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Everything posted by Dayzo
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They break the glass in vehicles now. Does anyone know how this impacts re-fuelling a chopper? Do the choppers still leak fuel when the glass is broken? If so, that totally sucks.
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The most annoying thing about private servers..
Dayzo replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
Just tried that one on your recommendation, since it was the busiest one. No white-list! The five minutes I was there was the worst DayZ experience I've ever had, even compared to the infested public hive a few months ago. I have no idea why so many people choose to play on such chaotic, unmanaged servers. DayZ can be so, so, so much better than that. I cannot stress this enough. If you want more out of DayZ than mindless deathmatching (which doesn't even work well in the Arma game IMO), then look for a private whitelisted server with a consistent 15-25 players online at peak times, and who provide a teamspeak server. Although it's a bit quieter at the moment because a couple of the larger groups have recently stopped playing DayZ, I thoroughly recommend the WIREWORLD server and would love to see a couple of dozen new faces on there. No website registration. Just join the server, wait to get kicked, and then email to the address you're given in the server message. Read the thread for more details. -
v1.7.5 zombies attack vehicles: choppers?
Dayzo replied to Dayzo's topic in DayZ Mod General Discussion
That might be true for the choppers you've had, the server you play on, and/or the version you play on. But it isn't universally true for v1.7.4.4 and before. The server I play on has always been bang up-to-date with all versions of Arma and DayZ, and as far as I know all choppers leak due to broken glass, no matter how many times they've been repaired already. I don't know if windscreen leaking has been changed for v1.7.5 - it isn't in the changelog. My comment was somewhat tongue-in-cheek. But I do feel that it was hard enough and dangerous enough to refuel a chopper already, considering you have to make yourself very vulnerable for twenty minutes, and that one shot from another player during refuelling or flight meant you had to go on a precarious mission to replace a windscreen before you could log off without losing all your fuel overnight. If the windscreen leaking is the same in v1.7.5, then having a zombie cause untold damage to half your windscreens in the space of ten seconds is a bit much in my opinion, especially when it takes a couple of dangerous hours to obtain replacements from a factory hotspot, and considering none of the other vehicles have the same problem. The server files: https://github.com/R4Z0R49/DayZMod I don't know where you get the client files from - our admin uploads them to his own server for us to download. * [NEW] Weapon - Sa58P_EP1. (Military) * [NEW] Weapon - Sa58V_EP1. (Military) * [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS) * [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS) * [NEW] Weapon - G36C. (HeliCrash) * [NEW] Weapon - G36C_camo. (HeliCrash) * [NEW] Weapon - G36A_camo. (HeliCrash) * [NEW] Weapon - G36K_camo. (HeliCrash) * [NEW] Weapon - M40A3 (MilitaryS) * [NEW] - Ability to flip ATV's. * [NEW] - Zeds spawn while in vehicles. * [NEW] - Zeds mow have the ability to damage vehicles. This is limited to glass only once glass is destoryed players within will be damage. * [NEW] - Zeds now have the ability to pull you from open vehicles. * [NEW] - In combat bot added if your in combat and logoff your player will be replaced with a bot that can still be looted and killed. * [NEW] - New Load screens added to show timeleft for combat logging. * [NEW] - Revamped blood icon to now empty as you loose blood Thanks Des * [uPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash) * [uPDATED] - Publish Object will now only publish items allowed. (tents, other deployables) * [uPDATED] - Added a much faster login process. * [uPDATED] - Limted amount of ammo found with weapons. * [uPDATED] - Gender selection images updated thanks Des. * [uPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/50. * [uPDATED] - Changed Loot tables to increase the supply of Antibiotic drops. * [Fixed] - Zeds hearing should now be fixed. * [Fixed] - Temperature icon color now ranges from iceblue (cold) to red (hot) * [Fixed] - German Tranlations updated. * [Fixed] - mi17 gunner seat is now fixed (you no longer stand outside) * [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll) * [REMOVED] - Banned m136 as it never really worked -
v1.7.5 zombies attack vehicles: choppers?
