Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
463 -
Joined
-
Last visited
Everything posted by HaseDesTodes
-
took me 30 sec to find it.
-
Why did BI Remove Faces from the Billboards?
HaseDesTodes replied to Weyland Yutani (DayZ)'s topic in General Discussion
very likely to be legally safe. just like they did with the item renaming. but there is still a chance for the faces and item names to come back after they have ensured they have the rights to use those in the game. -
sure, most people would get the best protection they can. but for a matter of fact, the press vest looks/is different from the military plate carrier. so there probably is a difference. i think that i have once read, that ballistic vests are classified as "defensive weapons" in germany, meaning there are restrictions on who is allowed to buy, and on the export. i don't really know about other states, but i can't imagine that they would allow military grade vests to get into the hands of terrorists, insurgents or normal criminals. press representatives will surely get a permission more easily, but i think for the game, we could say, that the civilian ballistic vest (aka press vest) is a normal civilian ballistic vest, and therefor shouldn't offer as much protection as the plate carrier. i can't tell anything about it, i can't remember being shot at with any of both. but there might be more factors than just bleeding protection (eg. how fast it get ruined, health damage, effects of different projectiles/speeds) i guess i should do some tests sometime to find out how it is in the game.
-
no idea, that's just how i think it should be and probably is. the normal ballistic vest is civilian, while the the plate carrier is a military vest. irl, i would expect the military vest to be able to stop direct fire from rifles, while the press vest is more for ricochets and fragmentation but i have never tested it (both, ingame and irl :) ).
-
in theory there are 2 attachments for the plate carrier, a pistol holder and pouches. but i haven't seen them in the current versions, even if that doesn't have to mean they don't spawn, i think the are not in the game right now. as i mentioned: "i'm not talking about [..] the military one". but yes you are right, i just didn't remember how it was called, as you want alternatives for military gear, i guess the ballistic vest might be something for you then. protection shouldn't be as good as with the plate carrier, but you got some inventory space. that's probably true. i guess the problem is, that there are so many possible spawn locations spread all over the map, while the military ones are concentrated in a few clusters. i hope the get the right balancing soon. because i think it should be as easy to find an MP in a police station, as it should be to find a military rifle in barracks.
-
idk about how it is in the xbox version, but are you sure the ballistic vest has no slots? i'm not talking about the anti-stab vest (or the military one), but the one that has "Press" written on it. in the PC version it has i think about 20 or 25 slots. next thing that i think should be the same in xbox version: MP5s are police type loot, so you should be able to find it in police stations, at police car wrecks, the small green guardhouses and the guard offices (3 doors, main, office and bathroom, idk how i should explain it better, i have no image at hands right now). those buildings can be found easily in urban, industrial and military areas all over the map. and yes, it's hard to find boxed 9mm ammo, but i come across loose ammo on a regular basis. the UMP (as an alternative for the MP5) seems to be military loot (if im not mistaken), and it feels to me, that you find M4s and AKs more often than the UMP.
-
if the server was in the official tab in the sever list it should be an official server.
-
No. Devs are satanists and celebrate the birth of the antichrist at June 24. joke aside, you should be able to play without a wipe for a while. i don't think Xbox version is getting another update this year, and even if it got, it would probably only get a wipe if problems occur (like with the last update).
- 1 reply
-
- 1
-
-
[404] 3 DayZ Links Are Down
HaseDesTodes replied to Weyland Yutani (DayZ)'s topic in Troubleshooting
they are probably doing some changes to the website, as the 1.0 release is imminent. if you "need" them, you can still find them in the forums: -
A wipe for 1.0 for community service?
HaseDesTodes replied to Uncle Zed's topic in General Discussion
i guess you should wipe at least all world containers/storage. with the last exp version, there had been some drastic changes for item sizes (only some items). BIS wiped everything except for player inventory. since i guess there would be some of those changed items in storage, this might lead to issues. i think it might be wise to do the same as BIS. but i guess you could also try to keep everything and see what happens. if you run into trouble you could still wipe. -
well, i guess that might be coincidence. i've had tents staying for days, even when i had dropped paper from ammo boxes to the ground, and tents disappearing with no items nearby.
-
Weapons like axes, hatchets and blades
HaseDesTodes replied to Tigerhaswood's topic in General Discussion
a sharpening stone on the ground of a green barn a sharpening stone (tent, bottom right side) in a tent (that was lost) -
Weapons like axes, hatchets and blades
HaseDesTodes replied to Tigerhaswood's topic in General Discussion
you mean small stones. sharpening stones are farm loot, maybe industrial. -
since the M3S isn't in the Xbox version yet, i'd say you don't need it. afaik, it's currently only for those public announcement consoles, from where you can use the loudspeakers in towns.
-
I can't change my game version through Steam
HaseDesTodes replied to Uggsen's topic in General Discussion
tried validating? if exp and stable have different versions files should be different, so it might work. maybe restart and then validate if 1st attempt doesnt work. -
just guessing here. (haven't gotten to the point you're at with your vehicle) i've seen battery chargers. maybe you need to charge the battery fist. or maybe you need fuel (what i haven't seen yet).
