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Everything posted by Starkey
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Sure, it was spooky the first few hours i played DayZ. Now it just takes away from the immersion. Especially the "GONG DING,GONG DING". Over that noise i cant hear what might be scary zombie noises, or worse the footsteps of a nearby survivor
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Linked with the leaderboard, if a player wants to raise their rank of "people killed" they must confirm their kill by looting the tags off the guy they killed. Will reduce hill snipers
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Ah, ty
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I had the battleye problem for weeks and weeks, if it let me in a game at all it would inevitably kick me after a while. I finally found a solution to it though. This worked for me: http://forums.bistudio.com/showthread.php?134972-BattlEye-Client-not-responding It was as simple as changing the multiplexing method of the netgear DNG1000 router i had from VC-based to LLC-based. Do a quick check to see if you have the netgear DNG1000 router, if you do, this will fix your battleye problem
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Rarer than bear traps... do pretty much the same thing, except... well, boom. Can only be placed with a toolbox AND trench tool. Similar explosive content as grenades. Would be fun to be gazing into Electro from the surrounding hills at night, prepairing to head down for a loot run, to see a distant explosion and "John was killed".
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So instead of knowing that in this spot there is a bicycle, and in that spot there spawns a bus, have it so that in this spot spawns a bicycle MOST of the time, but sometimes a motorbike will be in it's place. Or at the airfield the normal helicopter spawns MOST of the time, but occasionally something else will replace it such as a Chinook etc. Would be pretty easy to implement too i'd imagine
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Infection Mechanics: Make them more in depth
Starkey replied to amaROenuZ's topic in DayZ Mod Suggestions
My current character got infected a while back, its annoying as hell. My main problem i've found with it is that aside from the annoying cough, it hasn't really affected me in any way. I've learned to play with 6000 blood (avoiding any contact with zombies) and the coughing just makes me jump when im alone in the forrest. Aside from that, its as if i were healthy. My point is that, i've been ill now for quite a while. I should either ultimately die from it, or fight off the infection and be able to restore my health back to 12k. Especially given that antibiotics are so rare -
Some feature ideas requesting feedback
Starkey replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
Im not sure if this has been pointed out already, but this may lead to players "farming" other players in areas where people log out often. It would require quite a lot of these jammers, and lots of fuel, but if the location was near a fuel depot then it would still be feasable. If 3 jammers were set up in a triangle at maximum range, so that their jamming affect combined left a tiny space in the centre of all three, any player spawning within one of these 3 radii would either be moved to the outside perimeter of the triplet, or they would be moved into the centre of the triplet. Add a second layer of jammers surrounding the core 3, and any players spawning within these core 3 jammers would get moved to the central gap, which could be surrounded by barbed wire and right between the crosshairs of the whole group who were motivated enough to set up this elaborate trap -
Allows players to light up a larger area than road flares, not quite as common as road flares though. A larger area lit up would draw less attention to the specific area the player may be searching. Would be a useful tool for snipers. Could be used by survivors to indicate they need help, though more likely bandits/campers could use it to draw peoples attention to their area. It would also free up people's hands as they wouldnt need to carry their torch once the flare is up.
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I do like the notion of a flare gun side arm, though possibly have it function similar to the hatchet. Put it in your toolbelt with the ability to swap it to your sidearm slot upon use, with flares taking up the sidearm ammunition slots
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Would be kind of nice to be wandering through DayZ and be informed of how players were getting killed, instead of the fact that someone had just died. Player was mauled to death by Jamie Hyneman Player was hit in the head from 600m Player was crushed below a bus ... would be more entertaining than ... Player was killed Player was killed Player was killed Thoughts?
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So a lot of time in DayZ is spent half focused while holding W running through the woods or over fields to reach the next destination on your way to finding something better than what you are currently packing. There is very little risk in these areas, and almost an air of safety. Random, massive roaming zombie herds would change this. There would only have to be one or two herds on the map at a time, only consisting of 20 zombies, but you'd certainly pay a bit more attention to the movement of the trees. The feeling of complete safety would also be removed. These herds should also have heightened senses, especially to sound. This would make players think twice about using a pistol to execute bunnies, or lighting fires where they think no players or zombies are wandering about. Just something i thought might add a little bit more of the fear factor to the "empty" areas of DayZ. Side note: The inspiration for this idea came after I ran past two crashed helicopter spawns that were hidden by some hedges and pulled both groups of zombies, at the time i thought there was nothing around for miles and it definitley perked me up
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However, if they were inland it would add the element of not knowing what is around the next "corner". The coast highway already has this in the form of other players
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You've missed the point! \0/ I wasn't going for a Halo/CoD thing, but hell if mr zombie can rack up a killing spree, fair play to the fella. My angle was that if we are to be bugged with the constant reminders that players are dying, i'd rather get a cheap laugh out of it than just feeling pestered. Notice i also didn't suggest that the killer was to be identified. This keeps in line with the current mechanics of the kill reporting.
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DayZ is definitley a lot like Eve. Hours of moderate boredom punctuated by sheer excitement, terror and adrenalin. Love it
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Clothing sets as rewards for past feats
Starkey replied to hatfieldcw's topic in DayZ Mod Suggestions
I really like this idea. Additionally a player could unlock small token items that persist indefinitley (though are still optional) such as aviators after piloting a helicopter, a scout hat after gaining a headshot at x range. Maybe after a while a player may be able to build an entire outfit unique to themselves composed of many of these small items of clothing. A mankini for swimming the length of the coast, naturally -
Well yeah, i agree. That is where i was going with the helicopter and chinook at the airfield. And a motorbike and bicycle spawning where bicycles currently spawn (aka anywhere is feasable providing a road is nearby). Heading to a bicycle spawn point and finding a tank is not where i was going with this
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The idea wasn't supposed to be massively game changing, but it'd be nice to stumble onto a rare vehicle, hell it'd even be nice to see a rare vehicle fly past. Randomizing the spawns achieves the same thing that random loot spawns achieves. The game would get pretty boring if each barn spawned a shotgun, a hatchet and some beans. Not knowing what is inside the lootable building is all part of the fun. So searching for vehicles in the known spots will be made more exciting if this unknown factor is introduced. Like i said, its not meant to be a massive game changer, just something I think the player experience may benefit from
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Sporradic weather causing something similar to Summer/Winter
Starkey posted a topic in DayZ Mod Suggestions
This would have to be something for the standalone, but a pretense for seasonal weather shifts could add another element to the game. For a few days it could be really hot and sunny/humid and stormy, followed by a few days of freezing cold and the occasional snow fall. Havn't really came up with a valid ingame reason for the "season" effect to change after a few days, maybe what caused the zombie outbreak has had an affect on the climate or warm water currents of the atlantic... any ideas? The "seasons" could subtly mix things up with the gameplay. Summer means you get thirsty faster, prevents you from freezing to death, but also makes zombies more active or numerous. Winter would result in you becoming hungry faster, you would need a means of keeping warm during the night, possibly fatigue faster too? To compensate for this, the zombies would be less numerous and/or harder to aggro. This would work better if players were forced to remain on the same server as they would have an added incentive to collect food and warm clothing during the summer days in preperation for the colder days. In winter players could spend more time searching zombie hotspots for better loot and also hunting other players (provided they took the time to find protection from the cold), as the zombie threat will be reduced. Im not saying the game should have actual seasons, firstly because they would change every few days so they can't technically be "seasons" as earthlings know them. Second, yearly seasons would get boring. Any constructive feedback would be appreciated, and any ideas for a reason for these daily shifts in temperature- 1 reply
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