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Everything posted by Dayzo
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I always shoot them, but I feel like I'm wasting ammo because 9 out of ten times they'll just have tin cans, and the tenth time just some AK or DMR ammo. Has anyone actually ever got NVG from a pilot, or is it a myth?
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Are all buildings of the same type equally good at spawning certain stuff? Or are some worse than others? Eg. Does one supermarket seem better at spawning tents than another? Does a 'workshop (3)' with seven spawn drops sometimes seem worse than a 'workshop (1)' with three spawn drops? Does one deer stand seem to give out assault rifles more than another? Basically moved my camp to a supposedly better position, so I could raid better buildings around it than my old camp. But a week's gone by and all I'm getting is trash loot. In my old camp I would have had three or four tents, a stock of vehicle parts and a few rifles by now. I haven't found one tent, one wheel or one rifle at the new location yet!
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lol... whatever. I can only play for an hour a day, and if decide to do a raid on a control tower that only has trash in it, I can't wait until the next server restart (or usually next evening) to try again. I'm going to do the sensible, practical thing - clear the junk and wait ten minutes. Sorry, but I've got a life outside of DayZ that I need to attend to. If I didn't do a little cycling, DayZ, which is a game that I like to play for fun in my limited free-time, would not be fun at all. Building and maintaining a camp which lasts more than a couple of weeks is very difficult with a bit of cycling (if you're only playing an hour a night). Without cycling, firing up DayZ would be completely pointless. I'm not trying to gain an advantage over other players. I'm trying to close the gap on the disadvantages of playing alone and so sparingly. To be honest, I'm fairly pissed-off that you think I'm a problem player who's spoiling the game, considering I've just put up with two months of hackers, cheaters, dupers, bad clans and bad admins. If I were to put what I'm doing on a scale with that stuff, I'd be a 1 and that other crap would be 90-100. Let's get a little perspective here. I'm a purist as much as possible, but I've also got be practical and realistic about how much time and effort I can put into this game. I try to catch server restarts, but real life does not permit it most of the time. The admin of the private hive I'm on knows that I cycle a bit, and is perfectly happy with it. His is the only opinion I would bother about. When doing a bit of cycling makes the difference between playing the game or not at all, then I'm afraid your opinion has to be ignored and your piss will not be drunk.
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Funny you should say that, because I had a similar thought the other night. I play alone, but I join the server's teamspeak channel because I like to hear what the other players are doing - they roam the map in a group of half a dozen or more gearing up and then look for a firefight with bandits. Usually they talk about the gear they pick up, and I was thinking to myself how the hell they get all this amazing high-end stuff every night. It's like every raid they do, they'll all get something rare and powerful. Half of them have NVG's for goodness sake. Whereas I go to the barracks or control towers alone, and get complete garbage every time. Same with the factory (29 drops) near Polana. They went there and got something like seven wheels in one go. I went there after a server restart, and got nothing for my motorbike - it was all complete trash. It's like they're playing a different game to me. I play on a private hive, so whatever I do doesn't affect you in the slightest. So chill out. Besides that I have a different view. I disagree somewhat with clans closing their public hive server to the public for a few hours to do organised loot cycling enmasse. Even still, that still only accounts for perhaps 1% of the weapon inflation. 99% of inflation has been caused by hacking weapons in and tent duping. So a lone player doing loot-cycling for a few cycles on an open server (which makes you a sitting duck) is not really causing any problem at all, especially since it's only done in desperation. Anyway, that's not what this thread is about.
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But that's what I'm debating - whether my experience is just the bad luck of randomness, or whether there are actually 'good' and 'bad' buildings/locations? I know what the wiki/db says, but sometimes it seems like good luck or bad luck isn't so random. For instance, I regularly loot-cycle three industrial buildings - a workshop (1), a workshop (3) and an industrial hanger. The hanger and workshop (3) should produce twice as much of the stuff looking for because they have over twice the amount of drops. But in reality, the hanger is by far the worst (often not spawning anything at all except one drop of tin cans), and the smallest workshop is the best so far.
