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Everything posted by lex__1
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Most likely the question is not posed correctly. I have no questions about ballistics. But there are many questions about how to interact with weapons: - aiming from the prone position (my comments and video on this ticket https://feedback.bistudio.com/T128362) - bipod - methods for fixing the rifle barrel on a bipod - methods of fixing the rifle barrel without bipods Jumping the rifle barrel at the recoil when fired, as it is now in the game, is typical for people who for the first time in their life hold a rifle in their hands. In the game, there is no way to concentrate effort on compensating the recoil of a rifle barrel.
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I would add the following - due to the multiple network problems of the game, give the opportunity to play offline with the ability to save the character offline. This will enable the player, at least solo, not to encounter network game problems. 1. server restart - returned dead 2. server restart - returned, no part of the property 3. departure during a shootout - died 4. flying vehicles - a wrecked car, died 5. server cleaning or Hacker - property loss 6. 1000 + 1 more reason about network game problems
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Open in Explorer - С : \ Users \ Username \ Documents Change the folder name "DayZ" to "DayZ1" Starting DayZ, this will create a new DayZ folder. Make the game settings to your taste and check the fix for your problem.
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It would be great if it were as you say. There are a lot of problems in the game that create a negative experience. Not all players are able to analyze negative experiences and look for ways to work around problems. Hot problems should be solved faster, and not live in the game from the update session to the new update session. As a rule, acquaintance with the game takes place on official servers. New players get to know the atmosphere of the game - but official servers often provide a very bad experience for players, as they are not controlled, they are not administered. There is no separation between PvP or PvE scripts on official servers. Such a mix of players' interests does not have good prospects. The game is poorly optimized for the PvP scenario, as there is a lot of lag when meeting with players. If I had less patience, I would have deleted the game in a month. Almost one year after the release of 1.0, I was able to find a PvE server that meets my interests in scripting and server administration. I understand that it is not your concern to determine the scenario for this game. But the official scripted servers could provide more for the desired player experience.
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A bag of blood, or a bag of saline, must be combined with a "transfusion kit." A bag of saline also restores the amount of blood in the character.
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Why is picking up items broken? When will this be resolved?
lex__1 replied to rickyriot's topic in General Discussion
They do not need to guess ... there are already a lot of tickets from the experimental one, that the inventory is not working, 1.07 continues to get stuck in the inventory. -
Open the game library on Steam. 1. Right-click on the game, select properties 2. Tab "local files" - click the button "check the integrity of the game files" . 3. Wait for the test to finish and try to start the game.
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This has all been working in Arma3 for a long time.
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There is a ticket on the tracker about this issue. Add your stories and videos there. https://feedback.bistudio.com/T146488
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DayZ is not yet reliable, even to save something in your inventory.
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Probably the claim was presented incorrectly. You can play DayZ. The game has explanations on how to survive, how to craft, how to build, and so on. But in the game it is easy to get negative experience associated with constant opportunities to get negative experience. This negative experience is associated with the accidental loss of part of the property, all property and so on, due to game errors. Anyone who plays the game for a long time knows where there is a problem and how not to reproduce the problem, or how to solve the problem. But there are many players who get the problem and do not understand how it works, and what can be done, and where the risk may not be justified. But even an experienced player, in any situation, may accidentally "step on the rake." Everyone understands that the game is developing, much work has been done on the game, and much more needs to be done. It's just that emotions are sometimes overwhelmed.
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From wikipedia: BCC - sniper rifle special Cartridge - 9 × 39 mm (SP-5 SP-6, CPR, BP) Muzzle velocity, m / s 280-295 Sighting range, 400 m (sighting); 250-300 (effective) Kind of ammunition - box magazine for 10 or 20 rounds SVD - Dragunov sniper rifle Cartridge - 7,62 × 54 mm R The initial bullet velocity, m / s - 830 (SVD) 810 (SIDS) Sighting range, m - 1200 (iron sight) 1300 (riflescope), 300 (and night sights NSPUM NSPU-3) Kind of ammunition - box magazine of 10 rounds Just compare the basic characteristics - the two are not interchangeable rifle for long range combat. Each has its own purpose in the range of combat.
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So I expected at the beginning of 2020 - is the solution to the problem of inventory. Unfortunately, not every problem can be solved with the help of the character on the server relog. There is a long list of cases where the character loses control over inventory. The worst variant of the problem - is when the action on the object causes the disappearance of one of the subjects of interaction or interaction between the two objects. Items disappear from hands and tools, mostly this is a weapon and mags, mags when attached to the rifle or pistol. Sometimes this happens when performing other actions. Unfortunately, I have no video of this case. One of the variants of a video from this ticket. https://feedback.bistudio.com/T146488 Big list of cases of disappearance and options objects. Unfortunately, there are a lot of game situations when the problem occurred, relog on the server will result in the death of a character, so as a person is exposed to the attack of zombies or player.