Dayzo replied to Dayzo's topic in DayZ Mod General Discussion
So I tried re-fuelling. At the end, some zombies were standing around the chopper as usual - aggro'd, but they don't enter the rotor area. But when I got in to take off, one zombie attacked the chopper. Four glass are now yellow. That's ridiculous. I must assume that the devs are so bad at the game that they never manage to get themselves a chopper! -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Dayzo replied to wireworld's topic in Mod Servers & Private Hives
This is a really nice lower population server. When there are 20 players on it, and a few small teams on teamspeak, it's really fun and challenging. The admin spends a lot of time getting the latest version stable and the gameplay balanced. The moderate player count with the higher vehicle spawn means you have a good chance of gearing up nicely, whilst still experiencing some exciting, unexpected, pulse-inducing PVP encounters. You can also usually manage to keep your vehicles and choppers for a several days (sometimes weeks for well-hidden motorbikes and ATVs). Tents were set to stay 99 days after death, but now they will disappear 4 days after death regardless of whether they are regularly accessed. So maintaining more than one or two tents is not really practical any more. The focus has therefore switched to obtaining and keeping one or two of the 35 vehicles, which seems to be providing the reasons for most PVP moments lately (although a few players need no reason!). It would be great to see 10-25 players on the server most nights, but just now it is fairly quiet; mostly hovering around 5-10 players. If you're looking for a good survival server, you should definitely try WIREWORLD as an alternative to the death-match focused, high-population servers. -
Calling out all server owners that don't have proper loot spawns
Dayzo replied to Sakeoe (DayZ)'s topic in Mod Servers & Private Hives
You seem to be suggesting that loot is better/more abundant shortly after a restart, but I disagree based on my own observation. If you clear loot spots completely, the respawning loot is the same whether the server was started minutes ago or hours ago. Obviously though, if you have 40 players on the server for five hours and they are taking only good stuff, leaving the bad, then only the bad loot will respawn when another player comes close. So in that respect you're right - after a few hours, many buildings would have been looted and would keep respawning the same rubbish. You'd need to clear all the existing loot from a building and wait 10 minutes over 30m away for it to spawn any good stuff again. -
Yes. The private-hive server I play on rolled back to v1.7.2.6 because v1.7.3 was too buggy.
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Yes. This happened on the private hive I play on. The admin had to roll back to v1.7.2.6.
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RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Dayzo replied to wireworld's topic in Mod Servers & Private Hives
> WAS a fun server. Seems to have been infiltrated by a rather unpleasant bunch who call "Friendly," then open fire on players > completely unarmed. And with no side chat there is no way to inform others of their activities and get a posse together to deal > with them... shame, really enjoyed it. The side chat was disabled to encourage players to join the Teamspeak. At the moment you join a channel in TS, and the rule is, "don't shoot the players in your TS channel". Everyone else is fair game, and you can deal with them as you wish, with banditry or with mercy depending on your personal taste. Keep your tents, vehicles and bases close to your chest though. Create a temporary passworded channel for the players you trust if you need to discuss that sort of stuff. Remember, a random player who you teamed up with last night in the 'survivor' channel might be playing on the opposite side tomorrow night. Death messages are now enabled I think (I haven't died since the roll back, so I'm not sure if they've been set-up again yet). So if you get killed by someone who claimed to be friendly, then you'll know who it was and can complain or confront them in TS. If you join this server, if at all possible join the teamspeak because it makes the experience much, much better. -
Just need to vent... I've always got about five tents that I keep stocked, pitched about 1km apart. I spread my weapons out between them for redundancy; when one is found and looted it doesn't affect me a great deal because the others are left untouched. One of the few places you can pitch tents is inside groups of pines in quiet areas of the map. I've found this very effective, and some tents have lasted three or four weeks without being discovered. However, there's a bug that is driving me crazy. The first week or two, all the tents stay put in the middle the pines; they're seemingly stable, so of course you fill them with gear. But after one week, on every server-restart they'll start to inch closer to one of the trees until eventually you can't access them. I'm finding myself in a continual cycle of rescuing my tents from becoming inaccessible, and I don't like it at all. I've done the work getting the tent and finding a good place to pitch it. I shouldn't have to put up with this bullshit of finding replacement tents and transferring gear between them every few days. Also, I've lost a load of gear, representing many dozens of hours of my time, to this bug before I noticed what was happening. I posted in the bug forum but it didn't get past moderation. Does anyone know if this problem will be worked on? Anyone else getting fed up with their tents moving?
