Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

HaseDesTodes

Members
  • Content Count

    463
  • Joined

  • Last visited

Everything posted by HaseDesTodes

  1. HaseDesTodes

    Unable to record with Dxtory in latest stable build

    does dxtory have any problems with recording from a borderless window? if yes, check if it's enabled. if no, maybe try swiching to it.
  2. HaseDesTodes

    Unable to record with Dxtory in latest stable build

    noticed that Battleye is blocking any files? some weeks ago, there was someone here that complained about BE blocking x64 matrox codec dll-files
  3. HaseDesTodes

    Status Report - 20 December 2016

    since 0.61 is already on stable, it's unlikely to change much. there might be a small update on the last day before the holidays if everything works well on exp. but don't count on that.
  4. HaseDesTodes

    PKM Discussion Thread

    i realy was curious how the belt would work in DayZ, and you shared some realy nice information about, how it wors irl. i realy hope we will need the belt parts along with the box, but i guess only having the box would also be fine to me, becasue one could say, that the player picks up the belt parts after shooting and stores them with the box. animating all this, or even coding the need to load the rounds into a belt that gets inside the magazine, might not be worth the effort. but it would be realy cool.
  5. HaseDesTodes

    I'm stuck, and I can't figure out how to get out

    tried getting knocked out? if thats not working: https://feedback.bistudio.com/project/view/2/ new ticket, they only work on weekdays, so don't expect it to be fixed before monday they will need to know what server this is on 1pp hive, 3pp hive or private shard, and you should mention it's in the stable branch. and ofc you will need to tell them you steam names (links to your steam profiles) http://steamcommunity.com/id/*yoursteamidhere*
  6. HaseDesTodes

    Let's talk about new animations

    i guess you have some of those already on your list: attacking with weapon buttstock and bajonet cutting down wirefences with a wirecutter and/or bolt-cutter dragging and carrying bodies Arma 3 combat stances and weapon resting hand drill kit animations rapelling from a helicopter small jumps onto objcets acting dead (collapsing) aiming more than 45° up more different meele animations for each weapon
  7. HaseDesTodes

    64-bit client blocks recording with Dxtory

    i guess BE has some kind of whitelist, and since 64bit is new, not all harmless, but rarely used things made it on it. i would suggest you contact BattlEye and report the issue to them. This should be the fastest way to get this fixed. https://www.battleye.com/support/
  8. HaseDesTodes

    When will DayZ see Snow!?

    i guess on chernarus only with mods. and in case namalsk gets into vanilla, you will have snow there
  9. HaseDesTodes

    .308 more common in .61?

    i have found 2-3 stacks in 5 days or so. i guess it's as rare as before, you were just lucky
  10. HaseDesTodes

    Status Report 22 Nov 2016

    tasty new stuff
  11. HaseDesTodes

    [REVIEW] Debug Monitor

    i don't think it was implemented for exp... it was implemented for testing (internal) and now simply enabled for 0.61 (experimental). i guess when the new UI is there it will be gone again (or even sooner). i am sure this is nothing that will make it into 1.0 by default (maybe mods). i would even bet money on it.
  12. HaseDesTodes

    Rx 460 and dayz

    i use it with an core i5 4670k and it runs fine (not with everything on ultra though, i don't remember my exact settings)
  13. HaseDesTodes

    Enfusion engine Q&A and Cherno sneak peak

    you obviously missed this:
  14. HaseDesTodes

    Dear BIS - upload MAP image for print please.

    i'm sure they will do that for v1.0 when the time comes. and if not, the community should be able to do it as well. i found an old reddit topic where someone did it: https://www.reddit.com/r/dayz/comments/1tl6zk/i_created_an_extra_high_resolution_map_of/?sort=new unfortunately the download is not working anymore, so it's hard to judge the quality of it. the one map i have found for old chernarus was good quality with 17454x14626px.
  15. HaseDesTodes