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Every time you cheat - you will exchange your credibility + time + money = something whose time spent in the game. I do not know how much the euphoria of deception valuable to you and your costs are equal. But the temptation of cheating will haunt you forever. Difficulties fishing in the game you will provoke a new step towards cheating. Perhaps you feel, at some point in the game, what's around you all the liars and you will be broken in the same way. But try, maybe you have enough willpower to be a man. You may need for a successful new purchase, you should also contact your Internet service provider and change the IP address. Not sure that this is necessary, but it is logical. Remember always - Battleye not sleeps. and it does not have a break for lunch.
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There are private server - RP. They work rules that prohibit KoS without cause, or KoS outside certain areas for KoS. Violation of the rules - a ban.
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You have installed the software? from: \ Steam \ steamapps \ common \ Steamworks Shared \ _CommonRedist - DirectX - Microsoft .NET Framework - vcredist
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I just lost several geared characters?
lex__1 replied to Jake Blake's topic in New Player Discussion
There are private server, on which the economy is regulated differently than the default public. There is no shortage of things that have a key role for the server script - PvP, PvE, RP or mixed. This creates the conditions for the game on the server script. If a player is suspected of use of any benefits not covered by the scenario game on the server, such a player banned on the server. You play on the public server and play on the server your game for several characters. I have no doubt that it is comfortable for you personally, but it absolutely does not mean - that is in balance with the other players, it is provided and assigned to the scenario game DayZ. I am against the fact that the player can be in one moment to lose all your gear, not in game situations (as it happened you). But I am also against the players that can create a non-competitive imbalance to other players on the server. At the forum there are reports every day from the players that for a month or more can not find AK or M4. Players begging creators of the game to find a solution for dupers, and here you are with a complaint))). It is your choice and decision with which I just can not agree no more. -
Still very early, what would talk about it. The game has many challenges that are not controlled by the player. Players often have to make the output from the server, which would get rid of the bug, which often arise. No one will be interested for a long time to wait for the server.
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Guys, it's good that you're trying to help SillyJoe gain an understanding - a bad game mechanics in the game. Now, there are many bad features in a network part of the game. All your advice is right. Tips and resulting experience allow us to understand how to act in such situations. According to the guys .... the experience can be used not for any script on the server. No one in the game will not wait for the player until the player will be able to "ride" suddenly received a bug. The player will get shot in the head - before bug games will cease to play at his side. I play on the PC. I can play DayZ on a private RP server. This allows me to not have to worry when something goes wrong in the game. RP server on a different scenario and atmosphere.
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I just lost several geared characters?
lex__1 replied to Jake Blake's topic in New Player Discussion
You started the theme by saying that all your accounts have been cleared. All the loot was stored on several accounts, which creates a hole in the economy of the game - limiting the ability of other players to find in the game a popular weapon. Everyone understood how you used the cross-interaction between the characters and their gear. Now you're saying that a player with multiple accounts is using this for a quick "hike to the shore to a friend." Not convincing. -
I just lost several geared characters?
lex__1 replied to Jake Blake's topic in New Player Discussion
You guys have a wild fantasy about the rules in games. Usually, the rules of the game on servers prohibit the use of this kind of gaining advantages in an honest PvP match. If you think that this is how it should work, then inform your Steam accounts here, open for viewing, and in which you honestly declare your way of playing. You can combine your work and provide a link to the video, which shows how you do it using several of your accounts. -
I have the opinion that it doesn’t matter when some items can appear anywhere. Since people of different specialties could be anywhere and leave their things. Such a scenario implies some history. One could add random appearances of any objects to random places: on the side of the road, in the forest and in the field. I don't like it when players use a strictly programmed system of places and loot. Such players often abuse it, guarding the places of popular prey and Kos of unarmed and weak opponents.
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1. The idea has the correct idea of how it should be and work. This may be in demand on servers, but not at all. This will require adding a lot of assortment to the inventory database: there is a 1 liter bottle, you need to add 0.5 and 0.25 liters and a similar variety in the assortment. Pans are also different, for cooking for one person you can use a pan less than what is currently used in the game. As a result, if all this is realized, the player will need a little more time to search for all the necessary items, items with good sorting in a defragmented inventory space. 2. Regarding the quick menu of the inventory - if there is a change in the way of accessing the inventory space of the backpack, this will lead to the fact that the players will store there only those items that do not need quick access. Now in the game there are also few items that need quick or emergency access. The player performs all other actions in the inventory in a safe environment. This will temporarily affect the change in the gameplay, just need a new training in muscle memory. 3. Quick inventory menu. Inventory space of trouser pockets, vest pockets, holster, scabbard - all this will remain in quick access in the quick inventory menu. In real life, a trained person can, with his eyes closed, take out an object he needs from his pocket. For this reason, inventory quick menu cells have the correct location and purpose.
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But it’s all the same, it only works when you hold down the left mouse button and look at the animation. But I suggest that the same actions can be done in the inventory screen, so as not to keep any button pressed.
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TheDrifT3r_Cz correctly suggests. There is no need to remove chemical light or a walkie-talkie from a backpack to turn it on. This should work in inventory just like you send a cartridge or magazine to a rifle in the open inventory screen. Everything that the player moves to the hands in the inventory screen should receive a menu of actions on the item.