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lex__1

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Everything posted by lex__1

  1. lex__1

    What would make a Dayz perfect game?

    It is for this reason that I have not recommended the game to anyone. I play this game but there is no positive recommendation about BIS games in my status yet. The state of the BIS games looks unfinished with many issues. Over the past 8 years, the BIS strategy looks contradictory. I do not know what the difficulty of fixing problems arises, but I always see that there is no correct work on checking the changes made. The raw game is constantly being saturated with more raw updates. I can't even talk about the priority task, everything is so damp and unstable, it seems that the table itself is wobbling, on which they are trying to assemble a house from cards. BIS, excuse me for such criticism, but we will not be able to help you with anything, if communication within your work brings such results. I have no other explanation for this result. Everything looks like an observation for a competition about a "broken phone".
  2. lex__1

    What would make a Dayz perfect game?

    + 1000% The game quickly loses interest in itself if there are a lot of errors and problems in it. Communication with developers is broken. The developer has plans that the community does not know about. The community receives updates for the game, increasing or exacerbating issues elsewhere. This is because the pilot has problems with reproducing problems. The game can crash at any time due to the instability of the mod administration tool. The community is forced to use mod content to try and reproduce the vanilla hardware problem. The developer does not provide his own editor and the ability to reproduce the problem. The community is forced to use mod administration to reproduce the problem, which in turn casts doubt on the problem report as it is not 100% vanilla. Nobody is going to spend hours and hours playing on an experimental vanilla server to randomly reproduce a problem - that's nonsense. Low rate of problem detection and low efficiency of the feedback tool. The feedback tool looks confusing, giving every chance of creating an array of duplicate tickets for one problem. There is no ordering of content issues. All tickets are mixed up in a mess. There is no information on the progress of work on tickets, which is why the problem is often not tracked and remains in the shadows for a long time. Community mod support is low. Why do I think so. Mods often take a long time to fix their internal problems. No one will waste their time working and fixing in an unstable base environment.
  3. lex__1

    1.10. Release date Announcement

    @Kyiara Hi. What is the state of the 2.5 year ticket for issue 1.10? https://feedback.bistudio.com/T128362
  4. lex__1

    The current state of DayZ

    What do you call Troll? At some stage in the development of Arma3, the development team stated that there will be no more major fixes in Arma3, as the main team is busy developing the new EnFusion engine, and is preparing the release of Day's enFusion. The release of Day's has taken place, and there is still a lot of work to be done to fix it. But now the main development team is already on Arma4. We have two unfinished games. What's next? Where's the trolling?
  5. lex__1

    The current state of DayZ

    There is no need for revolution here. Revolutions take place around popular interests. The game is rapidly losing popularity due to many problems. Mistrust in a company's product jeopardizes the unpopularity of any of the company's products. The fame of the low profile competence of the development members is not surprising. To release a product that is so comprehensively unfinished that it is already in the patching period longer than the pre-release period. And funny and sad.
  6. lex__1

    unsanctioned crazy donation !!

    You can read the server monetization rules here https://www.bohemia.net/monetization. And also you need to familiarize yourself with the rules of the servers that you named and evaluate where there is a violation with the rules from "DayZ Server Monetization".
  7. lex__1

    wizard is in dayz/noobs perspective

    There are many accidents on the car. It is good if the dislocation of the car is not near the reservoir. It is not always possible to have time to turn off the car, since the key is not available when the speedometer is not at "0". In such a situation, resetting the transmission to "N" saves. Sometimes the car gets a status of "red" before the player has time to do anything. If all this happens on the client side, then it shouldn't be passed to the server, but: - On the server, the car is on the road and smoke will come out of it. - If the car is thrown to the side on the client, the car will be thrown to the side on the server. I'm not sure, but it seems to me that calculating vehicle position, vehicle speed and grip is not entirely client-side. Even a pedestrian still has a problem. When the pedestrian's clothes get wet, the server tries to drop the character's stamina to the bottom, which provokes the character's rubber step (fast running on bent knees). - If the client's car enters a sharp turn, more than 90 degrees, at any speed, it provokes desynchronization. - If the client's car makes an abrupt stop, at any speed, it provokes desynchronization. - If the client's car, at high speed, may partially lose traction, this provokes desynchronization. - Something else happened on the mod server many times. If there are some mods in the inventory of the client's car, desynchronization can occur as soon as the client gets into the car. Yes, one player has not many such problems. But in general on the server, this can happen periodically, often and a lot for different players.
  8. lex__1

