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iashford

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Everything posted by iashford

  1. iashford

    Underground settlements?

    Yeah I suppose you guys are right. But there are ways around it, like only being able to build fences, etc. in established settlement areas, rather then anywhere at your own free will. I don't know, I just feel like having only underground settlements really take out that interesting, survival dynamic of having a zombie infiltration
  2. iashford

    choking mechanic in the game

    I wouldn't mind a silent kill option, as long as there is some QTE where you both struggle against each other, before you either kill them, or get pushed off. An instant-kill option is just too brutal.
  3. I'd like to see: 1. Choose the gender 2. Choose a face (that has its own skin colour) out of about 20+ 3. Choose from a variety of hairstyles and colours 4. Choose from different tops, bottoms and head accessories I hope there is a huge selection of civilian clothing, ranging from not only cargo pants and boots, but tattered suits and dresses, etc
  4. I'd like to see: - Zombies grappling players, causin them to slow down and fight them off, perhaps with a QTE. - Injury system that restricts certain movement such as moving fast, and you are visually limping/wounded - Infection system where if a zombie bites you, you have to keep your infection from taking over with antibiotics or a fictional, rare-to-find vaccine - Verticle exploration and manuevering. Meaning you are able to climb over walls/higher ledges to access higher areas - Player interaction. If my team mate is injured (broken leg, low health etc), I can shoulder hug them to move faster. If there is a high ledge I can't climb, I should be able to boost my team mate up, then he can pull me up - More interesting environments, such as subways, snowy mountains, highway overpasses, etc. - Underwater exploration. I hope they keep this from arma 3. I can imagine caves only enterable from swimming would be good settlement zones
  5. iashford

    What kind of zombies should be in DayZ

    While I appreciate everyone's opinions, but if rocket does go for the infected route rather then zombie, shouldn't the title of the game change? It's fairly misleading
  6. iashford

    What kind of zombies should be in DayZ

    I prefer undead zombies. I mean, is the game not called DayZ, the reference being that the Z stands for zombies? If they are just infected humans, then DayZ isn't a really appropriate title lol. But yeah, I want a variety in zombies. Like shamblers, faster limping ones, crawling ones, etc. And I want them to actually bite and cause infection!! I agree, one bite should be enough, but you should only risk getting bitten under a certain amount of health or something. Then obviously ways to prevent infection from taking over (such as making a vaccine out of another healthy survivors blood, promoting team work), and if it eventually does, you turn into a zombie.
  7. iashford

    Gamescom - Aug 2012 - Interviews

    IMO the Zombies should be slowed down but increased in numbers. Not make them shamblers, but more limpers.
  8. iashford

    Gamescom - Aug 2012 - Interviews

    Sounds really good!! My main concern is the graphics not being as top notch as arma3. Are the rebuilding Cherno using the arma2 map as a base, or what? I hope the game looks better then arma2 anyway
  9. iashford

    dayzmod.com - Aug 2012 - Q&A with Rocket

    Was the question regarding third person still being a feature? This is a deal breaker for me (and many others). However the list of features and everything is sounding wonderful. I hope they at least add hair as a customabilty, and have lots of outfits. Then I'll be happy
  10. iashford

    Standalone maps

    Aaand loads of new islands that are actually useful
  11. iashford

    Standalone maps

    Swamps and marshes to wad thru would be amazing. Foggy all at dawn. Yum yum yum. I hope the cities are also a lot bigger
  12. iashford

    Making your character in the Standalone

    Face, gender, hair/hair colour, beard and skin colour is a must
  13. iashford

    Should the Mod be abandoned

    Depends how well the content from the mod transfers over to the standalone. If it needs a lot of reworking, then I don't see the point in developing further for the mod and would prefer it just go all towards the standalone. I mean, it makes no sense to be putting double the amount of work into two things if it's just gonna be transferred to one anyway. However, I'd want a lot of the content from the standalone game be a surprise as well.
  14. iashford

    An amazing standoff goes down the drain.

    A friend and I were bombed or something in the middle of nowhere. We were traveling thru a forest, when suddenly I died. No gunfire or explosion heard, then seconds later my friend died. We assumed a hacker :/
  15. It's quite obvious that DayZ (as it currently stands) has a huge military overtone, and this is most probably largely due to it being A mod on a mil sim. However, now that the game is going standalone, I'm expecting there to be big changes so that people see dayZ as its own game, rather then 'that game based off that mil sim'. Are we hoping that the game has a big military overtone like the game currently has, or are we hoping that we play as regular people thrown into a world that is mainly civilian orientated, but with a few military elements? I personally hope the game tries to feel as realistic as possible for the average joe civilian. What I am mainly referring to is the items we find, how we move (animations) etc. I'm happy to still stumble about military bases and what not, but I wanna feel like the average person trying to survive
  16. I read an interview where they said they did it for arma, but the ultra realistic gibbing system was just too full on, and they'll keep it for the zombies for dayZ rather then the human players
  17. I'd like to see - player created settlements - added in injury system that makes you limp when low on blood (not a whole lot slower, but just visually showing people that you're in need of help) - the infected slowed done, but actually able to grapple you and slow you down - being able to scale walls/climb up short heights to access new areas (this game is perfect for verticals exploration) - more team based features like boosting people up ledges, shoulder hugging them when injured, etc. - perhaps a barricading system. Nothing too fancy, but convieniently placed items that you push to block entrances - infected can't clip thru walls and doors - a good character customisation feature
  18. iashford

    DayZ standalone military overtone?

