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Everything posted by vandal gab
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This would make perfect sense and I totally agree, I get the feeling though it would Nerf off a lot of people. For the great of good and to restore elements of the game that have been lost it has to be done.
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Thats a lot of dead soldiers lol :) http://twitter.com/r...8/photo/1/large
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The PC Gamer Megapanel, featuring a discussion on "The Incredible, Uncertain Future of Storytelling" with the super-creative minds of Jake Solomon (XCOM: Enemy Unknown), Dean "Rocket" Hall (DayZ), Greg Kasavin (Bastion), Sean Vanaman (The Walking Dead), and Markus "Notch" Persson (Minecraft).
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Excellent news, keep up the good work!! So has this updated removed the debug monitor or is the plan to remove it in 1.7.3??
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Let's Play DayZ: Day 6 with Dean Hall - Dogs and The Next Big Update
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Gamescom - Aug 2012 - Interviews
vandal gab replied to Max Planck's topic in Mod Announcements & Info
Lots of info about the stand alone and mod. DayZ from 5:00 onward. http://www.youtube.com/watch?feature=player_embedded&v=dfg_v--j3VM Let's Play DayZ: Day 6 with Dean Hall - Dogs and The Next Big Update -
Lots of info about the stand alone and mod. DayZ from 5:00 onward. http://www.youtube.com/watch?feature=player_embedded&v=dfg_v--j3VM
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Gamescom - Aug 2012 - Interviews
vandal gab replied to Max Planck's topic in Mod Announcements & Info
The PC Gamer Megapanel, featuring a discussion on "The Incredible, Uncertain Future of Storytelling" with the super-creative minds of Jake Solomon (XCOM: Enemy Unknown), Dean "Rocket" Hall (DayZ), Greg Kasavin (Bastion), Sean Vanaman (The Walking Dead), and Markus "Notch" Persson (Minecraft). -
Gamescom - Aug 2012 - Interviews
vandal gab replied to Max Planck's topic in Mod Announcements & Info
gamescom 2012 - Interview mit Dean Hall (DayZ) -
Gamescom - Aug 2012 - Interviews
vandal gab replied to Max Planck's topic in Mod Announcements & Info
PCgames DayZ interview with Dean Hall http://videos.pcgame...an-Hall-dem-Sch DayZ Interview with Matt Lightfoot Gamescom 2012 -
Hotfix Build 1.7.2.5 Rolling Update
vandal gab replied to rocket's topic in Mod Announcements & Info
Gamescom 2012: DayZ Interview With Dean Hall -
Hotfix Build 1.7.2.5 Rolling Update
vandal gab replied to rocket's topic in Mod Announcements & Info
Yeah is properly not the best idea downgrading files, it's a temporary work around fix for those who cannot play at the moment, 1.7.3 and hopefully a solution from the Dayz team will be out soon. I'm pretty lucky I only get artifacts after a long play session, a simple change of video memory settings is enough to clear them, it must have something to do with available video ram. -
Hotfix Build 1.7.2.5 Rolling Update
vandal gab replied to rocket's topic in Mod Announcements & Info
Possible artifact glitch fix! I started to get some artifacts around Cherno after an hour of play so I tested this fix and it seems to work, no artifacs on my run from Kamyshovo to Balota then back to Elektro. The original youtube link is below, video is of the artifact glitch and is not helpful in anyway but hit the more info button for the fix. Please try this fix and post feedback if it works (please remember to back up the two files before overwriting) -
Hotfix Build 1.7.2.5 Rolling Update
vandal gab replied to rocket's topic in Mod Announcements & Info
The fix is in the video description! Sorry I can't work out how to post a link without the video appearing. -
Hotfix Build 1.7.2.5 Rolling Update
vandal gab replied to rocket's topic in Mod Announcements & Info
Ok I'm lucky enough not to be suffering from the artifacts that seems to be happening due to the dead soldiers since update 1.7.2.4. I have Just been browsing youtube and a guy claims to have found a fix. # Download the archive http://se1.dayz.nu/o...z_anim_v0.3.rar it contains two files from a previous build of the mod. # Unpack the archive into your addons Folder ( ARMA2\@DayZ\addons ) always back up your old files first!! Give it a go it may or may not work. I've not tried it myself because my game is running fine! -
Maybe for next gen, but not this gen of consoles!
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Hotfix Build 1.7.2.5 Rolling Update
vandal gab replied to rocket's topic in Mod Announcements & Info
No artifacts for me around dead soldiers after 3 days of play with hotfix 1.7.2.5 and Arma build 95883. Arma 2 full (steam) version. GTX680 2GB running Nvidia beta 304.79 drivers FXAA enabled in nvidia control panel + Vsync forced off Visibility : default Interface + 3D resolution both set to 1080p Video memory : default Antialiasing : disabled Interface size : normal All other setting at very high Kodabar Dayz blog is very useful! http://kodabar.blogs...rma-2-free.html -
Hotfix Build 1.7.2.5 Rolling Update
vandal gab replied to rocket's topic in Mod Announcements & Info
No artifacts for me so far. I'm using Nvidia FXAA, vid mem default and all in game aa settings are off and all other settings at V.high. I found I was getting artifacts with 1.7.2.4 until I turned the game hud size to normal, might have been a fluke but it's fixed the game for me. P.s after updating to 1.7.2.5 using DayZ commander I did spawn on the coast but after playing it's saved my new position fine.