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lex__1

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Everything posted by lex__1

  1. lex__1

    Okay guys...WTF?!?!?!

    You have a strange idea about the help and morality. KoS does not want to lose the benefits that it has, wants to have an easy profit. Deception, immoral behavior and impunity of KoS incline players towards such behavior. KoS tends to spread like an infection. The scale of KoS forces the game to lose all moral boundaries - well-armed KoS players do not hesitate to shoot the weak survivors on the coast.
  2. lex__1

    Okay guys...WTF?!?!?!

    Why did you decide that I am completely against the presence of the role of KoS in the game? Not everyone wants to be in the role of KoS in the game, but they are forced to accept this role, since it is more profitable to shoot a stranger and then apologize in case of a chance meeting in the game. Two players can help each other in the game, but at another meeting they will not recognize each other and will start a shootout. Is it not absurd when the server is almost 100% KoS? There are players who want to play a peaceful role, but they are practically deprived of this opportunity, or KoS can often become a spontaneous situation. There are quite a few players who try not to play the role of KoS. For this reason, I offer my ideas on what can reduce the level of benefits of being KoS. Any ideas on how to influence this.
  3. lex__1

    Okay guys...WTF?!?!?!

    That is, if I leave from any contacts and meetings with KoS, I travel from the coast to Tisza and back, being extremely careful - is that interesting? The level of trust in the game is so low that when you see a player in need of help, is it easier for you to pass by - is that interesting? I do not have the opportunity and any advantages over KoS, since before I understand that this player is KoS, I have to wait for the first shot from the player. It is easier to be a KoS player than to play the role of a KoS hunter and a defender of the peaceful. You can easily find out in the game that the player you see is 100% KoS, and be the first to take a shot? It's all very simple for KoS, which creates an imbalance in the game, and the lack of a choice of role. There are too many advantages for the role of KoS to call it a social experiment. Obviously the predominant choice towards KoS will not be interesting for everyone. The boredom of KoS players also exists, often in the chat: - where is everyone? - Guys! somebody, come to me, i need your help ... - We spent three hours at the military station, no one came ... and so on. Does this save the game, when every night in a game in which everyone retains a mode of silence and extreme caution, run with a full backpack of weapons and ammunition, but beat the zombies with a can of spaghetti?
  4. lex__1

    Okay guys...WTF?!?!?!

    That is, KoS is a reality in a zombie game, are these KoS players so decided? Why do some players have to spend hours on the survival and search for loot in the whole space "Z", and KoS freaks to arrange a bounty hunt. Let them participate in the search for loot like everyone else, and not on corpses. Why should the game educate moral monsters and build advantages for such behavior? Maybe the “brave” KoS player will agree if the position of the KoS player is visible on the map?
  5. lex__1

    Okay guys...WTF?!?!?!

    This part of the game filled the whole game.
  6. lex__1

    Okay guys...WTF?!?!?!

    You did not understand correctly. Leave the loot in the place of death, or so that everything disappears from the place of death and returns to the server economy. My loot does not have to be shared with KoS. KoS should have the same loot search as everyone.
  7. lex__1

    Who else misses bow and arrow?

    In mods, the content can work, but cause any problems of instability of the game. If this happens in vanilla, the content will not add, as I understand it. Probably not so difficult to create content, more difficult to do so that he would not cause conflicts. For a long time this all happens, not comme il faut. I am embarrassed by the bad experience with Arma3, which is still broken after six years. But there is a little glowing hope))). The guys from DayZ, we believe in you, do not pay attention to our snot))).
  8. lex__1

    Okay guys...WTF?!?!?!

    Players who speak in the game are about 10% of all, at least for me. Of these 10%, half will talk to you to deceive, first show friendly behavior, and then from a favorable situation they will shoot you. The loot of a dead person must disappear or not at the request of the killed person, two buttons after death - to keep the loot or not. The KoS should not have an advantage in getting loot and rob other players, they should have the same way in finding loot in the territory as everyone.
  9. lex__1

    Okay guys...WTF?!?!?!

    Humanity has survived for many years, thanks to the understanding of the fact: - the continuation of a person’s life alone is impossible - your immoral actions will bring you to a fair outcome. The game widely stimulates KoS, and does not do any morals for KoS players. Freedom to choose behavior in the game: - gives high priority for KoS - does not provide another priority, since the behavior of KoS does not in any way aggravate the position of the KoS player. The simulation of impunity in the game looks ugly. Deformity is possibly the only thing that can kill this game. The game about the atmosphere of the catastrophe of the invasion of zombies and the survival of humanity in difficult conditions, turned into a game in the atmosphere of immoral human deformity. No offense guys, let the bastards take it deservedly. Let me remind you that the game is called DayZ and not the DayF (Freak).
  10. lex__1

    Who else misses bow and arrow?

    What is the difficulty? After all, the mods have a crossbow and it works fine.
  11. lex__1

    The Ultimate Exploit

    The lack of initialization of the player in the game - I understand that this is the scenario of the game, the atmosphere and everything else, but this is the “door” on which dishonest players escape responsibility.
  12. Water and food when it is still over. Is it only if someone will bring food and tempt you to eat ...))
  13. lex__1

    Why is it so difficult to drive?

