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Dayzo

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Everything posted by Dayzo

  1. Dayzo

    DayZ 1.7.7 Concerns

    I talked to Divine on the Wireworld test server, so he has been playing v177 for three days. No loot? That's the way Razor/Dean want it - taking DayZ closer to a zombie survivor game. And let me tell you something, this patch is nowhere near as hard as the v177 builds we've been testing for the last few weeks!
  2. Monday Evening: No patch release today, because the guys who were supposed to update the Steam side of things went to a show in Prague for a week. Unlikely that the patch will be released this week. [source] http://dayzmod.com/forum/index.php?/topic/103845-177-rolling-changelog/
  3. Dayzo

    Dayz Commander directory issues

    > after i press the override button again That is normal behaviour. You're not supposed to untick the box again. DC applies a temporary over-ride when you tick the check box and enter a path, and it goes back to the default when you untick it. Yes, it would be really cool if it remembered your last over-ride directory, but I don't think dotjosh is developing new features. Note that the 'DayZ directory' over-ride hasn't worked for ages, and doesn't look it's going to get fixed at all.
  4. This build will be released to the general public tomorrow (Monday 10th June). So Wireworld players won't need to download the .rar file anymore; the download from the official forum, or the update through DayZ Commander, will work on the Wireworld server. JFYI, you have to join the Wireworld teamspeak before you get the link to the .rar file. And you can't get the teamspeak details until you ask to be whitelisted.
  5. Chance of being knocked down doesn't even seem like 50/50 - it's very nearly 100% from my experience. It's a nice feature, but definitely needs reducing. Chance of infection is also very nearly 100%. Infection takes your blood to zero and kills you unless you eat continuously. Infection rate needs reduced. There are virtually no antibiotics spawning, so death is imminent a couple of hours after taking a zombie hit. This needs fixed ASAP. Apart from the above points, which are fairly game-breaking in this build, I'm quite enjoying the PvE emphasis and tense atmosphere. If you're a 'survivor' then you'll love where this patch is going. If you're a PvP player who never leaves the cities and racks-up ten kills per night, then you're probably going to hate this patch.
  6. Dayzo

    DayZ Sound Mods

    We can use JSRS v1.5 on the server I play on, but there are problems: · Some users experience massive frame-rate drop when helicopters fly over. · Most players do not like the ambient environment sounds. Eg wind, animals, footfalls. · Bottles and other thrown objects sometimes make explosion sounds. The work-around seems to be to load only the weapon sounds, using the default sounds for everything else. To do that find these six configuration files: jsrs_movement_c.pbo.JSRS15_V2.bisign jsrs_movement_c.pbo jsrs_environment_c.pbo.JSRS15_V2.bisign jsrs_environment_c.pbo jsrs_explosions_c.pbo.JSRS15_V2.bisign jsrs_explosions_c.pbo And edit their filenames so they don't load. Eg. I add 'ignore' onto the end of mine like so: jsrs_movement_c.pbo.JSRS15_V2.bisign.IGNORE jsrs_movement_c.pbo.IGNORE jsrs_environment_c.pbo.JSRS15_V2.bisign.IGNORE jsrs_environment_c.pbo.IGNORE jsrs_explosions_c.pbo.JSRS15_V2.bisign.IGNORE jsrs_explosions_c.pbo.IGNORE Because you're only preventing configuration files from loading, and not editing the actual PBO files, this still passes signature checking and anti-hack scripts, at least on that server.
  7. My feedback about the latest build: Extremely boring. You basically spend an entire evening going from place to place (now forced by the 30 minute loot respawn), and at the end of two or three hours, after putting your character under constant danger, you have absolutely nothing to show for it except a backpack full of garbage. Repeat evening after evening ad infinitum. These last few days are the worst sessions of DayZ I've had in eight months of playing. Time + effort + danger must be ultimately <= reward, otherwise there is no motivation to scavenge. And this is coming from someone who has done nothing but scavenge for eight months. I've only killed twelve players during that time, and I've only been killed eight times (three of those times by bugs). I've let about 40 players walk right past me without engaging them. Now I'm being encouraged to kill other players just to see if they have beans on them. Further, gear is too easily lost in this game (especially now tents have to be out in the open) so gear can't be made too difficult to obtain and hide, otherwise no-one is going to spend hours trying to 'craft' a weapon only to have it taken away a couple of days later. ease of scavenging and storing gear must be >= ease of losing gear Finally, I don't see how we can be testing 'crafting' if there are no blueprints on the server.
  8. I've got a 'get out' key bind option. Nothing for 'enter vehicle'.
  9. Could you double check that please. I have: · 'Optics' = 0 (NUM) which raises the sight to your eye, the same as right-mouse click. It's 1/4 down the list, under 'Time Deceleration'. · 'Optics Mode' = / (NUM) which toggles between duel scopes. It's 1/6 down the list, under 'Fire' and 'Reload'.
  10. Dayzo

