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Snister101

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Everything posted by Snister101

  1. I really believe that a certain amount of canned goods should be respawned on each server, each week. In addition to this, make it so that hunting is a real hard thing to do. Once zombie AI is rebuilt, add wild animals that can be hunted but will most probably try to hunt you down in the in-between, so imagine what a simple deer hunt could become, not only you would have to be lucky enough to capture your own meal, as you'd have to cope with other starving players and wild animals (who'd also need to feed themselves)
  2. Snister101

    Rocket at PAX, when is he on?

    I find it really unprofessional the way Dean constantly criticizes his group's hard work. Ok, the game may be trash right now, but for gods sake, defend your product, I feel it would have been less painful to hear a WarZ/H1Z1 fanboy talking trash about DayZ the whole time. The game is in alpha, we all know it, the zombies suck, we all know it, but please, the stream was completely pointless, I got nothing worth mentioning from it, in 30 minutes no houses were seen, no zombies, no news about updates, nothing, nothing but a road, trees and three books. It's not only "his" game, it's his team's effort being put into it, maybe he should start considering that, and if he really wants to move on, well I feel it may be a bloody good time to go, one of the main reasons I had bought this game was the fact that I actually felt every word Dean said when he was really devoted to this project, and I simply don't feel any interest from his part right now. Next time prepare the stream instead of giving us 30 minutes filled with a shirtless woman running around the middle of nowhere. It's not flaming, just constructive criticism.
  3. Hello everyone, I don't really believe this is much of a suggestion, because I'm quite certain you know what to do here, but anyway, this goes as a simple suggestion to fixing zombie pathfinding not working properly through walls (and a question aswell, as I'm not that sure if it would work, no experience whatsoever). I'll be using this image I made as a sort of guide on my explanation (yes, I'm using Paint!) What I feel is happening now in DayZ is that once zombies are chasing us, they simply travel the direct distance between them and the source of noise (aka player), ignoring any obstacle in between. This is my suggestion: Make it so whenever an "invalid passage" (meant path, sorry for that one) is between a zed and the source of noise, and this invalid path is in a determined distance of the zed's field of view, the zed will start circling the building (view notes*) in search of a valid path, aka door, same applies to the inside of these buildings, where these invalid paths would prevent them from jumping off of rooftops. Also, other sorts of invalid paths could be added, such as barricaded doors, where zombies would have to hit them in order to turn these paths valid, giving additional time for the players to scavenge buildings. I know this is basic stuff, but I just don't see how this could have not been implemented yet, being this the reason to why I'm asking you if this would be a valid suggestion. Thank you all for your time, be gentle while slaying me :D * Yes, I really meant circling. Instead of just finding the valid path and directly going on it's direction, it would be better if they just roamed around the building until a valid path would come on it's field of view. Zombies aren't supposed to be clever, plus, the act of roaming around before finding an entrance would help bandits locating a possible victim!
  4. Snister101