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tents placed in water and nonenterable buildings
Dayzo replied to mallemo's topic in DayZ Mod General Discussion
Both my 'water tents' disappeared after the server software was updated to the latest version on a private hive. I'm still waiting to get an extra tent to test that it's still as safe as pitching on land, or if it's counted as 'off map' now. They're difficult to spot, but are usually less than 20m from bank or shore. You have to get within a few metres to spot them. For the tent in the building, I think they mean that they stood beside it when pitching it, so that only the entrance sticks out a little, if at all. The only problem with that is that when you try to pack it again, you lose it in the building. Other than that, it gives better protection on the ground than trees do, and above from helicopters. For the vehicle, I can't imagine how that is clipped inside the building. I think what they mean is that the house has an awning on the side, and it's parked under that to prevent helicopters spotting it. On the ground, parking a vehicle in plain sight next a remote building is probably almost as good as trying to hide it in a forest, since the trees don't offer much protection at all. I don't think so. What's lame is that the map is no good for hiding items that took you countless hours to collect. If you want your tents to last for more than a few days, you have to do everything possible to hide them, including using clipping. -
That's what I said. It's not really a single player, but a mod that you can use for training. It's your very own private hive - so private, in fact, that others cannot connect to it. :D
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The 'DayZ SP' mod has been upgraded to v1.7.2.6. · Download dayz1.7.2.6sp_****.net.zip (sounds like you already have) NB. I've censored the name of the website. Find it yourself. · In your Arma2 root folder, copy the official @DayZ folder and rename the copy @DayZsp · Copy dayz_code.pbo from the above zip file to @DayZsp/Addons (overwriting the original) · Copy DayZ_SP.Chernarus.pbo from the above zip file to Arma2/missions (The missions folder already exists). · Copy the desktop shortcut to your Arma2 executable, and add the DayZsp mod to the end. For example, mine is: Target: "C:\Program Files (x86)\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -nosplash -mod=@DayZsp · That's all. Start the single player with the new shortcut. Then main menu -> single player -> scenarios -> DayZ SP · Don't forget double tapping 0 (zero) when in-game brings up a small menu for spawning objects, weapons and vehicles. Unfortunately there are no natural vehicle spawns or heli crash sites in the single player, because they are spawned by the server software (which you're not connecting to). So whilst it's not a fully playable single player version, the mod is good enough for just practising and training. I used it to learn zombie behaviour and practise with some weapons and vehicles. Quite often I'll go to a place in single player before I go there on the hive, to learn where the zombies spawn from, how many zombies, good vantage points and hiding places, where snipers might hide, good places to loot, places to hide a tent, an escape route, etc.
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For your information, in two months of playing I've only shot one person, because they came into a room I was in. I am a 'lonewolf' scavenger, deriving enjoyment from setting up a camp, trying to get a vehicle working, and then setting myself daily missions into populated areas. I have no interest in deathmatching or camper-sniping whatsoever. FYI, I had Arma2 way before DayZ. If you can only see the world in black or white and without any empathy for others, then I feel sorry for you. On a scale of 1-100, doing a little loot cycling on a populated server when you are fairly frustrated and desperate is a 1, right down there with pitching your tent underwater or returning to your tent after death. To put it in the same category as server-farming, server hopping, etc, and painting everything with the same 'cheating' label is a grave error. Telling me I either need to be a hard core gamer spending hours a day playing, or to stop playing completely is also a very blinkered and short-sighted attitude. You seem to think that all these extra weapons on the public hive came from loot cycling. That's simply not true. 1% probably came from loot cycling, the other 99% came from the tent duping bug and hacking them in. In fact, to cap all this off, I now play on a private server, so what I do doesn't affect you in the slightest. Therefore, you may now unravel your pants. You say you've never set up a camp. In the latest server version, it appears that tents are much more stable and have stopped duping. I thoroughly recommend that you set up a couple of camps, or at least use a tent when you're trying to repair a vehicle. It adds another dimension to the game.