    The current state of DayZ

    This topic is not about the mod for DayZ 1.09. This topic is about content content from DayZ up to version 1.00. And do not recommend playing on mod servers, because when players complain about the performance of the game or some bugs, the players are recommended to play on a vanilla server. It looks even more comical when players are offered to play on the best server. Only there is a discrepancy, the number of sold copies of the game does not match the number of free seats on the best servers. And the solution to the problem of server performance is not released. Leave the sad delight about the game, we ourselves know that the game is the best. We want to see progress in updates, not replacing problems with other problems, it is necessary to solve problems and no return to previous problems.
  9. lex__1

    The current state of DayZ

    I agree to all 1000% with the author of the topic, but for a different reason. The transition to the new engine took place carelessly. Okay, without too much pretense, the release was with cut content. But sorry, problems with the released material take a long time to resolve. Many tickets for existing content that have not been closed for over two years. Many errors and problems have a common basis, but none of them are recorded: night lighting, glare in the telescopic sight, etc., attack with a step forward (dullness limit). New functions are being introduced to fix some aspect of deception, but functionality breaks down in another aspect, where it looks normal (for example, get out / get into the car). This is a survival game! Are you seriously? For two years, a character with a knife and a rope can only do: a sharp stick, a fishing rod and a stretcher for construction - but where are all the other skills of the character? I think that there should be at least two to three dozen skills, just for these two subjects. And how much more should be available in craftsmanship. I'm not an alcoholic. But for some reason the character in the game suffers from this ailment. He is always with shaking hands. This is possible, but there must be valid reasons for this. Is this not my game? Such people do not enter the forum here, I myself would not have come here if I had indifference to any progress in this game. To be clear, the last two years in my PC only DayZ 1.00 - 1.09. Do you want to wait for changes in the game for another 5-6 years? Just skip this topic. This is probably humor - the wrench was not needed for two years, to anyone, but at 1.10 a job was found for him))). If at 1.20 am I can take off a non-empty backpack and put it in the car, I probably won't be interested by that time. Content and interactions with content evolve over different time periods, and appear to be unfinished over a long period.
  10. lex__1

    Play Livonia in Arma

    Arma3 and DayZ are two different games. Map Livonia is for purchase in both games. For Arma3 Livonia is in DLC 'Contact'.
  11. lex__1

    Got a problem with DayZ

    1. Go to the "my documents" folder. 2. Find the "DayZ" folder, change the folder name to "DayZ1" 3. Start the game, go to the server, play. After action "3", a new "DayZ" folder and new game files will be created in the "my documents" folder. 4. If the problem is resolved, delete the "DayZ1" folder.
  12. lex__1

    Got a problem with DayZ

    Modify the paging file on the system. By default, the paging file on the system is dynamic and has a minimum / maximum limit. Create a static paging file, set your paging file size. Enter the same values for minimum \ maximum = at least 8192MB, or a multiple of 1024 * X.
  13. lex__1

    Vehicle update...when???