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Yep, thanks for the verbose explanation, and for the hope that one day my tents will not be eaten by pines. I think the admin of the server is updating to 1.7.3 today or tomorrow, so I'll take your advice and not manually save them any more.
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Yes, they tend to follow the slope. What gets me is that the movement is exponential - they start off moving incredibly small amounts so you can't even notice if, but after twenty restarts, they are suddenly jumping a half a foot at each restart. A tent that seemed to be okay for a week or two can suddenly become inaccessible over the course of one day if the server reboots every six hours. I lost another one about an hour ago. >:( I don't PvP very much, so setting up camps is what I do most of all. But this bug is just killing the scavenge/survival aspect of the game. If you can't hide tents in pines, then you may as well just pitch your camp in the middle of Cherno!
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I just don't understand at all why you guys want to prevent the 'rearming process'. I mean, so you just shot a guy - what difference does it make to you if he is back in the game in 30 minutes because he already put dozens of hours into finding, filling and maintaining a couple of tents? The fact that someone has to spend 30 minutes running back to their camp, and then spend another half-dozen hours over the next few days replacing the gear they take from it, is as close to 'dead is dead' as you're going to get. That's quite enough penalty already, considering this is a GAME and you're supposed to be having FUN. Seriously, if you lost all your hard-earned gear from tents and vehicles when you died, who would bother scavenging anything? Most people would just grab a Winchester from the nearest barn and go death-match in Cherno. They'd make no effort to stay alive at all - your suggestion would have the opposite effect to the one intended.
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Firstly, I play on a private hive where tent bugs and duping have been fixed for about two months already. So my points below refer to tents as they were meant to function, not the buggy, broken implementation that may still be on the public hive. To be honest, if you are still playing on the public hive you've got far bigger problems to worry about than tent behaviour! With that said... People don't hoard for no reason. I've got six tents. Two are near a factory for vehicle parts. The rest are all 1km apart from each other. My weapons and NVGs are spread out between all of them. The reason is redundancy not hoarding - single tents of mine may be found and raided every couple of weeks, but the loss of that gear will not devastate my character. Half my daily tasks/missions are focused on replenishing the tents and setting up new ones. This approach also allows me to select different gear for different missions, so that I don't have to go into risky situations with my very best gear (or my only gear). That's what I call survival, rather than letting yourself hang by a thread and allowing your character to be destroyed by a little bad luck. Now about the tents disappearing after death. On one hand it might, in theory, make people take more care of their life if they have spent a dozen hours finding, pitching and filling a couple of tents. In reality though, building a few tents would become so precariously attached to your current life that no-one would actually bother to do it. Ergo, they would just roll with whatever was in their backpack, encouraging aggressive play-styles and death-matching, and less survival. I disagree. Sure, post-death I am geared up again after a twenty minute run, but it took me a dozens of hours of play to put myself in the situation to be able to do that. All I'm doing is gearing up before I die, rather than after. Setting up tents and maintaining redundancy is not an easy option, and takes a lot of time and effort. Tents are discovered easily, and I also recently lost three tents (and all the gear) due to a bug where they stay stable for a week or two, but then gravitate toward the centre of the pine tree and become inaccessible. A further point to the OP - you can't penalise tents and ignore vehicles. If tents disappeared after death, then you'd have to do the same for the UAZ, V3S, Ural, which all hold lots more gear than tents do. Can you imagine how pissed off the enemy is going to be after ambushing a vehicle, only to have it disappear in front of their eyes!? Actually, no-one would bother repairing vehicles if they were attached to one character in the group. Even if they did, they would never put it in danger by driving it around, which would encourage hiding it in one spot and leaving it there. You can't 'hoard' as such on Chernarus anyway. There is nowhere to hide tents and vehicles for longer than two weeks on a populated server; they are always found.
