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_Mandrake_

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Everything posted by _Mandrake_

  1. Of the three other people I have on Steam that play DayZ, two are female. There is evidence of a female playerbase on the forums also. More important than the original question, though, is why you are seeking girls specifically? There are plenty of online dating sites which will be a far more productive use of your time. If it's not romance you want, one has to question your motives yet further, what with all the talk of torture and worse going on around here..
  2. _Mandrake_

    Third person exploits reached a new low today

    As most people have said, first-person view only (Hardcore) servers may be for you. I do not play on Regular servers where humanly possible. Using (you said exploiting, in this case it seems to be true) third person views helps or hinders, depending on your viewpoint (pun indended). In this instance it got you killed. In another instance, may have helped you collect items that you otherwise could not in first-person view. It is your decision, but I recommend a transition to Hardcore.
  3. _Mandrake_

    Dayz in five words or less

    Still In Development: Still Enjoyable!
  4. _Mandrake_

    Primitive weapons

    The same could be said for firearms. I know some individuals that would take ten minutes to figure out the safety catch and promptly blow their own foot off.
  5. _Mandrake_

    your choice in weapons?

    Crossbow, once the wonky sights are fixed. Until then I am using a Sporter. I used the crossbow in the mod extensively, I rarely PvP as I stay away from other players and so a silent zombie killer fits the bill for me. I posted my thoughts on the crossbow recently.
  6. Why do some players do everything possible to avoid interactions? For me, this is a simple one; I am one of those players. My reasoning is simple: every time I've interacted with someone, they have done what they can to kill or rob me. If someone says "Come out, we have you surrounded", I have a near certainty that if I come out, I'm going to die. Here are a myriad examples of my personal experiences of interactions. "Come out, we won't shoot" = we are going to shoot you. "I'm friendly!" = not friendly. "I don't have a gun" = has a gun stashed. "I'm alone" = has a friend hiding. "I'm looking for a friend / travel partner" = wants to kill or rob you, or both. The only time I've ever met a person and felt I could trust them, was on the coast with another fresh spawn. As soon as he found a weapon, we parted ways. Every other encounter has ended badly. So yes, I avoid interactions because nothing good comes of them 99/100 times. If you have a culture of robbing and murdering people, you must surely understand this. Edit: In short: players lie, cheat, steal, dishonour everything and will kill their own brother for a can of beans. Cannot be trusted.
  7. Greetings, community. [Preface] The purpose of this post is to provide active testing feedback for further development. The Crossbow is a much loved item for a subsection of the DayZ community, as well as recent inductees into the "Crossbow Life" who wish to emulate certain characters - notably Daryl Dixon from The Walking Dead. [General Feedback] The initial experience of the Crossbow excited me, as I was a heavy user of the Crossbow in the DayZ Mod. The new Crossbow features a magazine for 1-in and 4-ready Bolts and iron sights, two very welcome features. It also has the capability to use a 'speedloader' type attachment in the form of a 5-bolt quiver. More about attachments below.Damage is slightly above the appropriate amount for defeating The Infected, effectively killing them in one shot including arm and leg hits. It is this humble tester's opinion that the damage against Infected could be reduced to a 1-hit body kill, 2-hit limb kill (with a single limb hit leaving the Infected with a sliver of health).Damage is above the appropriate amount for defeating other Survivors. Though landing a hit should be rewarding, I do not believe a player should be killed outright from "Healthy" to dead in a single bolt, unless that bolt impacts a head or unprotected centre torso at short range.The Crossbow's sound profile is appropriate, being very quiet and does not alert Infected when shot (unless other Infected are in eyesight of the killed target, in which case they aggro).The Crossbow itself is more "user friendly" due to clear aiming points compared to the Mod, whereas the ammunition is not. More about Bolts below in "Ammunition".The Crossbow becomes increasingly less accurate at distances beyond 30m - see "Bugs & Problems" section below. [Attachments] The Crossbow accepts a number of optics, namely sights used for the M4 weapon platform, such as the Red Dot Laser-Sight (RDS), or the Advanced Combat Optical Gunsight (ACOG). Another very welcome addition over the Mod. The bolt quiver acts as a speedloader. Whilst I like the idea, it seems of limited use and takes up significant inventory space (x2 high, x1 wide) for just five bolts. Visually it is very pleasing to look at, with an engraved front and is easily identified when looking for items. [Ammunition] The Crossbow uses steel bolts with broadhead tips. These bolts can potentially be found anywhere ammunition can spawn, including at military installations. When a bolt quiver is found it contains five bolts. When bolts are found on their own they need to be "emptied" by right clicking the bolt, I usually gain 5 bolts from this but on occasions I have received a single bolt instead. Bolts are currently never retrievable after hitting an Infected or Survivor.Bolts can sometimes be retrieved from walls and trees, depending on the type of wall struck.Bolts stack up to five per 1x1 inventory slot, and can be stored inside ammo boxes. [bugs and Problems] There are some minor issues which I believe can be ironed out with minimum fuss. Here are my thoughts. Bolts not being retrievable - it is this humble tester's opinion that bolts should be often retrievable from Infected and Survivor bodies, either by using the same method as the Mod (which could be a little clunky at times) or by placing the bolt in the victim's inventory. There should be a percentile chance for a bolt to be ruined after striking a target.Accuracy at range is an issue. Bolts deviate much more widely than anticipated, especially left and right. Also, depending on the optic used, they can also shoot very high: to hit a stationary Infected with an ACOG sight at 70m, I had to aim for it's foot, at which time it was struck in the head. A Crossbow should be a 'skillshot' weapon, with minimum or no deviation left and right (when not affected by wind), and needing to zero to account for projectile drop. Striking a horizontally moving target should be very challenging due to projectile time and drop. [Closing and acknowledgements] I have great expectations for the Crossbow in the DayZ standalone, and look forward to further development. I would like to acknowledge Coyote, my partner, whom has been exceedingly patient in the active testing we have performed. Also thanks to you for taking the time to read this. Please add your own thoughts below, I welcome all viewpoints (provided they are not inflammatory).
  8. Sometimes when you find a bolt, it either "Eject"s into five bolts, or one bolt. If bolts are not stacking or combining (or loading into the Crossbow or quiver), then it needs right clicking to either Empty or Eject.
  9. _Mandrake_

