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CSPhobos

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About CSPhobos

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    On the Coast
  1. CSPhobos

    Suggestion to combat server hoppers

    It's a tough decision since we can't have both the freedom of keeping our stuff globally, but it is a lot safer to have one per server. :/ As for the stress on the hive, it would merely call for more servers, which could be funded by the standalone. However, we don't know exactly how the standalone will work.
  2. I just thought about something that could be implemented through the hive handshake: Keep track of last servers visited for 5 minutes, and disallow returning to them if the server is changed. Example: I am in server A I get shot in server A, so I move to server B I move my location, rejoin server A. I cannot enter A because I moved to B. I must wait 5-15 minutes to return to server A. Ways around this: I could go to a server C (or D, E, etc) and then back to A, but this would be prevented by tracking within a timeframe instead. Just an idea. Thoughts? Cheers, Phobos
  3. CSPhobos

    Arma trying to copy COD

    Does nobody notice the TROLL letters?
  4. CSPhobos

    Arma 2's mechanics make dayz lame

    When I first tried arma, I was like: "WTF IS THIS SHI~". The controls are CONFUSING to a newbie. However, once I got used to them, I'm quite satisfied with how the game works. It's something quite different than I'm used to, and I have no problem learning new things. I would hate for this to change.
  5. CSPhobos

    Why this mod is failing

    I don't think this mod is failing at all! Bandits aren't exactly the problem, if any. On one of the servers I was playing, the admin was complaining how people are getting together in too large of groups, causing less fighting. To me, I don't mind it that much as long as the large group isn't in complete control of a server. This can prevent players from joining and potential loss of money for the server owner. Aside from that, I think of DayZ as an experiment on human interaction. Quite interesting to think about, IMHO. :)
  6. CSPhobos

    Performance on MacBook Pro retina

    Until this year, I've never really gotten into Apple products, especially being a Zune fanboy. I recently got an iPad 3, as well as a new rMBP with 2.7/16/512 ssd. This thing is AMAZING! Although it will be a while before software devs make their programs high-dpi/"retina" compatible, I am finally glad to have a Macbook Pro. It's thinner and more powerful than any laptop I've owned. I previously had a first-gen HP ENVY 17, which I still love, but this thing blows it out of the water! Also, FWIW, it's not a fair comparison between laptops and desktops. Anyways, I just installed DayZ on my Win7 bootcamp partition, and it's running pretty great! I'm on my way out the door from work, so I'll have to get back to you on how high I can get settings before it's too laggy. I just tested 1600x900 with low shadows, no post processing, medium details, and it felt like 40-60fps in Cherno. I also need to install fraps. Edit- I installed fraps. This game runs quite well IMHO. 2880x1800 gave me a near-unplayable 20-25 fps, while 1920x1200 gave me 30-45; all tested while looking through a window in Cherno. Changing my interface down to 1920x1200 forced my game to change the 3D to 1280x800, and it was 45-65 FPS, without looking too bad. I think I'm going to play at 1920x1200 or 1600x1000 (or something in-between) rez, though. It looks great, runs smooth, and I'm sure you guys will enjoy it! Just tinker with setting 'til you find something you like! :D
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