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Without server hopping, if you're disappointed with the loot at a fire station, supermarket, deer stand or whatever (I mean that you've had really bad luck so far and are desperate to find water, hatchet, assault rifle or tent), what is the best way of going back to the same spot and seeing new loot there? For instance, could you clear some of the spawn points at the location of all the junk you don't want, then move 40m away and wait N minutes for the next spawn 'wave' or 'cycle'? Or would you need to clear all of the spawn points at that location (Eg 24 at a supermarket) for that to work? Perhaps you would need to move 210m away and wait for the zombies to despawn before trying to approach the loot spot again? Or maybe, you don't need to clear the loot spots at all, and only need to keep moving 210m away to repeatedly despawn the zombies before approaching the spot again? I should mention that I've tried for some hours to work out the game's behaviour based on the information in the 'loot demystification' thread, but during the game I haven't been able to test it logically enough to give a clear answer. It seems to me, for instance, that after a server restart, the first times a spot is visited it spawns better loot, but on subsequent visits the loot gets worse and worse until the next restart. True or my imagination? Thanks.
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A lone player or small group loot cycling for an hour or two on a public server is fine in my opinion. They are very vulnerable whilst they do it. Also, it doesn't give you what you need half the time anyway. Additionally, it's very boring and so I'm fairly sure most players do it as infrequently as possible. I don't agree with clans passwording their server, loot cycling in large groups for hours, and then taking the guns onto other servers. But even that is a drop in the ocean compared to the hacking and duping; that's what really caused weapon inflation. In my opinion, loot cycling wouldn't be necessary if the other game mechanics were in balance. Personally I play on a private server, and the only opinion that matters is the server admin's. He allows it as part of normal gameplay, but might warn a clan if they did it en masse for hours when the server was empty, for instance.
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I had the same problem until I joined a whitelisted private-hive server to avoid hackers, and started hanging out on their teamspeak. I befriended a couple of different groups on there (at different times though), to the point they trust me with their base and vehicles. I still keep to my own little survival missions most of the time, just listening to them on TS (which can be entertaining in itself), but sometimes join them when I hear they are doing up a chopper or going on an adventure into bandit territory. Occasionally I'll offer them lifts back to base when they die. I just let strangers go by most of the time - trying to befriend them at your first meeting is too dangerous, and killing them is fairly pointless. If they're heading into the middle of nowhere, I'd try to follow them back to their base and raid it later. Or maybe to steal their vehicle. The only time I'd confront someone is if they were trying to loot the same place as me, or searching too close to my tents.
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When you pick up a gun that you don't know well, practise with it offline using the shooting range mod: http://www.armaholic.com/page.php?id=14616 One other thing to note - if you are playing at low frame rates (Eg. 16-20) and/or have double the ping of your opponent (Eg 100ms vs 50ms), then you are disadvantaged before even firing a shot.
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Find a good passworded/whitelisted private hive (they do exist). You're just totally wasting your time and effort playing on public hive servers. If you find a decent private hive, you at least stand a chance of a nice game.
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Coming in from a month break.... Don't know where to even begin
Dayzo replied to Ziggycuff's topic in New Player Discussion
The servers are listed in Dayz Commander. http://www.dayzcommander.com/ Not only is that the best way to search and find servers, but also the easiest way to change your Arma2/DayZ versions and install the new maps. -
Coming in from a month break.... Don't know where to even begin
Dayzo replied to Ziggycuff's topic in New Player Discussion
http://dayzmod.com/forum/index.php?/forum/64-private-hive-discussion/ Especially the first pinned post. Been on one of these for four weeks and couldn't be happier. -
If you disconnect during one of the loading screens, you risk a respawn with or without your gear. So personally, I'd leave it for 5-10 minutes, and only disconnect as a last resort.
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Damaged vehicle, but repair-actions list is green
Dayzo posted a topic in DayZ Mod General Discussion
What is the correct thing to do if the in-vehicle HUD says the vehicle has damaged wheels, for instance, but when you get a wheel and bring up the repair-actions list, all the wheel options are green? What's the best workaround or fix? Do you log out and back in, or something, to clear the bug? Maybe a server restart clears the bug? Do you just guess which parts are damaged, and risk wasting the parts repairing things that aren't broken? Thanks. -
Damaged vehicle, but repair-actions list is green
Dayzo replied to Dayzo's topic in DayZ Mod General Discussion
Wow.... if that's correct then it sucks. How is a lone player supposed to find so many spares that you can afford to apply them, not knowing whether you're wasting the part? (Rhetorical question) Thanks for the info, anyway. -
I was on a private hive server and on the side chat channel (blue). Suddenly a off-white message displayed in the chat - Civilian: "Hello" and a robotic voice said hello. Does that mean there was a hacker on the server?