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Your DayZ Team
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Everything posted by foxdie_01
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PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Hi Actually i was going to advertise for another group. I had it all written up, but was going to speak to the community first (i.e. when our forum works). To answer the rest of your questions. Yes Killing is allowed, but i encourage all to engage in dialogue first. When you strip back the cheating, and duping the game is actually quite difficult and many find it benefical to make friends rather than to shoot on site. Rest of the info is on the site: www.afdt.co.uk/pdr Server is a proper datacentre VPS based in England, Leeds. Ping inside UK is normally under 50ms, and germany isn't too far behind being mostly under 70ms. -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Geee, server goes down for 5mins and you're jumping inbed with someone else... :P -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
I understand your frustration. And i'll monitor the situation closely and have a word if its get out of control. But if you could see what i can see you would know that there are still many vehicles which remain unclaimed - infact there are 70 vehicles on the map right now, and iG are hording less than 10%. Once i figure out how this damned forum works :blush: and get it up on /PDR we can decide what and when we do resets, soft resets of just vehicles etc once a month for instance, or a compelte reset of all characters, maybe even move between to lingor and cherno every other month etc. -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Still have quite a few slots remaining for survivors who have a good sense of humour and a light trigger finger. -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Server, is back. But not without the help of Crosire, developer of the Server control panel. Support he offered was fantastic. :beans: -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Its screwed up pretty bad. but i've not given up on it yet... its gonna be a long night... -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Server crashed. Im working as hard as i to get it back up. and maintain everyones inventories. Im working with control panels creator to find a solution as soon as we find it. -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
text size needs to be 100%. websites not great, i wacked it up in my lunch break on friday. -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Yes, but they were really quite decent about it, only poor 'ole ghost died, and they said thank you afterwards :D Our resident comic TjonkZ was giving a running comentry throughout. It really was entertaining to watch play out. -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
No im sorry, it is possible to transfer over characters. But its alot of hardwork for me, and honestly it wouldn't be fair on ones starting fresh. We've got our first group onboard, I'd like to formally welcome iG to the server. Now we need another group for a bit of friendly rivalry. Step up you lot! -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
You should have a reply already. Yes, from what i've tested the tents maintain their contents between restarts, and vehicles do not move. Just make sure you save them often. -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
You have reply. Recruiting for a couple of survivor groups (4-5 players each). And also a pair of bandits. BUT, i need my bandits to very responsible and creative, i.e. instead of killing you hold them and rob them etc. If they log, come email me and they'll get a strike! There are more options to being a bandit than sniping people. All p2p interaction i want to be enjoyable and unique, whether its with a bandit or another survivor! (No one enjoys being shot at from someone sitting in a bush 800m away) -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Actually, was talking to some players ingame. And most think activating 3rd person would be fine. So I activated 3rd person on the restart i just did. Its still young, so please don't be put-off by the low-population, we all gotta start somewhere, so come along and join us! Quality over Quantity! And as founding members you can help mould the server, and its settings to suit your gamestyle (like the decision to acivate 3d /\). On a side note - i just had my best p2p encounter in dayz. Hooked up at elektro with 2 others cleaned out the NWAF of loot, found a crash site - was great working with like minded individuals on a single task - and first time i've felt confident enough to approach another user. Im off to bed now, but i'll respond to password requests first thing 2mo morning. http://www.afdt.co.u.../HowToJoin.html I'll be setting up a forum on the above domain next week. So members can discuss what settings, and maps (lingor is available) is being played that month. -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Yeah, im sorry the removal of thrid person was help cement the atmosphere as i feel third person gives too much spacial/situation awarness. Still plenty of slots remaining. 25 players now have access peaking at a whole 5 simultaneous connections earlier :D :blush: So get yourself onboard and help fill these slots. Server will be reset and move permanently to GMT +1 in 10mins. Thanks for reading! -
PDR Private Hive [w/ safe zones] // RECRUITING NOW!
foxdie_01 replied to foxdie_01's topic in Mod Servers & Private Hives
Sorry mod. I forgot to mention. Battleeye is enabled. Those banned, or affected by cdkey theft will be unable to join. No exceptions to whitelist. -
I've just started long term testing of my private persistent hive server last night. Transferred to dedicated VPS this afternoon. It's fully locked-down, and passworded. I'll be putting instructions on how to join up on the forums in the coming days.
