ptk (DayZ)
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Sounds like someones aim is a bit "jingley" Haw Haw... Get it?
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To all you people that say, "oh, don't get attached to yer gear bro" it's pretty obvious that he isn't "attached" to it at all, otherwise his char would still have his gear muahahahaha... Get it? GET IT? P.s. There are plenty of other things to do, other than spawn, airfield run, and die...
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Well irish, you are one persistent jackass... Get it??? Persistent (storage)... Jackass-Donkey...? Haha?
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It's quite obvious that you care, because you posted here. What are you, a pacific coast wannabe or something?
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Perhaps we need Mcgruff the Crime Dog in on this one...
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I think the "got killed by a hacker," Dayz support group meets every other thursday at the church. Free coffee and donuts!
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DayZ Community is what is REALLY destroying the game
ptk (DayZ) replied to EraChanZ's topic in General Discussion
I was thinking they could make a mechanic where you and another player could hold hands. If you held hands long enough you would get a message saying "it feels so right" and butterflies and little hearts would float around on your screen... -
You mean "read-headed" right?
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Would You Support A Gun Shop Loot Location?
ptk (DayZ) replied to Katana67's topic in General Discussion
I think the mod did alright with helicopter crasb sites in that regard, at the minimum set up the possibility for random events/loot locations, except adding in like camp sites or abandon convoys etc... I guess what I'm thinking is risk vs reward. Having a few more places where you have a chance to get something good, other than airfields, should be just as punishing as the reward you could possibly reap... ie- fucktons of zombies and bandits, gangs etc... I want to be like, "damn, do i risk it and try to hit the gunshop up or say fuck it and play safe. Oh wait there is a group down there clearing the town, so should i go for it? Ah fuck! They have overwatch! What should i do?" Options lol... I like options! -
Would You Support A Gun Shop Loot Location?
ptk (DayZ) replied to Katana67's topic in General Discussion
I like the idea of more open world spawing very much. If I can elaborate on the centeralized thing though. I'm not assuming that the gun shop automatically spawns a guaranteed weapon and ammo, but more of an opportunity to have couple spawn there. The same with the airfields. I don't want any guarantees that you can gewr up there, just more opportunites for us survivors. Sometimes we get lucky and sometimes we don't. But i think the key here is having multiple spots of contention rather than hoarding the airfields. Also, this implies that loot respawns are more random than procedural and that these big ticket places require teamwork to try to loot them. So you effectively create more chances for positive interaction, while keeping banditry present and also maintaining different playstyles as to how you acquire loot and even further than that, giving players something to do besides pvp deathmatch as long as the zombies create a significant challenge... Perhaps i was stating it wrong from the jump. I didn't mean centralized loot, but like centralized opportunity, if that makes sense... I dunno, work sucks atm hehe... -
Would You Support A Gun Shop Loot Location?
ptk (DayZ) replied to Katana67's topic in General Discussion
I'm impressed, we debated and look no flame. That shit is rare here... :) -
You forgot animal sodomy well, because a man needs options!
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Would You Support A Gun Shop Loot Location?
ptk (DayZ) replied to Katana67's topic in General Discussion
I'm sorry my friend, i just cannot agree with this based an assuming when the shit hit the fan. I mean, we just don't know what happened to any degree of certainty. We don't know how the infection spreads or how much time has passed. Hell, we're still finding fresh bananas and oranges. While i agree that these big places would ideal to loot first, but ideals would come second to practicality or sensibility. Perhaps it just wasn't possible to get to these locations due to the rapid way the infection hit? Cities could be proverbial gold mines untouched due to thousands and thousands of infected roaming the outskirts like moths to a flame. Perhaps, on the grand scheme of things, people avoided chernarus because the infection hit so hard there or it isn't along the path to optimal evacuation routes etc... I do agree that survival is key, and i don't think that having some centralized loot locations would deter from the house to house we all hqve grown accustom to. But hitting up these areas, while profitable, should be damn near impossible to do. That way you could balance both options and make each viable. -
Would You Support A Gun Shop Loot Location?
ptk (DayZ) replied to Katana67's topic in General Discussion
I can see what you mean, but you also suggest that our characters can't think rationally. If you were in a zombie apocalypse would you A, try to make your way to the gunshop where you will most likely find something to protect yourself, or B, sequentially loot house after house hoping you find something. Neither choice is incorrect as it may be safer and less rewarding to go through houses, yet riskier and more rewarding if you went to a shop, airfield, police station, hospital etc because of where it's located and potential contact with other people. I don't have a problem with loot being centralized in these instances, market, gun shop, hospital, because in real life these goods are centralized to some degree. But there should be a challange to getting to these spots, something that just isn't there yet in dayz alpha... -
Would You Support A Gun Shop Loot Location?
ptk (DayZ) replied to Katana67's topic in General Discussion
Fuck!