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aussieshooter8

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About aussieshooter8

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  1. aussieshooter8

    Gun Slings

    - Must be used to place a weapon on your back. (Either melee or guns.) - Can be both improvised with a rope or be found in military loot buildings. (Rope slings are slower to draw than the real thing.) - One melee sling and one gun sling can be used in conjunction with a backpack. - They are all interchangeable with each other (eg. In order for someone to sling two guns they must forgo a backpack slot or a melee slot.) - A person cannot sling more than two guns. - A gun could also be carried in the player's hand while he has two weapons already slung. I feel that this change would be in keeping with the game's realism factor as currently characters are somehow able to float weapons over their shoulder's without anything holding them in place. The ability to craft weapon slings from rope makes it so that the change would not be too difficult to get used to as rope is very common. It would add depth to the crafting system while giving the player an opportunity to choose to forgo a melee weapon/backpack to carry a gun to their friend who they may be trying to meet up with. This change with also make the Ghillie Suit more relevant by allowing the player to carry some useful equipment despite their inability to carry a backpack, such as a backup automatic weapon for snipers. I feel that this change would be best introduced along with a player carry weight system to limit the powerfulness of having two weapons for different circumstances by limiting a player's stamina and speed with the more gear they are carrying. (eg. two weapons and a full backpack would make the character 10-15% slower than a player with no gear whereas a player with a small backpack, melee weapon and gun would only run around 5% slower with a normal stamina. Anyways this was just an idea I have been thinking about for a while now and I thought I would share it with the community. I'd love to hear everyone's opinions. Thanks Dayz devs you guys are doing a great job, keep it up!
  2. aussieshooter8

    Different Ideas to Limit KOS

    See, my play style must be very different to yours. If I see another player I will only kill them if they have a gun and are in a high traffic, military loot area or if I know there is a bandit in the area. (Gunshots, bodies, etc) Otherwise I will tell them to drop their weapons and then I will try to help them and earn their trust. These are my core rules I follow when I play. Sorry if my ideas above contradict your opinions of the future of the game mate, I just thought I would share my opinions with the community. :)
  3. aussieshooter8

    Different Ideas to Limit KOS

    I do agree with you that these ideas are not all directly aimed at combating KOS but I feel that in the long run, players who wish to have the benefits of a higher stamina and faster speed will decide that simply killing someone for their loot isn't the best option. I just thought that this system in conjunction with more traditional systems would take Dayz players from the deathmatch mindset to the more survival oriented game that it was meant to be. Don't get me wrong I think that Banditry is an integral part of the game. I just think that it is far to prevalent in the game as it is now. Another idea I had that could possibly be used in conjunction with the stamina/movement speed system is an "Offering System". Basically players can right click on an item which gives them an option to hold it in front of them towards another player. If the other player accepts, maybe the player who offered could get some sort of buff to their character. (Slightly increased blood regen or something) I understand everyone's differing opinions on whether or not to try and combat KOS, but I want everyone to know that I do not wish to eliminate KOS altogether, I simply want to give players an insentive to interact more with each other without hurting players who still wish to KOS. In my experience, player interaction offers some of the best moments you can have in Dayz.
  4. aussieshooter8

    Different Ideas to Limit KOS

    Limiting KOS .Make some weapons spawn with a magazine in the weapon (at least a 30% chance, possibly more) .Make backpacks rare (forces players to utilize the crafting system with burlap sacks and rope.) .The more equipment you carry the faster you character runs out of stamina (Puffing) and their pace would also be reduced (larger guns = less stamina + slower sprint pace) eg: -The Longhorn would be much heavier than the Makarov, the double barrel IZH-43 would be heavier than the sawed off version, the Fire axe would be much heavier than the Machete, all while food and medical items remain relatively light. -Carrying an extra weapon in your hands would also increase your weight dramatically. Notes on my ideas for these changes: These ideas are mainly oriented on finding alternate ways of limiting players exposure to weapons which are the main cause of KOS in Dayz. I feel that completely removing a player's ability to find a weapon to use in self defence takes away from the original appeal the mod brought to the table and it does not stop bandits from eventually finding a gun, it merely prolongs the inevitable. However, I do appreciate the developer's aim to make Dayz a survival oriented game rather than an online deathmatch on a large map. In my opinion limiting the amount of guns in the game is not the answer to KOS and I have brainstormed for a while now and feel like I have an alternate solution with the combination of the ideas above. By making larger backpacks more rare and encumbering, players can be rewarded for forgoing the luxury of a large backpack with the weight system allowing them to move faster than item hoarders and bandits with fully automatic rifles. With smaller backpacks offering better movement players wishing to have better stamina and speed have to decide which is more important, surviving or killing. Guns and ammo, or food and medicine. These ideas for changes to the game give benefits to both the bandit and survivor play style, while also allowing for a hybrid between the two, without making one play style more effective than the other. With these changes, those who prefer the bandit play style can still carry an entire arsenal with them, but will pay the price when it comes to their stamina and speed (Possibly down to 10% less than normal sprint speed) while those who prefer to play as a survivalist can carry the bare minimum and are rewarded for their meagre living in the game with speed and stamina ‌increases (10% more normal sprint speed when completely naked, reduces as you gain loot) I feel that these changes would prevent player's "find a gun and find someone to kill" mentality and also stop people from hoarding unnecessary items like a second gun, by forcing them to make tough decisions on what to take and what to leave. This is all accomplished without completely removing the ability for a player to be a pack mule. These are just some ideas I thought would improve the way Dayz plays out. I think that slightly increasing the pace at which the game plays out without sacrificing its unique survival aspect is a good direction for Dayz.
  5. aussieshooter8

    More than one character.

    I think this would be a great idea. When I play Dayz, most of the time I'm with friends, but other times when no one else can play, you can't wander too far away from the group. If you have a solo character and a team character this wouldn't be a problem. If this is to be added they will need to think of some rules to stop people abusing the system.
  6. aussieshooter8

    Spawning on beach.....???

    Look, I don't care that the game is in alpha version, it never used to do this, I was able to meet up with my friends and travel together. That is one of the most fun and unique things about Dayz and now it is impossible. I'm not b*tching, i'm just saying that this is a game breaking glitch for me, my friends and for many other people. I've never heard of this "debug plains" before and it has never effected me before either. All I know is that in the most recent update, there has been some glitch causing me to spawn at a random location, even though my character never died. Patches are meant to make the game better, not worse. This is just my opinion, don't judge me for it.
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