    New patch coming soon to dayz

    Tents cannot be hidden at all - not even half-hidden in dry-stone walls, pine trees or orange bushes - they are almost completely useless now. So pay close attention to the new underground 'stashes'; suddenly sandbags and entrenching tools are very important!
  11. Firstly, which weapon have you got? Only the G36A and G36K have the dual scope in DayZ, even though Arma has quite a few. Secondly, when I picked up my G36K, during that session I could not make the duel scope work no matter what I tried. But after the server had restarted and I had logged out/in, it started working by itself. The key-bind in the 'All Controls' drop-down menu is called 'optics mode'. It's quite near the top, just under the 'Fire' button.
  12. Shit... I just got two hueys and a Humvee this morning on the other server, all chock full of guns. I could be a while losing them again. I wish Dotijosh would fix the DayZ Commander directory over-ride; I guess he's done with DC and not updating it much any more.
  13. Hmm... If you're trying to entice me back, you're doing a damn good job! Once my character is reduced to no-gear on my current server, I'll start again on Wireworld if you keep those settings.
  14. It really does rule! I'm playing on a server now that has 35 players in the evening and 100 vehicles, and there is less equipment in circulation than when Wireworld only has 5-10 players. In other words, Wireworld players scavenge, repair vehicles and build camps just as much as they PvP, whereas most other servers just PvP in hotspots. Also no-one else uses the Mumble/Teamspeak provided on other servers; they are mostly empty. Wireworld has a very active community by comparison. However, at the moment I'm enjoying fighting with AI patrols, and this other server also has animated heli crashes spawn every 20 minutes; I like to listen out for them to get a general fix on the location, and then go hunting for them on foot. If DayZ Commander fixed its 'directory over-ride' feature, I'd switch between the servers more often.
  15. Having a grenade in inventory and selecting 'throw' instead of 'burst'. Did that about ten times before I learnt to carry grenades in my backpack.
  16. Dayzo

    Tents should disappear on death.

    That information hasn't been updated since v173. I'm pretty sure that, since v175, by default they disappear after 3 days whether or not they are 'interacted with'. However, since it is just a parameter in the server config file, I think most servers have customised it to their own taste.
  17. Dayzo

    Tents should disappear on death.

