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Everything posted by lex__1
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The real reason why there won't be a Roadmap...
lex__1 replied to Weyland Yutani (DayZ)'s topic in General Discussion
Arma3 exists since 2013. 6 years have passed, there are still requests for performance and features, the implementation of which is faced with problems on the RV engine. It is easy to create a function, it is more difficult to implement it, so that the function would not violate the work of other functions or cause critical errors. Enfusion is a modified RV. If you know how easy it can be done on a modified RV (Enfusion) - declare it. If a developer follows the path of accelerating all development processes, by increasing the number of employees in the development team, the total amount of expenses will increase accordingly. This will lead to a high price of the game. How much value of the game would you consider affordable for most customers? I will cite as an example, but I will not name the developer and the game (I will call this game “X”), in which there is a large team, but on the forums you can find a lot of direct or indirect requests to reduce the price of content. At the same time, there are also many requests and complaints about the functions and there are some small performance problems. The game is able to capture the player’s attention for a long time, forcing him to be faced with a choice of constant financial investments.I will say one more important thing - there are also many messages in the style of "Your game will die if you do not reduce prices or something else ...". By my comparative estimates: - the base of players in the game "X" is less than in Arma3 by one order. - The base of players in the game "X" is about the same as in DayZ, or so. - If we compare the financial investments of one player in the series Arma3 \ DayZ for the entire development period from 2013 to 2019, then the player in the game "X" spends the same amount for 1 year of play. If in Arma3 or DayZ, there was the same financial approach as in game “X”, most of us would have left this place for a long time and would not have written about anything here. These are the conclusions of my short practice in the game "X" for a year of attention in the game, without financial investments. I am not saying that criticism should be banned or should be banned here. At this stage of development - My criticism, these are my tickets for https://feedback.bistudio.com/project/view/2/. I think that this is more necessary and can help to develop. -
The real reason why there won't be a Roadmap...
lex__1 replied to Weyland Yutani (DayZ)'s topic in General Discussion
I understand your indignation well, about the state of progress of the transition to the new engine. But what about those players who complained about the performance of the server \ PC, low FPS. How long can you ignore the poor state of the game, in terms of performance, to stay on the old engine? What kind of compromise would suit you? a) 1. Leave DayZ as it was before, leave the development team to solve this problem and leave the players with this problem. 2. Recruit a new DayZ-Enfusion development team and release a separate DayZ-Enfusion. 3. Players who are not satisfied with the performance of the game, send to buy DayZ-Enfusion. b) 1. Leave DayZ as he was before, leave the problem and leave the players with this problem without support. 2. The DayZ development team is releasing a separate DayZ-Enfusion. -
The real reason why there won't be a Roadmap...
lex__1 replied to Weyland Yutani (DayZ)'s topic in General Discussion
1. Name one video game that you have been playing for several years and you have no complaints about the creator of this game, the desire to play it does not fade. 2. Can DayZ in the future be such a game for you? 3. Do you want DayZ to become such a game for you in the future? 4. How can you help that DayZ could become such a game for you in the future? -
It's time to do - exit from the server of the character inside the car. And the return of the character to the server with the machine, as part of the equipment.
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The real reason why there won't be a Roadmap...
lex__1 replied to Weyland Yutani (DayZ)'s topic in General Discussion
The history of the development of the OFP-Arma-DayZ series of games, remembers how impressive and smooth it was, remembers when and with what difficulties everyone faced. The stage of transition to a new platform has inevitably come. This is a forced long-term transition related to how the games in modern development should look and what quality of performance the gaming platform should correspond to. Many players understand this and for them this is also not a smooth period. I understand that it is difficult in such circumstances to plan and follow the intended path. I understand that no one wants to talk about the emergence of various related difficulties. I understand that the publication of a roadmap, even with ten percent of the content of the entire map, also will not help anyone in this period. Successes you on this path. Any short news will be interesting to all. -
My God ... What a panic? People come and go as the case may be. I think that they had no reason to worry about the project, since the project is being carried out by others. Are you looking for concern?
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There Sport racing circuit. Are you asking about her? https://imgur.com/DTeDWcj
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There was a similar message in the discord today. They wrote that there is such a problem when the monitor has a non-standard resolution. Changing the resolution in the game clears the black screen, but only until the game restarts. It is advised to turn off hardware anti-aliasing. Try to check something out of this.
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I somehow wanted to try - I die in the water from hypothermia or not. I died in the water and my respawn was without any problem.
