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[DayZ SA] The Drunken Huntsman | NYC East Coast (EST) 40 Slot Hardcore (1st person only) Server (4.5 hrs day, 1.5 hrs night)
Gekkonidae replied to Gekkonidae's topic in Servers
Yeah sorry dudes. This server is dead. To do what you're asking though, we went through vilayer servers. Basically, you pick a server start time and aim for a target reset time that would accommodate the hours you want for day/night. Just gauge it. -
Hmm.. Before patch I had an alive char with decent stuff. Logged in after patch to a fresh spawn. Fine. I heard about the bug and all. Even neverminded the fact that I hadn't actually died, but whatever. Server reset. Logged back in, fresh spawn again. I would say this bug would be on a near unplayable level. I really hope they fix this soon :(
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god damn it i hate it whenever I find a lone girl in dayz
Gekkonidae replied to TheWizard14's topic in General Discussion
I find that 90% of the time this is absolutely true. It doesn't always work, but most of the time it does. -
I do like the idea of an abandoned quarry where you could go and mine some of the rock there yourself. DayZ Origins mod had a couple of abandoned quarries you could gather rock from. It was nice, but snipers loved to camp them for people looking to mine. Cannot tell you how many times I was shot at while mining. I agree with the wood mill needing electricity though. I think using an axe to collect a bunch of wood is fine the way it is. I mean there are a shitload of trees everywhere you look on the map.
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I nearly just spit coffee all over my monitor while reading this.
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^That may be true, but as 'customers', we also agreed to the terms and conditions of what this Alpha actually is. It's not just some annoying pop-up ad that we just need to close every time we fire up the game. It has a pretty clear purpose. What a lot of 'customers' didn't do was understand what those terms and conditions actually mean. The willingness to actually do that is left to the user, and from what I can tell, many have failed miserably in doing so. That's not really their fucking problem, nor their focus (and really shouldn't be at all). The fact that they even released early access is, in my opinion, both generous and smart on their part. With the warning, you have to expect a shitload of bugs and broken things. The fact that some people think that releasing to early access that this was somehow a user's playground for setting any sort of expectations from the development team is laughable and petty at best. It may be true to a degree that these 'expectations' are taken into consideration, but certainly not to the level of some people whining and demanding. None of the negative whining helps, and only serves as more useless shit they need to filter through to get any kind of meaningful feedback. In short, they don't give a fuck and will make the game correctly, not to the will of a million whiney, screaming babies. What many of these people need to learn is one simple fact: You are not fucking entitled, so get over it. Your opinion may matter, but you should know that it is exactly that, an opinion only, and does not dictate what, how or when the team should do anything. That is their job and not yours. I think many people need to change the way they look at their own expectations here. I'm not directing this post to you specifically. I guess i'm just sick and tired of so many complaints and misunderstanding from the user base. Anyway, i'm bummed that they couldn't figure out a fix for the rubberbanding issue, but i'm really happy they've identified the cause and are working to correct it. It is quite a pain in the ass to deal with. I'm hoping they can correct it in fairly short order. Best update out there so far, just that damn rubberbanding!
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Experimental Branch: 0.45 Discussion
Gekkonidae replied to SmashT's topic in PC Experimental Updates
Probably just unlucky. I found one in one of those huts the other day. Good to know. I'll just keep locating the white bark trees then. I've never personally pulled ashwood sticks from the darker bark trees either. Just wood and regular sticks. -
Experimental Branch: 0.45 Discussion
Gekkonidae replied to SmashT's topic in PC Experimental Updates
^Yep, you can find them there, and you can also chop down an ashwood tree for them. Ashwood trees look like this (with white-ish bark): Edit: I guess they can also look like this (though I usually just find one of the white bark trees): http://cloud-3.steampowered.com/ugc/3296945368939384875/1FA56FF83E1B63A9A149D9EE80FB0FA25622D244/ Get dat fishing and archery on my friend! As soon as this patch hits stable, i'm massing together a large group of people with bows and arrows running around in their underwear. -
Experimental Branch: 0.45 Discussion
Gekkonidae replied to SmashT's topic in PC Experimental Updates
^agreed. Exp servers are for testing shit out, not for testing shenanigans that would result in a lack of those testing shit out. I personally think it only hurts progression, if you're legit there to submit your findings. Pissing contests are reserved for stable releases is the mindset I carry. I'm careful and will watch like a predator, but I always let the other person go on their way. They never know. They are a tester just like everyone else. -
Experimental Branch: 0.45 Discussion
Gekkonidae replied to SmashT's topic in PC Experimental Updates
I was shot and killed on the exp. server for a the first time last night. :( Was in the new town trying to get geared up at night and huddled up against a wall to satiate my thirst. Guess I had a follower because I took 2 AK shots to the dome. No idea where the guy was, but he scored pretty much everything you'd need to craft a fire and mine rocks/wood. Anyway, yeah I saw some floating loot in some of the buildings in the new town. Not sure what's going on but it seems like the loot spawn point map might need some adjusting by what other people are reporting as well. -
Experimental Branch: 0.45 Discussion
Gekkonidae replied to SmashT's topic in PC Experimental Updates
I've been getting some game crashes. First time this has ever happened. Not sure why but it;s happened at least 4 times while/after loading in. -
Experimental Branch: 0.45 Discussion
Gekkonidae replied to SmashT's topic in PC Experimental Updates
^Kind of agree with you there, but i'm more in the middle about it. I think they should make them dull/wear out after longer uses. Like 5-7 and at least make them repairable at some point. -
i agree with the map idea, not a mini map though a find able map of the area. i don't even know where i am or going ever. that will change when using the online map at dayzdb.com and playing enough. You will eventually know where you are and where to go pretty much as soon as you spawn in, believe me. Use landmarks to help you remember.
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Experimental Branch: 0.45 Discussion
Gekkonidae replied to SmashT's topic in PC Experimental Updates
I believe it's based on the chance/tries and not the actual tree. Basically, moving from tree to tree is pointless. Just keep searching same one to eventually get an apple. Same with berries in a bush and sticks from the forest floor. -
Experimental Branch: 0.45 Discussion
Gekkonidae replied to SmashT's topic in PC Experimental Updates
For now, yep. When they replace the stuff with the renderer they will be fixing the lightsource issue. It will also allow them to do a lot more than just that, too.