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Dayzo

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Everything posted by Dayzo

  1. I would think that keeping PvP levels lower is more authentic, because in real life people would have conscience, guilt and morals, which isn't modelled in the game. People who are mass murderers in the game would, in the main, NOT behave that way in real life. Anyway, why not let the server admins decide whether they want to keep PvP down to sensible levels, or whether they will let people shoot on sight? What's so stupid about choice? I know I have a definite preference.
  2. Apologies, it's not hovering - it's a change of head skin (a ghutrah head scarf) I'm not saying that you don't need to steal loot and kill people. But it does need to be brought down to sensible levels, and players need some reason to at least think twice about it before they attack others. Or at least allow a server distinction between those who prefer a PvP focus and those that prefer a survival/co-op focus. I think there is a fair consensus on the forums that 'Shoot On Sight' is a problem, and that it's spoiling the game in some respects.
  3. That's why the scale is exponential. It doesn't harm you if you are keeping your kills to reasonable levels. But it punishes those whose game-style is focused on PvP. And as I said, it could be a server config choice so you could have PvP servers and survival servers.
  4. It's better than what's being proposed by the mod creator, which is an indicator hovering above those with a high kill count. My suggested kill counter would be private - you'd still have no idea when you met someone if they intended to kill you or not. It would hopefully just make the person think twice about it, if they'd already made several kills in the last couple of hours. And hopefully it would take the enjoyment out of sniping respawns, if you got kicked from the server and had to start again quite frequently.
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