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@ImpulZTell me when it is possible to fix the game on this ticket? https://feedback.bistudio.com/T139932#1876575 We get a lot of weight problems. As a result - now in the game the character has poor stamina.
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The Enfusion engine is the platform on which DayZ is built and runs. Even if DayZ reaches the “fully ready / completed” state, it means nothing to the future of Arma4. Arma4 will need the same long creation steps that DayZ is currently taking. I understand that existing and working Mods in Arma3, rich in content and logistics, can be a temporary alternative. But the poor performance of the Server and PC, which is being played now in Arma3, does not create attractiveness and is also a big problem. Poor performance and stupid AI, also contributes to the poor experience of the players, and has no less criticism. In order for DayZ to be filled with content, you still need a lot of time and testing to satisfy your nostalgia needs.
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Added a link in the ticket to your review https://feedback.bistudio.com/T139932#1876575
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I also got a virus indicator. There are no symptoms causing problems for the character. I tried taking antibiotics. I tried to take activated carbon (two packs of coal), drank a lot of water from the well to cause vomiting. Nothing helps the virus icon to disappear.
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I agree that it needs to be fixed. Need to add more kits for cleaning and repairing weapons. The one that exists is universal and is used to clean and repair any rifles and pistols. Rifles and pistols should have their own kits for cleaning and repair. You can save space in a backpack with compact cleaning and repair kits. https://feedback.bistudio.com/T139648
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There are rifles with automatic reloading and manual reloading. Choose a manual reload rifle to watch where the bullet flies. Not for nothing, for this work there is an assistant sniper - sniper spotter.
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It is better to add in the review references to the existing tickets on each problem from - https://feedback.bistudio.com/project/view/2/ and if there is no ticket, to create the ticket for a problem.
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If to read a forum and to make some analysis of discussions, then everything turns around blocking of any objections of players? Any discussions about stupid Kos justify that Kos helps out this game that it is the only acceptable scenario for this game. Justifies any discussions about low arms supplies that not everything has to be easy, and even for Kos. Be defined already, and do not kill a game. Players are forced to look for several hours weapon to shoot several times. It "sad shit" only in this game, for a game where the character can not find weapon. Only you do not say that the dupping is guilty of it, other shit is generated in any quantity. Do you you speak about such experience - to sit 3 hours in bushes, and to kill someone in a back? )))
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Creating a group, inviting players to a group, audio communication and group chat and other options for group members has long existed and is widely used in Arma. In itself, a grouping of players in a DayZ should not provide any general coordinates of the respawn for its participants. The same coordinates in the group are received by the members of the group who did not change the coordinates before leaving the server. If a member of the group has changed his coordinates before leaving the server, his coordinates will be calculated separately from the whole group, according to the coordinates for which he left. The base should not be a place of respawn for anyone, excluding any "tactical distance" conditions. All respawn should be consistent with the terms "tactical distance." I would even suggest that everyone should be able to choose their own "tactical distance", within any limits of 50 \ 100 \ .... \ 1000 meters, or determined by the server settings. On some servers, there are even rules prohibiting respawn in key facilities (military bases, police stations and the like), placing bases / tents near such facilities. For such a violation a player may receive a ban. The reason for the ban is the abuse of a tactical advantage, where there is a high probability that the incoming player is in a better position. The player after respawn can inspect the camp through the texture or listen to the steps, on the subject of a potential opponent and victim, and successfully use the effect of surprise to attack. This does not exclude the possibility of a client crashing the game or restarting the server when the player was in the perimeter of such an object. If a player receives the coordinates of a respawn at a military base, then there is no one near him at the moment, but this does not exclude the fact that someone is traveling in his direction. Everyone has some time for inspection and tactical action. The tool of "tactical distance" should exclude any accidental close collision of players on the server with players entering the server. Each player on the server and an incoming player is guaranteed to receive the initial distance of demarcation. When a player at the entrance to the server receives the modified coordinates, it gives him the legal right to assume that there is another player nearby. This has a small advantage for the incoming. This does not give a significant advantage in order to gain any advantage over a player in the intended sector; each player always expects a rapprochement and looks around. For this, you need a distance, so that all players are in the same tactical conditions of convergence.
