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There's no right, there's no wrong. There's just DayZ.
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He actually did. The revolver was coated in a slow acting poison. One touch was all it took.
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I'm so sick of how punishing death is. Totally agree. I was thinking maybe we need a system like Planetside 2 where you get shot down into the map via a pod from outer space. And same for me man! I hate how long it takes me and my lame ass friends to server hop when we die. It's like, really? You can't just give us fully loaded kits like right away? What is this shit? I hate like how, you know, dying fucking sucks. It's always a sniper too. Sniper NO Sniping! Sniper NO Sniping! Sniper... NO SNIPING!
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Curious about peoples 'Rules of Engagement'
Knightmare (DayZ) replied to UNDERWORLD's topic in General Discussion
Exactly what I was about to just post. The reasons for me engaging another player are not so basic as kill on sight. I wouldn't so easily summarize my player interactions as killing on sight, because of the other styles of "killing on sight" that currently exist in the game. I'm not the kind of person to run down freshspawns. Should a fresh spawn enter my building, that I am looting, following or approaching me, yes. Running away from me in a different direction - no - but guess what? I can still "see" them. I will kill for the following reasons: Protect myself, or a friendIf I encounter another player looting the area I am in, and I am within an effective firing range.I am being followedI see a player moving into the area I am moving into, and I am not going to avoid them.My intention is to ambush a player leaving a loot zone for the possibility of looting them. Otherwise I might just entirely avoid them (or observe them for a while); Or not engage if I am beyond an effective firing range. Such as I see a player moving in a direction that isn't a threat to me, there's no sign they see me, and no point in giving away my position. If I turn a corner while I'm clearing a building, and there's a player there, they are eating a bullet. And any Howard Stern fans... -
So either you're one of the people in the group (hashtagPLZFollowMe), or someone so determined to see them killed you made a forum account just to post this? Why not go hunt them yourself? I mean you know exactly where they are.
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Seems kind of inhumane to slaughter them knowing they're just sick people.
Knightmare (DayZ) replied to six_ten's topic in General Discussion
The back story supports them being infected; but uh, unless we find the Will Smith of DayZ to find that cure, I'm pretty sure the most humane way of dealing with our new infected peers is a few bullets to the dome, or perhaps an axe to the brain! -
Knowing where you are when you spawn and why it makes sense
Knightmare (DayZ) replied to Jumbaliah's topic in General Discussion
Skinned another survivor today, pinned his fleshless body on a road sign right outside Stary Sobor 0700. Hmm, there appears to be a bunch of mass graves here - must be Kamyshovo. Rest In Peace you Lazy Shits 1330. I felt a great disturbance in my left nut, as if millions of voices suddenly cried out FRIENDLY in terror and were suddenly silenced. I fear something terrible has happened. I must be near Elektro 0200. -
I'm a bit confused because I'm not entirely sure how these settings, and their tweaked changes, are actually being executed by the game. Okay so let's begin, my current test tweak settings (in question) are as followed (key noted tweaks): sceneComplexity=100000 viewDistance=1600 preferredObjectViewDistance=1000 With those changes I've seen the best overall frame rate. 10-20 FPS extra. Averaging around 30-50 frames out in the wilderness. Specifically referring to what I've noticed, preferredObjVD=1000, will not render very distant trees, probably trees between 1300-1500m. But what is confusing me is that bushes appear to not render within a range of like 500m. If I zoom in, the bushes render. What I am curious about is how the game would handle a player being hidden behind one of those bushes. When I set the preferredObjectVD to 1600, bushes and trees all render, but the average frame goes down to 20-30 average. My overall lack of Arma2 optimization knowledge has be a bit confused by what I'm seeing. Does Preferred Object View Distance affect player rendering? I don't really mind per-se the bushes not rendering in, especially with the big FPS boost I am experiencing, but I'm much more concerned with this affecting how the game would render a player being behind one of the bushes. For instance I was using a distant hill to measure how the trees render at Preferred ObjVD set to 1600 vs 1000. Set at 1000 they disappear, which is totally fine with me, that's well beyond the distance I'd expect to be engaged by another player (I'm probably about 1400-1500m away from that hill). However the strange behavior of bushes at around 500m not rendering until I zoom in, has me befuddled.
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Yeah if this is true, this is exactly what I was thinking too.
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Bringing Bandits to Justice while they kill new-spawns on the coast.
Knightmare (DayZ) replied to beeshke's topic in Gallery
Hell even if you kill everyone you are stealing from, there's still a big difference between that (Bandit) and BalotaFielding the Coast and Fresh spawns - whom you wouldn't kill for their loot anyways, they have none. -
Don't trust http://steamcommunity.com/profiles/76561198087861207/
Knightmare (DayZ) replied to TedZ's topic in General Discussion
What gave it away for me, was the BANDIT in all caps in his name. -
Oh yeah? Plenty of those .50 cals just floating around from fighting imaginary super zombies but after all, everyone makes their own story. Here's mine: The infection started on Alderaan.
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So I met this girl and it Didn't end well
Knightmare (DayZ) replied to mrsquiggle's topic in Gallery
Certainly didn't take long to get those pants off. -
are people trying to make the SA to friendly?
Knightmare (DayZ) replied to dgeesio's topic in General Discussion
Weapons and ammo should be rare. Not for any reason related to Killing on Sight. But because this is a zombie fucking survival game. The spawn point adjustments helped the BalotaField 4 crew learn there's a little bit more than just the south coast. People who think the game needs artificial PVP punishment systems to force a play style similar to their own are missing the point of a sandbox game. Not to mention as well the fact that the game is utterly incomplete, we do not know how the game will play-out once there's actually a zombie threat. And hopefully a real threat this time, not the buzzing bee annoyance the zombies were in the mod.