce the mechanics of driving a car in DayZ? If the author of the game is not able to provide this, at least - the game must have a single player mode. Network mechanics in DayZ look crap, if you compare it with a series of Armа games, in Armа it looked softer.
  10. lex__1

    DayZ in 2020

    All of this looks like an argument. But the content that is in the game often does not work properly. A character’s interaction with content can often have no interaction, or produce an incorrect result in the interaction, or use as an exploit. - If the game has vertical stairs, then the character should not lose interaction with her on the server restart or client failure. https://feedback.bistudio.com/T140405 - If there are cars in the game, then the character should not take damage or death near the car. https://feedback.bistudio.com/T149468 https://feedback.bistudio.com/T149782 - If the game has fishing gear and a hook, I must not remove the hook from the gear to attach the worm https://feedback.bistudio.com/T146556 ............... This list goes on for a very long time. Similar, not well-thought-out aspects of the game, incomplete interaction with the environment, or any non-logical interaction - indicate the absence of internal verification before release. All this looks from a completely different perspective than what you are writing about. Operate items in an improper way
  11. lex__1

    Experimental Update 1.07

    I totally agree with you. But this does not work very correctly. While the car is on the server on the ground, and the client has a flight with a pirouette to the right or left for 40-50 meters. But this nevertheless creates a breakdown of the car’s motor in a clean field or a car diving into the nearest body of water. Often a car is thrown not at the direction of its movement, but away from the direction of movement or from the road. The same in the inventory, return after an error to the initial state does not occur. The server stops negotiating with the client after inventory desynchronization. Items may become stuck in hands or disappear from inventory. In the first case, there is not always a convenient case of relog the client to the server. In the second case, there is no way to return the lost item to the customer. I played a lot of games in Armagh a lot, and I never lost things from my hands or from my inventory. Despite the fact that I had in the past the Internet was much worse than now.
  12. lex__1

    Stable Update 1.07

    It seems that in the studio someone mixed up his ass with his head. Animals are easier to kill if you shoot in the ass)))
  13. lex__1

    Experimental Update 1.07

    https://feedback.bistudio.com/T149779 Even in the supine position they cannot correct the oblique look. There is no such character with crooked hands in any other game)))))) https://feedback.bistudio.com/T128362
  14. lex__1

    Experimental Update 1.07

    In Arma3, I could play on a server with a ping of 200ms, and not experience the problems that I have on a DayZ server with a ping of 20-30ms. Even when I'm alone on the server, there is a problem of synchronizing the server and the client, driving vehicles and with items in the inventory. Probably the ping limit will not help, since the problem is somewhere in the mechanism of synchronizing the client and server.
  15. lex__1

    Stable Update 1.07

    Did you pay attention only to the delay when you need to raise a weapon? Yes, these delays on almost all actions of the character: - get in the car - get out of the car - replenish mags - empty the mags - start digging - start hacking - something to start doing .... To notice this, you do not need a high ping, you can notice it offline. In this game, the "brake" at the beginning of almost all actions. It seems that the pressed key is not in priority. And every time I get the feeling - “that I did not press a button”, this leads to multiple clicks.
  16. lex__1

    DayZ in 2020

    They are not in the game. There is excessive recoil of the barrel on the shot, but what is actually my surprise: - There is no bipode in the game - there is no system for reducing barrel recoil As they say, there is a certain aspect in the game, but it is not fully disclosed, it does not look complete. Unfortunately, the game has some aspects where there is no full amount of logical interaction with objects.
  17. lex__1

    DayZ in 2020

    Most likely the question is not posed correctly. I have no questions about ballistics. But there are many questions about how to interact with weapons: - aiming from the prone position (my comments and video on this ticket https://feedback.bistudio.com/T128362) - bipod - methods for fixing the rifle barrel on a bipod - methods of fixing the rifle barrel without bipods Jumping the rifle barrel at the recoil when fired, as it is now in the game, is typical for people who for the first time in their life hold a rifle in their hands. In the game, there is no way to concentrate effort on compensating the recoil of a rifle barrel.
  18. lex__1

