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Everything posted by worst2first
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DayZ the game. What do you guys think?
worst2first replied to iashford's topic in DayZ Mod General Discussion
I would have to see A LOT more content from the devs before I would even consider purchasing a Day Z game. I know it's an alpha, but Day Z is currently at about 25% (that's a generous estimate) of what a full game should be. Honestly, it's a buggy, glitchy, unstable mess right now and really isn't worth more than $5 max. -
I have two German Shepherds a 120 pound male named Rio and a 100 pound female named Scarlett. They are very protective of our family and home. They're the best dogs you can have in my humble opinion. (I will admit it - My eye got a little moist at a certain part in I Am Legend.)
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The Makarov - it accounts for the most zed and player kills of any weapon by far.
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The greatest moment I have experienced on dayz
worst2first replied to jason_crosby@hotmail.co.uk's topic in DayZ Mod General Discussion
These types of experiences are what makes Day Z great. Notice that none of the excitement of this video had anything to do with greifing bandits. -
If You Could Add 1 Weapon to DayZ...
worst2first replied to zak757's topic in DayZ Mod General Discussion
I would like the crossbow to be fixed and a compound bow to be added so I can make like Burt Reynolds in Deliverance. -
Lets do this, Trading Station Delta - Edited
worst2first replied to combatcomm1's topic in DayZ Mod General Discussion
I LOVE this idea but I don't think it's possible with the current build. Maybe later when Rocket gives us more tools to work with, but all you'll be creating is a giant magnet for griefers. -
Those of you saying that survivors should make a "safe city" or trading post of some kind are full of shit. There is currently no viable way to do that with the current build.
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How to stop people from playing Day Z
worst2first replied to dirtystinkinninja's topic in DayZ Mod General Discussion
A lot of potential customers that won't spend their money? -
How to stop people from playing Day Z
worst2first replied to dirtystinkinninja's topic in DayZ Mod General Discussion
A lot of the people from the forum that led me here have stopped playing. -
The Psychology behind taking a life (long read)
worst2first replied to Theonerayman's topic in DayZ Mod General Discussion
You're right. There needs to be a major negative psychological downside to killing survivors. I'm not sure how it would work in terms of game mechanics but it needs to be addressed. A disturbing, yet interesting parallel is the Nazi Einsatzgruppen in World War II. The psychological burden was too much even for hardened killers and the men began to break down. -
I don't disconnect but if everyone is going to be bandit bastards because "I have to do whatever it takes to survive" then I'm going to start disconnecting. After all, I'm just doing "whatever it takes" to keep playing the game the way I want to.
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Tired of complaints about being player killed
worst2first replied to jordeezz's topic in DayZ Mod General Discussion
For those of you arguing about The Road or The Book of Eli, there have been times in human civilization when society collapsed. In every case, small communities of people gathered together and began to rebuild. This "every man for himself" as a given is a steaming pile of horse shit. If that is what YOU choose, so be it, but don't pretend you are just playing realistically. Some of you should read some more history. -
They will address racism but not rape?
worst2first replied to Mongra's topic in DayZ Mod General Discussion
Would rapes occur in the apocalypse? Probably, but people also have to urinate and defecate and I don't see Rocket adding those to the game anytime soon. Just because it would or could happen doesn't mean it needs to be in the game. -
Great story. I read somewhere that Rocket was thinking about player diaries that take up an inventory spot. I think that would be a fantastic addition to the game.
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[GUIDE] Keybindings & Tips For New Players
worst2first replied to afflix's topic in New Player Discussion
Thanks affLiX this is very helpful. I posted it and a link to it on a forum I frequent. (I wish I had read this when I first started.) -
Camping on the Bean Coast and PK'ing newly spawned players is bullshit. I have no problem with the people who have taken me out deep in the woods or in the far north though.
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It would be nice to have an animation for it.
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
worst2first replied to Slamz's topic in DayZ Mod General Discussion
Why is it dark on US servers right now? It's 11:11 am CST and the servers in my region are dark. -
Once again, speed is not the issue. Their path finding (or complete lack thereof) defies the laws of physics.
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Need the map? Get it from here!
worst2first replied to killzone_kid's topic in New Player Discussion
I agree. This would also help prevent camping. -
Bandits don't get punished, Survivors do...
worst2first replied to leblackdragon's topic in DayZ Mod General Discussion
I like the idea of a booby trapped backpack. I laughed out loud when a bandit killed me for a Winchester. He expressed his extreme disappointment that I had no ammo for it over chat. Serves him right. -
For me, it's not so much how fast they run (although that should be toned down some) but it's the combination of very high speed and unrealistic angular cuts. Humans (dead or alive) shouldn't be able to make 90 degree turns while running full speed.
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I've experienced the same thing. In fact it seems that I hear flies at somewhat regular intervals. It could be part of a yet to be fully implemented feature. Perhaps Rocket is planning on adding a requirement that survivors bathe periodically (you have to remove all your gear and submerge in water) and the fly sounds indicate you need to bathe. If you don't take care of personal hygiene, you'll get sick more easily.
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Bandits don't get punished, Survivors do...
worst2first replied to leblackdragon's topic in DayZ Mod General Discussion
I think that there need to be more rewards for cooperation. One possibility is to have specific tasks that require large scale cooperation. Another possibility is some kind of class system with ability trade offs, i.g. a medic with increased healing ability who could carry a medical pack but lost a lot of space for carrying extra weapons and ammo, a mechanic who carries tools and can fix vehicles, an engineer who carries tools for fortifying buildings. Right now there is no real incentive for cooperation as equipment is the only thing that differentiates players and the easiest and fastest way to load up extra equipment is to kill someone that has already obtained it.