    Metro Station

    I was just going to write a suggestion about this same thing! While it does not need to be a metro station, it could be an escape route developed by the military some days or weeks after the outbreak, a sort of passage between military bases scattered across Chernarus. These passages could include some bunkers developed by the remaining survivors once everything really went to hell and this was the only place they could live (Metro 2033 style), filled with loot and all sorts of goodies. Obviously all these plusses would have to be countered with the introduction of some sort of more powerful infested creatures and the danger of travelling in a pitch black environment (torches would be an awesome introduction to the game) PS: Also, instead of metro station, why not sewer system (enterable through alleys) ? :)
  5. 70 players, last time I tell this, today we reach a billion! つ ◕_◕ ༽つ Give SA (All aboard the hype train!)
  6. Bro, you clearly belong to the wrong side of the hypeness, everyone's enjoying the fact that there's a chat where we can all be a bit childish for a while, plus 90% of that chat eradiates excitement. Come join the ༼ つ ◕_◕ ༽つ Give SA army and feel the power, it's a simple Ctrl+C -> Ctrl+V, you go do dat!
  7. 66 PLAYURZ :3 ༼ つ ◕,.,◕ ༽つ Give SA
  8. 64 PLAYERS! ༼ つ ◕_◕ ༽つ Give SA
  9. So proud of 3 consecutive minutes of ༼ つ ◕_◕ ༽つ Give SA New build 113705 on test server :3 #DATHYPE
  10. Dat hype, what does this means ? is this really HABBENING ?
  11. Hype much ? What does this mean ? Is IT HABBENING ?
  12. Hype much ? What does this mean ? Is IT HABBENING ?
  13. I really can't wait for the standalone, game's looking pretty awesome to me and that part of the stream where zombies just kept coming from the woods was incredible, lucky they were that many survivors! On a side note, I'd really like to see a status screen being implemented, where it would show the various percentage of protection our armor gives us (considering each type of equipment gives different defensive bonuses against many different types of damage (slash, piercing, etc.)). This is also a really big plus on devs side, the many different customization choices can change the course of a survival battle according to the terrain and period of the day (helm with the flashlight can quickly become a threat to you during nightime as it shows really well the position of your head, since the bean of light comes from the helmet you're wearing), this brings us a whole new level of gameplay, where we must know what to do in order to outcome the other player, other than just start firing like a mad man.
  14. You sir, conquered the internetz. :beans: :beans: :beans: :beans: :beans: :beans: :beans:
  15. Only two rivets on that train #CHOOCHOOO
  16. Really wish we could get some updates, I need moar :3
  17. For real though, I really believe a "kick" button would come in handy, both to open doors in a faster way (making noise and possibly attracting zombies) or to kick zeds, which would be great when your magazine's out or you have no melee weapon.
  18. I think that adding an animation where the player actually grabs the door handle would really smooth things out when it comes to immersion. Also, creating a "Kick" button (to gain some distance or even knock down zombies / slam closed doors) would be really interesting and helpful to players with low ammo/no weapons. Other than that, I believe there are only 4 major bugs that keeps us away from release: - Items are not properly highlighted during night time - Random chance of double character while logging in - Some entrance stairs found in cherno buildings need to be worked on (said to be worked on this Sunday) - Zombies may sometimes get stuck on buildings foundations (if the building's lowest floor is a few steps above the ground) Really hyped out after seeing Cherno from the top of that building, can't wait for the release!
  19. I find it amusing how selfish some people can be, as soon as I saw that some "qualified" streamers were possibly going to have game doors open so they could peek a little and prepare their post-release reviews well enough, I upvoted the idea right away. It's not about choosing friends or people you like the most, it's about choosing a designated number of people that will properly advertise the game's features in a way that most of us couldn't. Most recognized streamers spent hundreds of hours preparing their streams, working days and days to give their viewers the best streams they can, so from everyone sitting in the hype train, I would have no problem being outrun by these players, for I know (at least) most of them would make a good job.
  20. Snister101

    November Round-up

    44 ... ERMAHGED :beans: :emptycan: :beans: :emptycan: :beans: :emptycan: :thumbsup: :o
  21. Snister101

    DayZ Mod 1.7.7 Patch

    As a fresh spawn, I must say zombies are waay too hard to handle now, had them following me all around Cherno, was constantly getting knocked to the ground, got infected, each step made more zombies come after me, and the list goes on. After running away from the city for 5 minutes, on a moonless night, zombies kept agroing me, even when I tried to get out of their sights. This made it impossible for me to even try to loot anything, which ended to kind of ruin the game for me. Wonder how easy it will be for bandits to finish defenseless fresh spawns once they get swarmed and knocked by this old new "menace" ...
  22. Snister101

    Looking for DayZ Partner to join group of 3-5

    I'm 19, mature enough when I want to, but I enjoy having some laughs, so not sure if I fit in the profile. Anyway, add me over Skype if interested: pedronasc93
  23. Hello everyone, I'm an european player that's currently searching for a nice crew to hang out with. Been playing this game solo, but it got a bit boring, and killing zeds in the dark is quite difficult ;) English speaking players ( doesn't need to be perfect obviously ) with mics wanted!
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