-
Menu UI is almost completely missing.
HaseDesTodes replied to obiwillykenobi's topic in Troubleshooting
do you use startup parameters? if yes, remove them all. if no, have you tried validating your game files in steam? if no, do it. if yes, i got no idea what could be wrong. file a ticket at the feedback tracker. devs might be able to help. -
that's the official workaround
-
you can send the program files to battleye (best only those that are blocked), and when they say it's harmless they can whiltelist it and you can have both. seriously, it's no good idea to disable battleye for such a reason, if at all.
-
this answered the question :) constant drag. but even if i didn't need the explanations (had courses in fluid mechanics) others might enjoy some more insight. if you ask me it wouldn't hurt the performance, if the more realistic method was modeled. we already have a nice damage model, so maybe this just a matter of some extra coefficients. i would have actually expected the 5.56mm to cut through the gelatin like a hot knife trough butter. like this, i guess it might be safer standing behind someone that gets shot with a 5.56mm rifle, than someone that gets shot my a .45ACP pistol. interesting. from what i have heard .45ACP has a high "stopping power". is it just a legend, or is the comparison with an assault rifle just unfair, and the .45ACP is actually good for where it's used?
-
to make one thing clear (if it wasn't) i agree, that the game ballistics should orient on real ballistics. but when it comes to the technical aspects of the game, i don't really have an idea how damage is calculated in DayZ (not even sure about Arma), so forgive me, if i write nonsense. i'm still wondering why you would need to use average values for the ammunition. is it because those weapons don't exactly use the same ammo irl? since they do ingame, you could just use the values of the real ammo, set the projectile weight and the strength and the propellant charge some values for the projectile shape (for penetration and air friction), and have the muzzle velocity then calculated for each weapon. even if the real life counterparts would have different energies at the same speed (different masses), i doubt it would really make a different in the gameplay. oh, and why would things like air friction vary by weapon? does the spin of a projectile make a real difference when it comes to the loss of speed? i thought it was mostly stabilizing the flight path. do you have an idea how armor comes into play with the ballistics/damage? i would hope for a system similar to Arma3's tank armor system. afaik, damage per hitpoint there is calculated per speed/energy lost inside the hitpoint. for DayZ this would mean, that a slow moving, but heavy projectile (looking at you .45ACP) could do the same or maybe more damage, than an assault rifle projectile, because the rifle bullet doesn't loose much (relatively) speed/energy, while the slower projectile almost stops inside the body. so weapons like UMP would be really strong against unarmoured targets, but struggle against body armor, while an M4 might deal slightly less damage, but has less trouble penetrating body armor, and hopefully walls. ok, that was slightly off-topic, sorry for that.
-
I think (not even sure this hasn't only happend in my head) they once (long time ago) mentioned in a status report, that they wanted to have the barrel length of weapons to influence the ballistics. if this was true, they wouldn't have to use average values (of different guns) for the ammo itself, but could just use multipliers for the muzzle velocity for each weapon. this wouldn't explain the bad friction values though. i was wondering how you got to your data, did you do some testing, or have you been looking in some config data? either way, as long as it's messed up, it's right to point it out. maybe someone messed up some numbers or packed some placeholder config files into the update, or they used some script to transfer the data, and that messed it up. but i can not imagine, that highly unrealistic values can be intended in any way. so i guess we shouldn't get to angry about incorrect values. as long as they don't make it to 1.0.
-
My thoughts on how the path to beta and stable probably will be: 1. Stress tests get stuffed with all the missing 1.0 content, some bugs will get fixed there 2. When everything is in and the game is not unplayable, stress test build will be released on experimental 3. Some more bugfixing on experimental 4. When the game is pretty much ok, experimental build will be declared as ready for stable and bet begins 5. Bugfixing 6. Bugfixing 7. Game runs fine now. Time to call it 1.0. It's still 1 month and 3 weeks until christmas, that doesn't sound like much time left, but devs have been throwing out loads of content in the last few stress test builds. So i guess they could get the feature "complete" version to the experimental branch by the end of the next week. When no one has to work on finishing features, they can all go to for bugfixing and the Beta begins like half a week later. That would still be more than a month time for the "final" bugfixing. I guess BIS staff will have to go for massive overhours to get the game ready for 1.0 before christmas, but i'm sure they can. I trust in you guys, don't get discouraged by all the negativity here.
-
Status Report - 23 October 2018
HaseDesTodes replied to Baty Alquawen's topic in News & Announcements
would be nice if we could also draw on the maps, a bit like in Arma3, but also make straight lines with a tool oh and a map stand for bases, where you can have a public map. but one thing made me wonder... why does the Church symbol (see Zelenogorsk picture) look like a german military symbol? https://de.wikipedia.org/wiki/Schwarzes_Kreuz_(Symbol) -
some estimated guesses: quantmin/quantmax: for stackable items. min/max ammount that can spawn flags: count in (if (and maybe as how many) this item is counted for the min/max value for the servers loot economy): cargo: vehicle cargo hoarder: tents barrels, etc. map: normal spawns player: player inventory