TeaLeaf
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Everything posted by TeaLeaf
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What if you are a sociopath?
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I think a new map is unnecessary. The current one is so big that with more dynamic behaviour the replayability would be pretty much endless.
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Disconnecting while underfire bannable?
TeaLeaf replied to Babaganoush's topic in DayZ Mod General Discussion
Considering how slow paced ArmA gun fighting can be 30 seconds can be enough time to disconnect anyway, especially at long ranges. What might work is if you have something like the amount of time it takes to log off depends on how many players/zombies are nearby and how close they are to you. As well as the last time you fired a shot. In the middle of nowhere with no one around? Disconnect instantly. In the middle of a gunfight? Wait like 5 minutes or something. You should have the option of leaving early, but your character will still remain for the allotted period. If you move or fire a shot (looking around doesn't count, as you might need to keep your crosshair trained on someone you don't trust) then the timer is cancelled. People that DC legitimately would be screwed but that's just the risk of playing a game online. There's not much that can be done about that. -
Bandit/Survivor Morphing to be removed
TeaLeaf replied to rocket's topic in Mod Announcements & Info
@Magpie But if you're a bandit, wouldn't your goal be to get your score as low as possible? Also many people don't give a damn about achievements or score, especially the more "hardcore" players this mod appeals to. I think the only way for humanity to work is if the game can figure out what counts as self defence, which is pretty difficult especially when you factor in friendly fire etc. If that's not possible there should just be a more natural mechanic that encourages cooperation over being a mass murderer. Even though it's a vastly different game, L4D was a good example of how to force teamwork in selfish players. Many of the zombies had attacks that immobilised you and required a buddy to free you before you died. While this wouldn't stop organised groups of bandits killing everyone, it would at least make a meeting between two randoms less likely to result in shoot-on-sight behaviour. So for example if basic zombies had a 1/4 chance of grabbing you and starting to eat your face and you had no way of getting out of it on your own, the first priority when playing would shift from acquiring the biggest gun to making friends so they can watch your back. -
How about the amount you could bleed out depends on the damage the actual wound did? Like a scratch from a zombie will clot within 20 minutes, but a bullet to the leg will take much longer.
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I think the solution is to add tons more potential spawn points for gear but heavily randomise what appears at them. 9/10 nothing will be there, occasionally some ammo or food and rarely a weapon. Have military grade stuff have a very small chance of spawning in the place of any other weapon. This way you are forced to explore to find the good gear as it could literally be anywhere. It's not unrealistic before anyone says anything about that. The military wouldn't all have been holed up in their bases, they could have ended up taking shelter anywhere when the shit hit the fan. For specialised items that couldn't possibly be found in these spots they could have special spawn points to themselves, but still have a very low chance of appearing at a particular one.
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Bandit/Survivor Morphing to be removed
TeaLeaf replied to rocket's topic in Mod Announcements & Info
Hi, first post. I haven't read all 39 pages but I think I have a general idea of where this discussion is going and would just like to point out that further, less "artificial" features further down the road could naturally punish pointless killing. The difficulty of fighting zombies could be ramped up so that surviving solo is incredibly difficult, meaning that friendly players are often more valuable then the supplies they carry. Killing a guy for his AK47 would still be a tempting proposal, but murdering a potential ally over a tin of beans would be useless.