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I just had two 'water tents' survive several restarts, but then they both vanished after the last restart (coincidentally or not, after the server software was updated to the latest release). Several other tents disappeared, but after a subsequent restart most of those came back, but my 'water tents' didn't. So, if you pitch tents in water will they be purposely wiped for being in a 'wrong place', or do they stand just as much chance as disappearing as tents pitched elsewhere? Thanks.
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pitched tents in water - will they last?
Dayzo replied to Dayzo's topic in DayZ Mod General Discussion
On the server I use, all tents disappeared randomly regardless whether they're in water on not. With the server update, I'm wondering firstly if that bug has been fixed for properly placed tents, and secondly, if water tents will disappear for good on every reboot for being 'off the map'. I will test this myself when I have some spare tents, but that probably won't be for a couple of weeks since they're hard to come by. In the meantime, if anyone has lost their water tents but their other's have stayed intact, I'd love to know about it. -
pitched tents in water - will they last?
Dayzo replied to Dayzo's topic in DayZ Mod General Discussion
Well, that's what I'm asking really. The server I use already had a problem with tents bugging and disappearing. So I was expecting them to disappear at some point (but then perhaps also reappear after one or two restarts). But now that the server was updated, and they haven't reappeared, I'm thinking that one of the developers might have coded it to wipe tents that are pitched in strange places like in water and inside rocks, as well as off-map. -
The arguments against loot cycling in this thread are ridiculous from my perspective (<- my opinion that I'm allowed to have).I can only play for an hour a day. If I don't specifically look for server restarts, and do a bit of loot cycling, I'd never see anything other than empty tin cans and empty heli crash sites, and the game would be no fun. Gearing up with the basics is not fun.Stupidly dying of thirst after two hours of trying to find a coke is not fun. The fun only starts when you've got a little camp, and you then can try to get a vehicle repaired, try to get higher military grade weapons, and set yourself little missions each day. Even using the two techniques above, it still takes me a few days of playing (1 hr/day) to get basic gear, a low grade assault rifle and a tent with some supplies (only then to be killed by some asshole teleporting next to me). All I'm doing is trying to get a bare minimum of gear so I can defend myself against people who are playing for 6+ hours a day and/or playing in pairs or groups. Not to even mention the server hoppers, server farmers (very different from loot cycling) and hackers who are all using gear ten times better than anything I've ever had the opportunity to get. And I don't see how you can dismiss loot cycling as an easy, cheat option. It's boring, time consuming and dangerous on an open server. There are only nine supermarkets on the map.Try loot cycling a market on a server with just ten people on it and see if you can last an hour(about 4 loot cycles) without ending up dead, and if you do survive take a good look at what you actually managed to achieve in terms of getting the items you needed. Then come back and tell me it's an easy option I'd much rather be playing the game than trying to get basic gear to defend myself. But I'll always end up dead if other players engage me and I don't have half-decent gear, and I can't get decent gear unless I loot cycle a bit and only join rebooted servers. Don't blame me for having to make the game fun - it's because the game hasn't been well-enough implemented that I have to resort to loot cycling. Believe me, I'd rather not have to do it. I'm sorry... what? Now you're against people having completely legitimate tents because the player can return to them when they're dead? So going back to your tent is an exploit that you shouldn't use!? I think there is a disparity between what the game should be (in your mind) and what the reality actually is.