    As far as I understand... I think the default setting is to remove tents 3 days after death, to give your new character a little time to save some gear. Many/most servers customise the setting to 999 days because otherwise no-one bothers to use tents, and the server becomes very death-match orientated. But there is nothing to stop the server admins from setting it to zero days if they wish.
  18. The server I play on had AI patrols, which were taken off for a few days because they were troubleshooting a lag problem, and then the AI were put back on. Characters were not reset during those changes. The server forum is here: http://bambi-paradise.zz.mu/forum/ The server admins seem very helpful and friendly, so if you ask a question there you might get some good info.
  19. So my five tents full of guns, ghillies and NVG's have been deleted? Phtt! :o One of the reasons I've not been on Wireworld is that the DayZ Commander 'directory over-ride' feature is still broken. That was alright when I only played on Wireworld, but now that I've got established characters on v176 servers, it's too much of a pain to manually swap folder names around each time. If any Wireworld players want to express their desire to have this DayZ Commander feature fixed, the thread is here: http://forums.dayzcommander.com/index.php?/topic/699-directory-override-broken-for-the-last-few-versions/
  20. Sigh.... not this bullshit again. WTF do the devs of this game have against solo players? · A group spawns more loot and better quality loot than a single player approaching the same building. · A group can blood bag each other for instant health, and really don't need to bother with cooked food at all. · A group will soon be able to build lockable bases. Really, if that's their attitude then fuck them. If the standalone is going to penalise solo players in the same kind of way, then they aren't going to get my money.
  21. Wireworld is only as good as its community of players... It doesn't have enough hack protection or administration. It doesn't have a lot of customised bells and whistles. Beta testing doesn't have the allure that it used to. The only real draw to the server is the good natured rivalry amongst the groups; the fact that everyone knows everyone else to some extent. That's what gave Wireworld a 'soul', which most other servers don't have. So if you want more than 5-10 players on during peak times (IMO Chernarus needs 20+ before it gets interesting), then you're going to have to work out how to foster and promote that aspect of the server, and to prevent the public flaming and blaming that's been going on. For months it was easy because there was a nice balance of personalities, group-sizes, and play-styles. Now that balance has gone, everyone is going to have to try harder to be more courteous and patient, and to try to solve problems when they arise rather than cause them. Remember, 60% of the servers are completely empty. Only 3% have over 20 players at peak times. Having a busy server with nice players on it doesn't happen by itself.
  22. Dayzo

    Dual Magazine Guns

    Wow, I had no idea. Up to now I had to keep them separate; SD in inventory and normal rounds in the backpack.
  23. Dayzo

    Dual Magazine Guns

    Can you explain this statement please?
  24. Dayzo

    Am I a bad player?

    I also play with 12-18 fps, and on 1152x864 resolution. You have a noticeable disadvantage with these settings - it makes it hard to see what's going on around you and to make out the details, and so your thinking/reaction times are definitely affected. Further, my graphics card doesn't render stuff at a distance either, so I will not see players, zombies, crash-sites and vehicles that others in my group can spot. Additionally, I live 3000km away from the nearest EU servers, so my ping is 120 compared to more local players with 20-60 ping; the extra lag makes a noticeable difference. This kind of adversity affects your play-style and can decrease the amount of PvP practise you actually get. It can lower your esteem and motivation too (which is why you're asking this question). For these reasons your PvP skill level might plateau below average. So even if all other aspects are equal, you are more likely to lose a fight. However, since there are dozens of other important factors determining a fight's outcome, then it is still possible to win more fights than you lose. You just need to adjust your tactics to ensure you have other advantages, such as surprise, position, cover and weapon superiority, before engaging. Carefully choose who you engage and when, and try to ensure the fight is over before they know what hit them. Also try to broaden the definition of how you 'win'. It's a small victory, on a busy server, every time you: · repair a vehicle without being seen · find and raid a camp without being caught · raid a crash-site without being sniped · manage to get gear from a hospital, supermarket or airfield successfully · seeing a group/clan before they see you and making the right decision not to engage · stealth across the map without being spotted · picking up new spawns along the coast without being attacked · blood bagging a stranger without being double-crossed · hiding your vehicle for 2 weeks without it being stolen etc Having said all that, if death-matching in the cities is the only thing you want to get out of the game, then those measures of success won't work for you and you're also playing in the hardest scenario to gain other advantages. In that case I would suggest that playing solo versus being in a group is probably the largest single determining factor of success. If you're death-matching solo and sick of being killed or never having good equipment, join a group. The game is heavily biased in that way.
  25. Dayzo

    Why does my dayz looked washed out?

    This needs to be asked I guess... You know that you have to have full blood to see full colour; that the colour fades as your blood diminishes?
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