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At least - Respawn in free coordinates will always give the player room to maneuver and eliminate suspicions of unfair play. If friends played together, if the group was created in the previous session through "inviting a friend to the group" - the group will receive free coordinates in one location. If the group had common coordinates at the exit from the server, when entering the server, the group will receive coordinates at one point, provided that each member of the group enters the server in a single time interval, for example, 5 minutes. You can increase the time to get the same coordinates by the group, if the first player on the server does not change the location, expects the group in the location. In any case, the logic must be defined and adjustments must be made. In this process, any problems or opportunities for cheating should be excluded. We can argue and assume that someone will like it or not. The simplified respawn system of players, as it is now, causes a lot of fraud on PvP servers, but it can remain active for PvE servers.
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This does not solve the problem we are talking about. I do not jump on servers. I play on a regular PC server, where there are always 30-60 players. There is a high probability that when I first go to the server, I can appear next to another player, even in the depths of the forest. Or appear on the basis of another player who built a base on the coordinates on which I was leaving the day before yesterday. In this situation, I have no choice in my actions, and I have no workaround, or excuse, as I got to a closed base .... The DayZ game should have a system for the player to enter the server, which will provide the player with past coordinates - if there are no conflicting conditions (player’s presence within the coordinates or base), if there are conflicting conditions - provide the player with random, nearest coordinates, free of players or bases. This will eliminate the ghostly appearance of players, each player will have a reserve in the distance for rapprochement and space for tactical maneuver. Even if someone tries to jump through another server, the system will not allow the player to be in a position advantageous for the attack. This will save the players to have thoughts about the dubious appearance of players behind your back or inside your base.
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I know that on Arma servers there were always "game rules on the server", which limited the use of known game bugs. Players who used game bugs fell into the ban list. This is one of the essential ways to deal with problem players. But the game DayZ has a feature - jumping on the servers. This feature is good for PvE games, which was probably supposed by the developer !!!! But for PvP games, this is a bad feature. It is difficult to evaluate and prove the "intentional or unintentional" use of a jump in a game. Any player, at any time, may appear in front of another player or behind another player. This nuance of the game, even without a jump on the servers, a player may appear where there is another player, when it was not intentional, I call this - the players have no choice, where circumstances do not allow the player to play differently. This problem has no workaround, or a way to eliminate such a collision is a BIS problem, not a problem of players as a candidate for a ban.
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You are right, the logic of fair play is in priority. But similar problems in the game can leave the player without an option. The problem should not put players in front of a choice, or provide the right to choose whether to use this method or not. On the video, the player did not deliberately find himself in this situation, without a choice of another action or behavior. The game must provide the player with an input to the server where the coordinates of the incoming player should not be close to any other player unless the player is your friend. The server must change the coordinates of the incoming player if the coordinates at the entrance to the server are occupied by another player. Coordinates should be close to those coordinates when the player left the server. But it should appear no closer than 500 or 1000 meters relative to the player who is already on the server. Or something else that should not cause the appearance of players suddenly close.
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I will give you an example video about two "bitches". This video is not staged plot. The dialogue of the guys in the game in Russian. For this, in a few words about the plot of "THE ROAD OF LIE". Two players meet in the game, get acquainted. One player offers a novice a joint game, support and assistance in getting acquainted with the game. The whole story ends with the fact that another player must join them - a friend of a young player. When they meet a third player, the first young player kills our loyal assistant. Such behavior of players motivates the author to a social experiment. After that, on the channel of the author of the video - Russian Bear, a series of videos began to appear - "CHECK FOR HONESTY". In them, the author sets himself the task, to show the behavior of players in the game, in different situations. In them, Mishka works under the cover of his faithful friend and offers help to strangers in the game or asks for help. If the stranger shows adequate behavior, Mishka tells him about the experiment. Players who demonstrate honesty and moral stability are rewarded. All the "moral monsters" are sent to the shore. The general goal of the experiment is aimed at such a moment in the game, that if another player speaks to you, offers help or asks for help, you do not need to be a “bitch” or a “rat”. This topic is not about PvP or PvE game in DayZ, this topic is about the lack of morality of the players in the game, about the lack of morality in the part of the game, when the player prefers to be “Bitch or Rat”, infecting other players with this behavior.
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I think this is not just about the Xbox. The question raised by the author of the topic is familiar to me for DayZ PC. His narration is very soft for such a topic. Duping - yes it sounds better, but also soft)))
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Guys, this topic is not for KoS supporters. If the obvious problem of KoS is not a problem for you, this topic is not for you. Probably you are not faced with the idiocy that KoS can create in a game.