    Status Report - 25 Oct 2016

    my opinion about doors is that they should act like they do irl (in an ideal version of DayZ): open only in one direction, door snaps when it gets fully closed, door can be opend more than 90°, doors stop at an obstacle. i have two interesting references for this which both are not ideal, but could give some ideas of how it could work. 1: Americas Army 3: Doors open in both directions, doors are operated by pressing use key -> door will open until it 90° or stopped; doors can be stopped by presing use key on them, so using it twice will open the door a bit making it possible to either look through or throw grenades inside without exposing oneself to fire 2: Arma3 ACE: by pressing space and using the mousewheel you can slowly open the door, just to peek, or throw stuff inside. now lets take this as a basic: i suppose your plan is to either make doors just like those western movie saloon doors, where you can simply walk through without using the handle(, and which will close again after you), or simply doors thet can be opened both ways (always away from you) by interaction. second solution would have the same problems with pushing, like the current version, unless some stopping mechanics would be used. while the first solution would propably have syncing issues. so both would't be unproblematic and require some more work, for a non-ideal solution. if we now mixed it with the AA3 and ACE³ variants i would come up with this: You interact with a short click on a closed door: it opens until it collides with something (most times a wall). You interact with a partially opend door, it will close, unless you interact again, in which case it will open again. You walk against an partially opend door: it will move away from you, so either will open or close, depending on the direction it opens to. You interact with the door by holding interact and using you mousewheel: the door will slowly open close, depending on the direction you spin the mousewheel. Pros: Maximum controll over doors Doors will act realistically extendable for breaching and barricading can work with minimal player animations Cons: requires some work needs proper syncing collision detection might slow down servers might be possible to lock someone inside by blocking the outside of a door (would require some way to break a door, or at use force to open, maybe with pushing) so this is how doors should imho be ideally in DayZ (propably even for Arma as a tech transfer). I can't realy tell how hard it would be to implement it, but it would be great it it came this way.
  16. HaseDesTodes

    Original Chernarus with all buildings enterable

    or maybe more forrests in central chernarus. i just made a shitty image of how it could look like on the map;
  17. HaseDesTodes

    Original Chernarus with all buildings enterable

    all your wishes may become true, because modding will be a thing. I guess normal chernarus with enterable buildings should be one of the more simple mods. but even then, the map will be way to large for 50 players. remember how many buildings were entrerable in the mod, and most of them didn't have more than two rooms. so with SA buildings you will have like +200% enterable space in the cities. i guess the point about the decrease of wilderness in the north is a valid one, but you could also add some more wilderness to chernarus+ by modding.
  18. HaseDesTodes

    No Gear After Exiting The Game

    also official, 1st person perspective servers and 3rd person perspective servers have differnt hives, means if you swich from an officiall 1pp only server to a official 3pp server you wont have the same gear
  19. HaseDesTodes

    favourites list wiped?

    i still have some of my favourites, others seem to be offline so they don't show up. maybe you are just extremly unlucky and all your faves and visited servers went offline
  20. HaseDesTodes

    New Aimspaces

    yeah, when you follow the link and see who posts stuff. those Brian Hicks, Peter Nespesny and Chris Torchia guys are hardcore dataminers for sure.... seriously, before writing do some work yourself. this is no news site that has to explain every little chunk of information. people here should have a minimum of education about official DayZ communication channels. hope we can get some more head movement in cars, vision is so limited atm. i want at least to be able to see if someone behind me is holding a gun or a banana^^
  21. HaseDesTodes

    New Aimspaces

    as he wrote: "more trello treasure" if you don't know trello: look here: https://trello.com/b/5yzeFpo2/dayz
  22. HaseDesTodes

    Waterproof bags not waterproof?

    if they had been dry before i guess this is not intended i can't realy tell if it works or not, since i havn't simply tested, but in case it does actually works you might have picked the bucks up into wet pants/jacket and moved them to the pack where you noticed them to be wet.. since you have a pristine bag, why don't you test and report back to us? :)
  23. HaseDesTodes

    Lack of Gear in DayZ

    i think i am speaking for all experienced players saying: "get your ass away from the coast" low rate of loot at the coastal/starting regions is totally intended, just move 1km aways from the coast, and you shouöd have little to no problems in case you have problems finding food, go search apple trees btw: instead of creating a forum account and writing the text you could have simply searched around a bit and you would ahve found the other 100 topics, where people complain about not finding stuff
  24. HaseDesTodes

    Can't find food?

    From the last Status Report:
  25. What are the most common myths/misunderstandings/misapprehensions people have about enfusion? (things many people claim but that are actually wrong)
×