Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

lex__1

Members
  • Content Count

    388
  • Joined

  • Last visited

Everything posted by lex__1

  1. lex__1

    Console Update 1.08

    del
  2. The path to the settings is written on this ticket. https://feedback.bistudio.com/T150985
  3. 1. Does your PC use Windows 10? 2. You have installed the latest version of Audio driver for Windows 10 ver. 8.1.11.5 and Audio Center version: 0.3.1.11? 3. What speaker system do you connect to Essence STX II, speakers 7.1 \ 2.1 \ 2.0 or headphones 7.1 \ 2.1 \ 2.0? Connection Setting Option * Analog or Digital? 4. In the Windows 10 settings - 'app volume and device preferences', for the DayZ game, Essence STX II sound devices are defined as * Analog or Digital? 5. Have you tried, in the compatibility properties on ASUS Audio Center, to launch - assign a launch as administrator? 6. Did you try to disable the integrated sound device of the motherboard in the BIOS of the motherboard?
  4. lex__1

    Official servers all players use Hack!!!!

    I play on private servers and have no encounter with hackers, but sent my request yesterday to BattlEye. There are links to this forum thread and the ticket feedback tracker thread - a message about hackers. Feel free to ask them the same questions on Twitter - https://twitter.com/TheBattlEye/with_replies
  5. What sound device (model) do you use on your PC?
  6. lex__1

    Official servers all players use Hack!!!!

    1. This is a good recommendation, but private servers are not able to provide space for all DayZ players. 2. Private servers often have a load limit on the number of slots for players. Each player bought the DayZ game, and is an indirect payer of BattlEye services. If there is a violation of BattlEye's partnership obligations to BIS, when either party does not fulfill its obligations, this is not a reason to offer to lay all responsibility on the user of the product / service and accuse him of choosing the wrong server for the game. The user is not obliged to solve or independently find alternative solutions to the problem associated with the failure to fulfill his obligations between BattlEye and BIS. BattlEye is an automated system for protecting the game from the use of cheat software or code, and should not need direct administration on the server to protect it from the hacker and block it. If BattlEye does not work properly and does not perform its tasks, this should be fixed on the side of BattlEye and BIS. This topic does not need other offers.
  7. On this ticket, I wrote instructions when there is no sound in the game or the microphone does not work - where and how to configure the sound system devices. https://feedback.bistudio.com/T150985
  8. lex__1

    Problems for all players

    del
  9. lex__1

    Problems for all players

    Okay ... you haven’t written the details of at least one "meatball". How does a random "meatball" manifest itself?
  10. lex__1

    Problems for all players

    Do not use the "R" key to reload a gun or rifle - this is the main reason after which you cannot do anything with your hands. Relog to the server helps to return the work of the hands.
  11. lex__1

    Safe time

    We are a team of entry-level enthusiasts, lacking scripting skills. Need your help. We want to create and configure a private server with a tough scenario of survival in the complex (aggressive) and changeable nature of the post-apocalypse. But there is one unpleasant moment. When a server or client restarts (crashes), the player has almost no time to react to events around while the character is loading. We need a script that will give the character a safe time of 2-3 minutes from the moment of entering the server. It should be like (if you know the safe zone scenario), how the character leaves the safe zone - a time counter occurs when the character is still protected from the threat. How can this be implemented? I apologize for my English, if something is not correctly translated.
  12. lex__1

    Safe time

    Thank you for your help. It works very well and does its job. We tried different times for a timeout, left the ego for 30 seconds. This time is enough to navigate the situation after loading the screen.
  13. lex__1

    anyone have an idea for 1.08?

    In December, next year, or later? )))
  14. lex__1

    anyone have an idea for 1.08?