    I often notice one strange pattern when the server is lagging behind. If I accelerate the movement forward, the character throws, or you can see the character jumps. But in other situations, acceleration does not reproduce jumps. I think everyone had a bad experience when climbing the vertical stairs, on the roof of a building or on a tower ... When I accelerate to the top of the stairs, I can get a strong lag. If you continue to accelerate to the top, you can lose touch with the stairs, fall \ fly off the stairs and die. But if you speed down the stairs, the speed of rapid descent does not reproduce the lag for the character. In both actions there is a rapid movement of the character, but the lag is recorded only in one direction of movement. It seems that the lag occurs only when the server calculates the expenditure of energy of the character in motion, and not the fact of a rapid change in the position of the character. Movement of the character to the top of the stairs causes a large expenditure of energy and down without spending energy.
  14. lex__1

    Thoughts on QnA Dev. Stream yesterday

    I think that the problem is not in adding content to the game, but in the stability of the game when the content is added. When I play on a server without mods, the game goes on for a long time, there is no restart of the server or client. But with mods, everything is different, often a client or server crashes. Players continue to play with mods, taking pleasure in a wide choice of content and do not make sharp claims to the manufacturer of mods. Players understand the specifics of problems with mods, build their gaming experience in the light of known problems in mods. Who does not like frequent mistakes - do not play with mods. I will add my view on this. The responsible person will not make promises, in the fulfillment of which he is not sure. As for development plans, everyone probably understands that, at a minimum, the DayZ team wants to return all the content of the old game to the game, and make it better than it was. This is not easy to do, given the need to refine the new engine and adapt it with new content, or vice versa. Performance, stability, and a picture of a new engine is a great achievement for a game of this magnitude. But the DayZ team still has a lot of work to do, which I think causes some problems in building some priority in the plans, it is always possible in any new project.
  15. lex__1

    Thoughts on QnA Dev. Stream yesterday

    Yesterday I played on a server with mods, where I found a crossbow. Excellent tool for silent killing zombies. It was funny to see the behavior of a zombie, when I wounded him with a bolt, he growled in fury and looked around to find me, but did not understand which side the shot was.
  16. lex__1

    9v battery question

    I did not encounter such a problem, and I never received a worn out battery.
  17. lex__1

    Hey there!

    Yes, Steam has rules and a refund procedure, or refusal of a product, within two weeks after purchase. But if you played the game no more than two hours. I do not know what you can understand about the game DayZ for two hours))), in some other game maybe this will be enough. Link to Steam rules
  18. lex__1

    Sorry to sound like a broken record..

    yes and no, i hope my previous text will give you an answer to this Thanks for all the answers, they will be useful for understanding by all who have not read this before. I play on the server, which is often rebooted, the server reboots every 4-8 hours - I do not have problems associated with the tedious search for any weapon or property. All my questions were suggestive, directed to thinking and conclusions - play on servers where server administrators do not cut economics, create conditions with an easy search on the server of any content, normal for all content mining. Or any issues related to the economy and its settings, you need to decide with the administration of the server where you like to play.
  19. lex__1

    Sorry to sound like a broken record..

    1. Where did you find such an explanation? 2. For what period of playing time does the economy counter act before the economy counter is reset? 3. How do you explain the reduction of the locations of the generation of subjects by 50% on some servers? For example - in the police station there are 6 places of generation of the subjects in one generation period, but on the server I can find only three subjects in one period of generation of subjects. 4. How types.xml regulate economics for 10 players on a server or for 60 players on a server? 5. How does the types.xml of some servers produce such a spawn - many identical items for one place and spawning period? In the screenshot, I collected six rifles in military tents. 6. Server administrators are related to the incorrect behavior of the economy?
  20. lex__1

    Sorry to sound like a broken record..

    What is most interesting, the mission of offline has a good spawn of objects. I do not have a shortage of anything. I think that servers have settings for reduced supplies and the place where items are spawned, they get half the seats in the spawning period. I do not want to contact server administrators about this, and challenge their decisions and their intention to influence it. Try other servers, I see a big difference in some servers.
  21. I am not talking about FPS on your PC. FPS of your PC is one story, FPS server is another story. But when you play on the server, the FPS server has an impact on your FPS and ping client. This is not the basis of all problems with ping, but some of the common problem that can be encountered while playing on a server that has a low FPS. For example. I played in Arma3, from Ukraine on a private server in Seattle. My ping was 195-210. But I, and no one else, got any gaps in the game, since the server had a good broadband communication channel and was built on powerful hardware. Without changing my settings and the number of players, I could connect to a public server with a ping of 30-50, and get a big lag in the game. If you often get a lag in the game, you need to look for and try another server. You do not need to be afraid of a big ping, you have to try and see how it will be in the game. I hope you do not use a proxy address for your IP? 🙂 This may be a sign of high ping. Check it here, your IP and city should match the IP of your router and the city where you are connected to the Internet.
  22. For your part, not all settings actions can solve all lag problems. Much will depend on the quality of the server and its communication channel at the server. I would be infinitely happy if I could see his FPS in the server's indicators, this is a plus to what we see - the number of players and ping. 1. Ping does not greatly affect your reaction. You can play with ping more than 170, on a good server that has a stable high FPS. But everything changes significantly if the player plays on a weak server that has a low FPS. On this server, even ping 30 will not save you from the problems of any actions lagging behind. I would be infinitely happy if, when choosing a server, I could see not only the ping, but also the server’s FPS value. 2. When a server has many players, more than 30 or so, its performance is subjected to greater load. This may also affect its total FPS.
  23. lex__1

    Glitched tent

    To perform this action (it does not matter if you have a weapon in your hand or not): - lie down on the ground - press and hold the right mouse button - turn the mouse left or right, the character's doll will turn on its side, on its back and so on - press the WADS buttons, the character doll will move (crawl) in these directions. - In the latest update 1.02, the WADS buttons allow you to move if the inventory menu is open. Practice, sometimes it helps to get access to the subject hidden in an extraneous texture.
  24. lex__1

    Wolves?

    With release 1.02 I have met wolves several times, but I have never heard them howl.
  25. lex__1

    Glitched tent

    How deep is the tent in texture? You can try to spin the character around the tent. Maybe you can catch the action menu with a tent.
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