Jump to content

ronca23

Members
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About ronca23

  • Rank
    On the Coast
  1. ronca23

    The Adrenaline Status - Stop ALT+F4ing

    I think 30 seconds would be better. because I've had firefights then went on for 2-3 minutes of no shooting. And zombie aggro activates it
  2. ronca23

    Goal Implementation

    I completely understand what a sandbox is. I have been playing minecraft for 2 years and it's still fun. But DayZ hasn't got the same sandbox feel to it. and I think you are reading it like these are mission objectives. No, just something to help newer players get used to where things are. You don't have to do them and they don't change any loot spawns. But something on the task screen so it's not taking space on the HUD that can give players an idea of what to do next and how to navigate the land.
  3. ronca23

    Goal Implementation

    OK, so I'm sure I can't be the only one who has thought of this before. I have been playing for 3 weeks to a month now and I gotta say, I think this game(Mod) is just a trend. Yes it's in alpha but I just can't really see much reason to play this as much as I play some other games. I think it is because of this reason. There is no goal. Now I'm not talking like a big bad-ass super zombie horde end-game. I'm talking like and RPG style side quest system. For example, When you get your first primary weapon, the random objective system comes in. You recieve a random task to complete. Nothing like, "Kill 100 zombies" but, "visit the ________ in ________ and search for some ammunition." A system to let the player know what he/she should do next and it'll help let new players find there way around and learn the game faster. I've comprised a small list of some objectives that would be viable. Low on medical supplies - Visit the ________ in _________ and get some __________ Low on ammunition - Visit the _________ in _________ and search for [your weapon ammo] Water getting low, no water in pack - You need water, find a well in [nearby town with well] (same with food)This would not only have to be used as a warning system for when you're low on supplies. It can be used as an actual goal system. placing priorities above others. What you need > upgrades. So let's say I'm good on ammo, food, water, and meds. What do I do now? You should find a better weapon at _________ it's [direction] from you.Not something that tells you to go across the map, but points you to a nearby location that spawns an item in that category. If you think this is stupid, explain yourself. I don't want any "I play hardc0re dude, that's just stupid. noobs should'nt play DayZ anyway." If you think this is a good idea, please, present a few more objectives. Or really anything to contribute.
×