    The game can reproduce the movement of cars, or play the animation on the client side - it looks like desynchronization. The machine on the server is stationary, for other players. At the same time, on the client side, the machine moves in space. If damage is reproduced on the client side, the server will register this for the client in the machine, but does not always transmit it to other clients. The network code of the game clearly has problems, allowing you to play desynchronization for clients, even with a good network connection. I rarely get desync when a person is a pedestrian. But I will receive visual desynchronization if the character moves to the limit of wasted stamina. The game needs to be fixed - to optimize the towing of the server, by optimizing the calculation of the physics of movement and optimizing the calculation of the loads spent on overcoming obstacles for the character or car.
  15. lex__1

    Safe time

    Thank you very much, I will try your option
  16. lex__1

    Reload options.

    It's just that there is no progress in the character’s experience in the game - after some time the character is still the same mattress as at the beginning of the journey. A trained character should be able to
  17. lex__1

    Apartment buildings.

    Add pictures of houses and buildings where there is no spawn loot in this ticket https://feedback.bistudio.com/T137856
  18. lex__1

    DayZ in 2020

    Proverb - No smoke without fire. Author - creator of the game Sponsor - Players Since the game is in development, the sponsor wants to know: - prospects for the development of the game - game fix steps - Responses to proposals for the new implementation of features and content. The author "modestly" informs the sponsor about current events and prospects, which causes an unhealthy atmosphere.
  19. lex__1

    DayZ in 2020

    The whole truth is in games, in their development. ArmA3 and DayZ developed well in the graphic direction. The software part of the code, AI intelligence - suffers, little or slow changes, a lot of problems. Physics is poorly developed or has a lengthy implementation or editing process. The network part - client-server-client data exchange noticeably has problems - lag of interaction, calculation of positioning of players and AI.
  20. lex__1

    DayZ in 2020

    I am absolutely not interested in which side the cars fly, on the server side, or on the client side. The abnormal behavior of machines is the result of poorly calculated physics in the game and poor data transfer between the client and server. I can play on a stable server, but an abrupt stop of the car or a 90-degree turn will play, car throws, diving vehicles, flying vehicles in any direction and at high speed - the server or client sends or receives incorrect coordinates, or the coordinates are not calculated correctly . Fix the shitty job! No need to tell tales about complexity. Do not know how to work with physics - hire a specialist.
  21. lex__1

    DayZ in 2020

    We have an approximate analogy of the development of Arma3 - Seven years. Bohemia has already achieved success, in gaining a reputation - always unfinished. It makes no sense to worry - this is not my profit from sales. The excitement is experienced by people who rent servers, invest their resources in their development, with the hope that tomorrow something will change.
  22. lex__1

    DayZ in 2020

    You are 100% right. But where to place the entire base of players who bought this game? How many servers declare their high readiness - to correctly reproduce the mechanics of driving a car in DayZ? If the author of the game is not able to provide this, at least - the game must have a single player mode. Network mechanics in DayZ look crap, if you compare it with a series of Armа games, in Armа it looked softer.
  23. lex__1

    DayZ in 2020

    All of this looks like an argument. But the content that is in the game often does not work properly. A character’s interaction with content can often have no interaction, or produce an incorrect result in the interaction, or use as an exploit. - If the game has vertical stairs, then the character should not lose interaction with her on the server restart or client failure. https://feedback.bistudio.com/T140405 - If there are cars in the game, then the character should not take damage or death near the car. https://feedback.bistudio.com/T149468 https://feedback.bistudio.com/T149782 - If the game has fishing gear and a hook, I must not remove the hook from the gear to attach the worm https://feedback.bistudio.com/T146556 ............... This list goes on for a very long time. Similar, not well-thought-out aspects of the game, incomplete interaction with the environment, or any non-logical interaction - indicate the absence of internal verification before release. All this looks from a completely different perspective than what you are writing about. Operate items in an improper way
  24. lex__1

    DayZ in 2020

    They are not in the game. There is excessive recoil of the barrel on the shot, but what is actually my surprise: - There is no bipode in the game - there is no system for reducing barrel recoil As they say, there is a certain aspect in the game, but it is not fully disclosed, it does not look complete. Unfortunately, the game has some aspects where there is no full amount of logical interaction with objects.
×