    Crossbow

    I have posted my experiences with the Crossbow >> Here <<
  10. Interesting. I've shot around a half-dozen would be bandits, but have never found a bolt afterwards. I appreciate the response!
  11. That's correct, you right click the bolt to release what seems to be 1-5 bolts inside. Effectively what you pick up is a sort of carton, such as you find other bullets in. You can then stack them. In fact, what you pick up can't even be loaded into the Crossbow until you "Empty" it.
  12. _Mandrake_

    Crossbow Bug Report

    v1.7.6.1 - Crossbow Arrow Quivers often delete when you have more than one, down to just the one you are currently using. Quivers stored in backpack do not delete. Deletions can happen on login (very likely) or on reloading the crossbow.
  13. _Mandrake_

    The basics.

    Random information nugget: hugging buildings and fences can make your visibility to Infected one "bar" less. Stay near walls at night to become almost invisible to them, just remember to walk and not run or they'll hear you instead. Happy trails and welcome to the community.
  14. _Mandrake_

    Crossbow needs a scope

    At present I wouldn't say that the crossbow even has "iron sights" - you are just looking down the RIS Rail. All crossbows that I've ever seen (about two dozen-ish designs in total) that feature a RIS Rail have a removable flip-up iron sight. Weaver mounts are often the same (though not always). I'd be quite happy with a standard iron sight, no scope would be required. That said, if a red-dot/scope/ACOG(!) was added along with a means of stacking ammunition, I'll drop my MP5SD6 in a heartbeat and never look back.
  15. _Mandrake_

    Zombie respawn time too fast

    I support this. I have had Infected spawn almost directly on me and immediately aggro, three all together, a mere second or two after shooting a single target down. I have no problem with Zeds respawning, but I have a problem with them doing so directly on me. They are also respawning so fast that by the time I shoot down a third, another wave has spawned again in plain sight and immediately aggroed.
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