This thread is way too long now to go through, so this may have been said before, but anyways, these are my thoughts. We should not punish bandits. at all. it is a legit way to play and though it is annoying to be killed by a bandit, to punish them would go a ways to defeating the point of the mod, which is to survive, in ANY way you can. having the "bandit skin" punishes players, as many have pointed out, sometimes unjustly. but even when punished justly, being simply labelled as a bandit is just not what this mod is about. there is no specific way to play, or not play. you just survive, either by avoiding players, or by killing them. I do however, think there should be some new incentives to working together with others. I'm not sure what these incentives should be, but i'm sure some of you guys could think of something that would work and make sense (there is obviously the incentive that, by working together, you are naturally stronger...). An incentive to play nice with others is different to a punishment for not playing nice with others, and in the case of this game, i think it would be the better route to take. as it stands, there are already some incentives to play nice, such as blood transfusions needing a 2nd person to apply it. more things like this are needed, so it is still possible to play alone, or as a bandit, but it is far easier to play nice and cooperate. EDIT: i dont get why people always hang around cherno and elektro and then moan about bandits killing them. seems a bit silly to me. I am yet to experience this "deathmatch" people talk about, surely the easiest way to avoid it, would be to go inland? it's a piece of cake to avoid players inland.