    I was mainly referring to aesthetic things. How your character moves, looks, the items you find, the vehicles, where things are placed, etc. I'm also not suggesting to get rid of the military grade equipment of course, but having civilian based objects/vehicles/clothes/weapons/etc much more common and accessible. Environment wise, yeah, I'm definitely expecting to feel th vibe of a military presence though.
  19. iashford

    Player run towns?

    I searched for this, but I couldn't find any suggestions regarding it. Now in a realistic situation, there would be abandoned towns (I'm assuming) that a group of people would try to take over and either make into a survivor haven, or a place for bandits to get together, which would then introduce turf wars seamlessly. Honestly, I don't know how this suggestion would truely end up working, but it can go many ways. I'm thinking once all the zombies in the area have been eradicated with a group of people, the town can then have an option to be turned into a 'safe zone', where zombies are then only spawned in the surrounding area of the town. These safe zones can be bandit owned or survivor owned, of course. Once a town has been turned into a safe zone, the electricity starts working, and certain perks become available. I'm not sure what, but perhaps things like a house can then be used to store private supplies for if you ever die or whatever. I'm also tossing up the idea of being able to build fences around the town to help keep the zombies out, and help defend the area, if another group ever tries to take over the town. Obviously these towns are used for groups, which can then promote different agenda's such as helping other survivors with medicine, supplies, etc. or simply be used as a group haven who shoot other people on sight who aren't part of the group. Eitherway, given the advantages of having a safe haven, it promotes people to work together in larger groups, rather then against. Not to mention, its a dynamic way to have an ever changing world, depending on which server you join. Perhaps even sometimes towns can become under siege by zombies alone, so they can retake the area, forcing that town to once again become abandoned. I'm not sure how the towns can be taken away from players again though, maybe abandoned for a long enough time for zombies to swarm back in again or something? I'm not sure, just suggesting here. Thinking of new ways for there to be objectives within the game, and promote co-op between people to even form large groups. There obviously can be betrayel from someone within the town, who's actually working for another, and such.
  20. iashford

    Change the way zombies spawn.

    The zombies inspect the area if you make a noise nearby. I just don't think it's implemented that well. And I agree. I walked into a ghost town last night, found some pretty awesome supplies, came out and there were zombies everywhere. Was frustrating. I can imagine one or two that may have been 'hiding' before, but not a whole bunch of them just roaming around town as if they were there the whole time. Just feels cheap
  21. It doesn't work very well because it's got no focus on it. With work, anything can be achieved. Look at the stuff they've achieved with arma3 and continue to improve upon. Of course it's buggy and horrid now because it was just implemented, but it'll get improved upon until perfection, just like anything else. That being said, they should continue working on these areas until they're greatly improved. That, or they're just waiting to port this over to arma3, THEN do all the hard work of perfecting But I do agree with you, you should have to stealth it to scavenge for weapons rather then just randomly finding them on the beach. But as it stands, zombies need to work a lot better for scavenging to be more enjoyable. As I said in another thread, I don't see the zombies as a scary threat, rather I see them as annoying terminators
  22. I suggested before having a shoulder ram to push over zombies/players would be suffice IMO. But yeah, I think there should be a bigger range in melee weapons as well. Axes, crowbars, scythes, umbrellas, iron poles, bats, Chairlegs, knives, tree branches, hell even a whiskey bottle that can smash and attract zombies. Of course they all need to have different weapon damage to distinguish their use
  23. iashford

    Zombies Don't Break Legs. They Bruise.

    Before, I use to think breaking legs was horrible in general... Until I found medical camps. But jamming my pack with morphine just seems like a terrible waste of space. I mean once I filled my pack, I went in land and have broken my leg 3 times due to zombies and now I'm down to like 4 morphine shots, forcing me to back to a medical camp soon. It's kind if annoying that it's so frequent. I honestly think only crawling zombies should be able to injure legs, and the height for breaking a leg from a fall should be increased. I've fallen from a ft drop and snapped my leg with barely anything in my inventory. So annoying! Or at least make it so if you prone and sideways evade roll, you can drop from a much taller height.
  24. iashford

    Barb wire needs to go

    I don't care much for the wire, but it's the most highly spawned item i have seen. Well, apart from empty tin cans. I think the spawn rate should at least be lowered
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