

LeYuno (DayZ)
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while I agree the hunger system seems a bit borked, I have been able to keep my only character alive during the first hour merely with apples. I took the time to feed her until fully lightgreen energized and since I haven't had any problem maintaining it, albeit mostly from apples since loot is abscent and a weapon (or rope to make a bow) to kill animals is/are hard to find. At least apples give you decent energy to keep going, it's a bit boring ofcourse to just stand near a tree for 15 minutes, looking for apples and eating them, but now I'm west of Stary Sobor with everything light green so it's doable.
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A closer look at the new melee system and why you appear to miss when you swing your weapon at a zed
LeYuno (DayZ) posted a topic in Gallery
https://www.youtube.com/watch?v=lDa6KTyTpt0 in short: the crosshair's position will determine where the damage is dealt. The animation of the melee weapon's "swing" will change the position of the crosshair, and it differs for each weapon. Axe = straight dead on, knife = waaay to the left. Everything else is in between. -
The only map in the world "DayZ Minecraft" Scale 1:1
LeYuno (DayZ) replied to HunteR26RuS's topic in DayZ Mod General Discussion
This is really cool. Defenately going to reinstall minecraft to see this. -
New patch coming soon to dayz
LeYuno (DayZ) replied to leviski's topic in DayZ Mod General Discussion
This is actually insanely cool. very nice idea and execution. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
LeYuno (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Let's just say that looks insanely cool and doesn't help at all to ease the wait. I'm very happy to see the progress you guys are making. Keep up the good work! -
what program file? did you configure the launch options to include dayz when you start arma2 combined operations? Starting DayZ from steam requires this. Als you need to make sure you have the latest arma 2 beta installed and overwrite the main arma2oa.exe with the one in the beta folder. this should go in troubleshooting btw, not general discussion.
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The people that come here are the ones that are passionate about the mod and the direction it takes. Before Dean left the mod in the "community's" hands, everyone here had some sort of voice to help determine what DayZ would be like after a new patch, and it turned out fantastic. Now, this voice is deafened more and more and we start to see stuff like these food trinkets appear, so I'm worried that this will spiral the mod into something none of us will like. Then the players that don't come here or in any community regarding DayZ will stop playing the game as well and everyone will lose. Edit: this is exactly what I've been trying to put forward here. A quote from one community member about how the development of the mod is starting to slide off the track and into the abyss. source
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I invite you to read my post again. It's small, but its a sign of things to come (which might be larger and less trivial). I don't want that, and from the looks of it, neither do alot of other people.
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I think you are missing the point here. This is a typical small start of a direction to take with the development of the game (mod). It's these changes in mindsets that lead to a game none of us will approve of and eventually will lead to the death of the mod. And I don't want to see that happen because I love this mod and have played it nearly daily since I got to know it in May 2012. I loved the direct and 'clean' approach Dean took to this game. I don't want to see it littered with the carelessly approved ideas and trinkets of a team of people that took over when he started developing his standalone version. If anything I find it offensive towards Dean and shows the lack of vision Dean had when he started this.
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from what i've seen it's an item added to the trash loot table. As well as razors. A person with the nickname "Pozzuh" posted this on the reddit subforum for DayZ:
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I must say, I like an easter egg just as much as the last guy. But the can/soda thing is a tad too much. And I see these cans and sodas just as that, easter eggs. It's kind of a way to say, hey, I made this map/mod/feature and I left this here for you to discover and have a chuckle about it. It should be a wink towards the player, and it will be met with the respect you would expect from the player that encounters it. But the whole idea of an easter egg is that it's not in your face all the time. The cans thing is more of a desperate cry for attention than anything else right now. The idea is nice but the execution, frankly, isn't. I would think of a poster, or a sign somewhere in a village, a tombstone with a nickname on it, a roadsign with a nickname on it etc.. Maybe a zombie type with a name tag on its suit that only spawns in a specific spot on the map. Subtle things you need to discover and can only be found at a certain spot in the map. That would make such an addition way better.
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wow that's an amazing update! boiling water? different blood gain for different animals? dear god this is awesome! :D * [FIXED] - Variable spelling mistakes hsould be corrected now. The irony ^
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how many slots will the new backpack have? also, less antibiotics? when first playing the map i got a cold right away, and I had to look for very long time to find antibiotics.. my friends kept telling me to just kill myself and pick up my own gear to get rid of the infection (i didn't, but still, I thought about it for a while). don't you think that reducing the spawn rate for antibiotics will just encourage people to do the same?
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excellent idea! also, remove the zombie's "hurt" sounds. they are zombies, zombies don't whine.
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Feedback on status of infectious diseases in DayZ
LeYuno (DayZ) replied to rocket's topic in DayZ Mod Suggestions
i love this idea. it will indeed very much affect the way people play, and making it elaborate enough will keep things interesting. I can only imagine you are looking for peniciline, and then you see a box of antibiotics only to find out it's a box of ciprofloxacin.. noooooooo