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Firstly, I mainly only do this when desperate for water or bandages and have been especially unlucky. 'Farming' is not much fun and it spoils immersion, and I'd rather be doing some sort of mission. In fact if you're farming a building, you're putting yourself in greater danger of being spotted and shot, so it's not necessarily an 'easy option'. Secondly, how do you determine the amount of time that is acceptable before going back to a building to see if there is anything new there? Are you suggesting that no-one should ever go back into a building during the same server session? If you arbitrarily say something like one or two hours, aren't you doing the same thing as me except just waiting longer? Why would you go back into a building at all unless you were hoping for new spawn items? What difference does it make if it's you who clears a building or someone else? Lastly, doing a bit of farming is in the same category as pitching your tent underwater. It doesn't affect anyone else directly, unlike ghosting and combat logging. If you were meant to just accept whatever was in a building when you got there, then the game would be designed that way - loot wouldn't respawn at all until a server restart (like the heli crash sites).
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Thanks for the replies. You all seem to be saying 'remove all loot'. Ever tried it just removing, say, half the loot in a supermarket? The first two or three visits seems able to produce higher end loot. But I've repeated it ten or more times subsequently whilst experimenting, and I was just getting the lower end items every time, like I'd somehow exhausted the loot spot. Maybe it was just very bad luck. OK, so you despawn the zombies (I think it takes a couple of minutes once you move outside of the 200m radius)... ... and you just move out of the 30m 'no spawn' perimeter. I wonder if there is any difference in loot spawning behaviour between the two methods? For instance Before I've even finished clearing a supermarket of its rubbish, I've had loot spawn a couple of minutes later in the first spot that I cleared, and had to clear it again without even leaving the area (which I thought was impossible!). Then I thought I saw that loot was spawning in about 7-8 minute cycles. But then a lot of the time when experimenting I've had to wait 20 mins (<- maybe I had to wait two loot cycles, since the spot didn't spawn anything during the first?). OK, so the method seems to be: · remove all items from the location. · loot other buildings for ten (one loot cycle) or twenty (two cycles) minutes before coming back. · stay at least 30m away from the location before approaching again. It's not necessary to despawn the zombies (200m radius).
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Huh? In the latest version, if you've got a broken leg you can choose to respawn. At least, I got that option once not long ago.
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If you try to hide your tent partially in buildings, branches, rocks, or on slopes, then you run a greater risk of losing it when packing it. I've stopped doing those things and all my current tents are behaving themselves.
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Any tutorials or websites with regard to setting up a local server? What are the key ingredients?
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I'm confused about the importance of visiting deer stands. I've never found a weapon there, only ammo, and often the loot is just useless trinkets. Maybe I'm doing it wrong? I approach to trigger the zombies, then wait for a couple of minutes about 50m away to give time for the loot to spawn. Then I go loot the stand. If it's rubbish, I just leave. Recently I've been also killing the soldier zombies out of frustration, but also because I thought they might have military loot on them. But again, it's always trash. Should I be doing any of that differently? Like maybe empty it of its rubbish, wait five to ten minutes, and try again (and again and again)? Thanks.
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I can't make out the annotation. Someone duped themselves at your camp? I thought tent and character duping had been fixed!?
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In supermarkets, can tents spawn in any of the 24 spawn points? I've seen two tents now, and they both spawned in the same spot within the supermarket. Was that just co-incidence? Thanks.
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That would be 5% chance. In supermarkets it's supposed to be 1% and it's 0.3% elsewhere. I spent 4 hours yesterday, and 6 hours today clearing the same supermarket repeatedly, to generate new spawns. Each clear-out and respawn took about 10 minutes. I saw just one tent in 50 spawns. Not sure I've got the patience to continue - it's no fun at all.
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Ah, on the loading bays; yep, that would be 'outside'. I was thinking you meant outside on the ground! Now that (tent) duping seems to have been fixed and they're saving properly, does anyone else think that a 1% chance at supermarkets and a 0.3% chance elsewhere is too scarce? In my opinion, tents are critical to the game and everyone should have a good chance of setting up a small camp of their own.
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Outside? There isn't a spawn point outside. Someone must have dropped that. The two I've seen spawned in the same spot near the main door.
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Thanks to all, basically confirming that usually it is rubbish, but if you're patient with the respawns you can sometimes get good stuff.