    I assume this recommendation is not on the item in the store before purchase or in the return claim))). This may partially affect the reduction in the number of problems, but this does not rule out the occurrence of a problem. Servers still have many problems of poor communication between client-server-clients, which cause a problem of synchronizing or registering a character's action or character interaction in different scenes that are not even associated with machines.
  14. lex__1

    Gun won't fire, BS

    The authors do not have enough "eggs" to cope with this problem within two years. BIS, sorry for the sarcasm, but there must be some time limit to deal with this problem seriously. Problem - client-server synchronization is not working as expected. Desynchronization often occurs when there are no obvious reasons for the communication failure with the server, and this is in any interaction of the player with the game content. Relogging the client temporarily solves the problem, but does not fix it. This often becomes discovered in game moments, when the relog will not save the character, and in principle is no longer needed, since the character will probably die and revive without this error. Or, the relog will look like a violation of PVE / RP interaction between players in the game.
  15. lex__1

    problem starting the game

    1. Go to the game folder 2. Go to the BattlEye pack 3. Start Uninstall_BattlEye 4. Restart the PC 5. Step 1-2, start Install_BattlEye
  16. lex__1

    coodinates

    Hopefully we'll get a way to orientate ourselves sometime. We have a map in the game, We have a compass in the game, We have a rangefinder in the game, but there is no way to get a mark on the map by two landmarks or combine it with a distance.
  17. lex__1

    Car trouble

    This is a PC ticket, but it points to some nonsense in the game that is not in line with the normal understanding of mechanics. Nonsense, because everything is turned upside down. The alarm warning indicator should be activated first, after continuing operation, an alarm occurs. In the game, first the accident and at the same time the indication of the accident. https://feedback.bistudio.com/T149402
  18. lex__1

    Why is it so difficult to drive?

    In some part, maybe you're right. But I have a consistent opinion that the server part of the game suffers from poor performance of the game code or even the occurrence of errors on the server side. Any acceleration of a pedestrian or driver character often (or easily) reproduces many delays. Sometimes you can even notice disruptions in the connection of a PC with the Internet. But this never happens in other games or in other applications running on the network. Suddenly, you can notice a problem in the game, but there is no loss of communication with the server, and there is no loss of communication packets with the server over the CMD monitor. Data exchange inside the game is very low. Some cases of which it follows that the behavior of machines and characters does not have software protection against failures within the game or communication: - The server often does not record changes in the location of items - Players see different objects in each other's hands. - Players continue to see objects in their surroundings, which someone took. - Players do not see objects in their surroundings that someone threw. - When entering the server, the player can see the accelerated rewind of the scene frames that were in this place, some time ago, before the player entered the server. For example, the scene is loaded by default with closed doors in the barracks, and at one moment all the doors open, and sometimes the character who opened the doors runs through. Why does the server keep this for my login? - The client who has lost the exchange packets with the server, gets the damage of the machine on his screen, flying into the water or into the tree, and on the server players see the car standing in place, far from any objects and suddenly smoke begins to go from the car. This is not considered or provided mechanics, the lack of data protection from errors. It is possible that the processing of the character's movement and the machine were put on the side of the client, but did not provide protection for the client from losing the surface of the landscape under their feet and wheels. You can provide at least parking, stopping movement to either side. Let's not forget that on the calculators of the last generation (PC) we had fewer problems with the disynchronization of modem communication in the series of Armagh games.
  19. lex__1

    The end of DayZ ?

    Why compare other games to DayZ? Private servers do not suffer from hackers as there is server administration. Let's talk about playing on public servers and the service - BEServce. 1. Have you been to www.battleye.com, read what they are proud of and how their service works? 2. What does this service do on our PCs when the game starts? 3. Why can't I connect to the server when the BEServce service is down? 4. Why does BattlEye ask to start the BEServce service when the server requires it? 5. Why do we often see messages from players that their account was blocked - "... I did not violate anything, I entered the game for the first time, bought it today, etc. ...", but at the same time, hackers continue run freely on servers? 6. Does BattlEye have obligations to BIS? 7. BattlEye has ended support for DayZ since their commitment to BIS ended?
  20. lex__1

    The end of DayZ ?

