OK, so I'm sure I can't be the only one who has thought of this before. I have been playing for 3 weeks to a month now and I gotta say, I think this game(Mod) is just a trend. Yes it's in alpha but I just can't really see much reason to play this as much as I play some other games. I think it is because of this reason. There is no goal. Now I'm not talking like a big bad-ass super zombie horde end-game. I'm talking like and RPG style side quest system. For example, When you get your first primary weapon, the random objective system comes in. You recieve a random task to complete. Nothing like, "Kill 100 zombies" but, "visit the ________ in ________ and search for some ammunition." A system to let the player know what he/she should do next and it'll help let new players find there way around and learn the game faster. I've comprised a small list of some objectives that would be viable. Low on medical supplies - Visit the ________ in _________ and get some __________ Low on ammunition - Visit the _________ in _________ and search for [your weapon ammo] Water getting low, no water in pack - You need water, find a well in [nearby town with well] (same with food)This would not only have to be used as a warning system for when you're low on supplies. It can be used as an actual goal system. placing priorities above others. What you need > upgrades. So let's say I'm good on ammo, food, water, and meds. What do I do now? You should find a better weapon at _________ it's [direction] from you.Not something that tells you to go across the map, but points you to a nearby location that spawns an item in that category. If you think this is stupid, explain yourself. I don't want any "I play hardc0re dude, that's just stupid. noobs should'nt play DayZ anyway." If you think this is a good idea, please, present a few more objectives. Or really anything to contribute.