    DayZ in 2020

    I would add the following - due to the multiple network problems of the game, give the opportunity to play offline with the ability to save the character offline. This will enable the player, at least solo, not to encounter network game problems. 1. server restart - returned dead 2. server restart - returned, no part of the property 3. departure during a shootout - died 4. flying vehicles - a wrecked car, died 5. server cleaning or Hacker - property loss 6. 1000 + 1 more reason about network game problems
  19. lex__1

    Experimental Update 1.07

    @Greensek Hi. Any news on changing this issue https://feedback.bistudio.com/T128362 The player loses control over the character and may die near the car https://feedback.bistudio.com/T149468 https://feedback.bistudio.com/file/data/bzabgce7erpszqar2oiz/PHID-FILE-oy3hk572v3dhu23mmpok/DayZ_2020.02.26_-_16.19.31.06.mp4
  20. lex__1

    Fps drops and stutter while moving

    Open in Explorer - С : \ Users \ Username \ Documents Change the folder name "DayZ" to "DayZ1" Starting DayZ, this will create a new DayZ folder. Make the game settings to your taste and check the fix for your problem.
  21. lex__1

    DayZ in 2020

    It would be great if it were as you say. There are a lot of problems in the game that create a negative experience. Not all players are able to analyze negative experiences and look for ways to work around problems. Hot problems should be solved faster, and not live in the game from the update session to the new update session. As a rule, acquaintance with the game takes place on official servers. New players get to know the atmosphere of the game - but official servers often provide a very bad experience for players, as they are not controlled, they are not administered. There is no separation between PvP or PvE scripts on official servers. Such a mix of players' interests does not have good prospects. The game is poorly optimized for the PvP scenario, as there is a lot of lag when meeting with players. If I had less patience, I would have deleted the game in a month. Almost one year after the release of 1.0, I was able to find a PvE server that meets my interests in scripting and server administration. I understand that it is not your concern to determine the scenario for this game. But the official scripted servers could provide more for the desired player experience.
  22. lex__1

    Stable Update 1.07

    In any case, the state of development of cars - there should be a description in the "help" section. Players spend a lot of time collecting a car. Lack of information - will give new players a negative experience. In addition, a very poor implementation of the clutch of wheels with the road - drift. Ada 4X machine have fewer problems on the server related to lag and rubber. All other cars reproduce a lot of lag and jumps. Implementing traction is terrible. The machine with the engine turned off is not able to show the speed "0" on the speedometer. During the lag, the player loses control at the engine speed, the car engine gives the maximum speed and a red motor warning signal. If the development team is not able to fully implement the scenario for the machines, then at least the scenario of the motor breakdown in the lag should be reduced.
  23. lex__1

    Stable Update 1.07

    You do not mind that the water temperature sensor - shows the water level? If this is still a water level sensor - where are its maximum / minimum limits? Steam from under the hood is not an indicator of the temperature of the water! - these are the consequences of a lack of control over this. Or why there is no instruction about cars in the main menu of the game? If the scenario for cars was made by a person who has no idea about cars, this does not mean that this nonsense should be in the game in this form.
  24. lex__1

    Stable Update 1.07

    I appeal to the guys from the development team. 1. I have a question for those who have their own car. How often do you change the oil in the car, add coolant - what is the signal for these actions and how to determine the amount of fluid needed to replenish? - Where is the water temperature sensor in the car? - Where is the oil pressure sensor in the car? - What are the first signs to check the amount of coolant and engine oil? - Where should the coolant level be in the machine - Where should the engine oil level be in the car? Smoke from under the hood or black smoke from the chimney are secondary signs of a vehicle malfunction and the consequences of the carelessness of the vehicle owner. Change the vehicle interface to normal. https://feedback.bistudio.com/T149402 2. The death of a character near a car with the engine turned on. Change the behavior of the car or character near the car. This is a bad scenario for the game. https://feedback.bistudio.com/T149468
  25. lex__1

    What do I need with blood bag?

    A bag of blood, or a bag of saline, must be combined with a "transfusion kit." A bag of saline also restores the amount of blood in the character.
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