    That's funny. That is, the game had a lot of stupid mechanics with nesting dolls, which were replaced by other stupid mechanics. So that no one is engaged in nesting dolls. It was not possible to come up with another way of investments. Instead of putting the backpack in the car, the player must empty everything from the backpack, spend time on this action (playing Tetris) - now the car takes up twice as much space, the contents of the backpack + the backpack itself. In the game, the volume and investment do not have the correct pattern: an empty backpack cannot take up as much space as a full one. Empty trousers in a backpack cannot take up the volume as filled ones. The volumes of things should have dynamics and mutual dependence on the content. There is no need to replace the absurdity of the players' possible actions with another absurdity that everyone is now forced to do. There must be consistency in mechanics. You can't open the car door at the fence !!!! and get out of the car - I agree 100%. But this is absurd, bushes, reeds, a dead body on the ground at the wheel of a car - this is not a fence.
  21. lex__1

    The end of DayZ ?

    This happens for an obvious reason. 1. Official servers have been hit by hackers and one recommendation in this regard is to look for a private server. 2. When players complain about server performance issues, it turns out that it mostly happens on private servers. 3. When players want to see more mechanics or content in the game, they are advised to look for a private server with mods. But mods often have problems after vanilla update and are slowly updated by authors. This situation is like a vicious circle. Any choice of servers forces the player to choose between problems. The player is forced to choose something that is either the best from the general unstable, unstable in terms of versatile problems. I do not know the reasons for the slow updating of mods by the authors, but I think that the point is in the relationship between the authors of the mods and the authors of the game - perhaps a low level of mutual support. The enthusiasm of mod authors is not endless, limitations in anything, game mechanics, or lack of documentation, tools. Overall slow development is the reason why there is a level of negativity growth from the player community. A few words about the mechanics of the game and the absurdity of logic in the development of mechanics, or the narrow application of mechanics to existing content: 1. In a construction site it is possible to put a lock on the gate, but we do not have the ability to build doors in the house or hang a lock on existing doors in the house. 2. A weapon has a wide range of reasons for barrel instability, and the only way to stabilize the barrel is to hold your breath. 3. The character is in a prone position, does not have an advantage in aiming accurate shooting, the coaxiality of the sight and the optical sight is broken. 5. In the game, we can carry equipment with the contents of a loot, but we cannot, for example, take off a backpack and put it in the inventory of a car without removing the loot from the backpack. 6. Machines have a wider range of damage to machine components, but a narrow range of possible machine repair. 7. Solving any problematic issues can break the logic in other issues. They decided to raid bases through the exit from the car, but they broke the possibility of exit from the entrance to the car in other logical places. Most of these issues are not resolved for a long time, or they come from one unacceptable (illogical) state to another unacceptable (illogical) state.
  22. lex__1

    Battleye

    This must be done in this order. In the game folder, go to the BattlEye folder and take turns performing the actions. 1. Start Uninstall_BattlEye 2. Restart the PC 3. Install_BattlEye
  23. lex__1

    Console Update 1.09

    The private server is successful for several reasons: - Server script creation - Setting up the server and the rules of the game on the server according to the script - Administration on the server, reduces or eliminates the cheating of players on the server
  24. In addition, for a long time the problem with sights is not fixed, for the character in a lying position. https://feedback.bistudio.com/T128362 - Apr 28 2018 Surprisingly, this is not in the front row for correction, for a game where the rifle has an important role.
  25. lex__1

    Proper MOONLIGHT is POSSIBLE! [VIDEO]

    For a video from 2018, this looks natural. The Arma series of games has a good implementation of the calendar for the lunar phase, light and shadow, and does not use any mods for this. The question is different. Why did DayZ 1.0 get a moonlight parody ?. This ticket has a video from Armagh - how does moonlight work. https://feedback.bistudio.com/T143219 The moon in DayZ 1.0 received a low reflected light intensity. The intensity of moonlight for some reason is lower than the intensity of the glow of the night horizon from sunlight. Strange, the glow of these objects has the same light source - the sun. It is also strange that the north does not use the lunar calendar or weather to set the degree of illumination in the night sky. Perhaps the parameter for night light 0 or 1 is simpler, but we lose a wide color gamut in the night sky, which depend on the phase of the moon and cloud cover.
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