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''Omg hackers are so annoying they ruin the game QQ''
foxdie_01 replied to Jackftw's topic in DayZ Mod General Discussion
who cares, "its only an alpha". -
Hackerfree Server (Privat Hive)
foxdie_01 replied to LoG Steppenwolf's topic in Mod Servers & Private Hives
This is very tempting. Do you check logs regulary to stop duping? how long is your rental commitment for the server? i'd hate to committ time into this server just for it to be pulled down in a week losing all my progress. Actually scrap that. Looks like theres no place for a pair of survivers on your private team bandit death match server. It is a shame you are encouraging only one style of play. -
Your favourite assault rifle to go with a sniper?
foxdie_01 replied to flygamer1's topic in DayZ Mod General Discussion
i hadn't reaslised there was 2x SD m4's -
Your favourite assault rifle to go with a sniper?
foxdie_01 replied to flygamer1's topic in DayZ Mod General Discussion
im not sure all your m4 variations exist in game. -
Do you consider the mod playable any more?
foxdie_01 replied to oshi7's topic in DayZ Mod General Discussion
The hackers are frustrating - but avoidable in some aspects (low pop servers etc). But what REALLY pisses me off is. Logging in straight at the debug plains, with broken bones. When you abort and re-log you are back at the coast and you have nothing, but the clothes on your back. Not even a bandage. This happens about once a week. And frankly PISSES RIGHT OFF! So in its current form, the answer is, No, its not worth investing time collecting shit up just for it to be lost by a bit of bad net code. But its okay, "its only an alpha". -
DayZ Gun Awareness Part 1: Realistic Damage Tables Based on Ballistic Trauma
foxdie_01 replied to bazbake's topic in DayZ Mod Suggestions
Lots of text here. But my brief spell with the armed forces, i can confirm the nato 5.6 is designed to mame (like hand grenades) not kill - and will in most case pass straight through soft tissue with minimum local damage. A mamed solidier, requires at least 2 additional fully able soldiers to help stabilise and relocate, as well as being a burden on the supply chain than a dead one hence why its used instead of 7.6. There's also an argument that injured soliders have a heavier negative-effect on morale both directly with the fighting unit, and indirectly with the general civilian populus than a death. This is also one of the million reasons why our soliders are unequipped to fight the modern war against dedicated extremists. With "the enemy" no such squad system, or supply chain exists to be effected by the lack of lethality of the 5.6mm round. They would be better taking a police approach in these situations and using squash head rounds (hollow point) designed for maxium lethality and bodily tissue damage to put a suspect down as quick as physicially possible and minimise over pentration. Of cause theres a couple of conventions using such bullets on the battlefield though. -
Some ideas, i apologise if these have been suggested before, and makes assumptions the game is fixed and items cant be duped or scripted in: You can take the clothes from everyone. Taking clothes from zombies increases the chance of getting an infection. Clothes are perishable causing your heat to go reduce quicker depending on there state of repair. Military zombies harder to kill. But reward is greater clothes wise (stab/bullet/flak vest). Gives you a reason to hunt zeds. Fishing, gather the rod and tackle from loots spawns to add fishing in ponds for food and the odd rare thing (something important thats only found in ponds making this a necessity for end game). You could make a mini game out of this. i suggest just getting a result every 5-10secs with the chance of it being something about 50% (damn those empty tins and whisky bottles) Have really aggressive CDC guys in hazmat suits spawn in small groups (or around helicopters) that are shit hot shots and shoot on site. Hazmat suit lootable – reduces chance of infection to 0% and have built in NVG capability but are bright yellow and big. Trade stations and generally some in-game currency (fall-out bottlecaps). Connects you to the global trade network where people are selling various things. Gone off this idea. Replaced with: Add currency which is found on survivers and dead zeds, this can be used in vending machines, you would get food from grocery stores, medical in hospitals, and weapons from gunsmiths. Vending machines contain all common and one rare and contents change daily. (gives you a reason to kill zeds) Make the guns much rarer. And have homemade weapons more common. Parts for a bow, spear, knife, flint axe, etc These should be upgradeable, for instance burning a in a fire place for extra power, different string options, from common vines, to fishing line, to high end carbon bow strings. Most guns are found in vanilla form allow us to add attachments, reflex, silencer, scope, doorknocker etc. Attachments are rare, perhaps only found in gun vending machines for a large number of currency. Allow us to harvest the wilderness for remedies to illness, broken bones. Basically anything there’s a medicine for, there’s a bush that does the same thing. Also allow us to poison our weapons with poisness bushes and fish (see above). Even add the ability to plant your own plants that fruit every X days. Allow us to make bush-traps. For both animals and people. Setting a trap and leaving it in an area and going back to 12hours later it gives an percentage chance of capturing an animal of different types. Capturing a peer leads to broken bones. Again parts for traps are found like home made weapons. Nets, counter weight, stick etc. Animals can be stolen from other peoples traps. Create water traps that collect water when it rains. Guns are perishable items like in STALKER making powerful sniper rifles more prone to damage meaning mr.bandit has to work hard and not waste shots on noobs. Have peoples facial features reflect the ammount of time in the wilderness, a guy whos been alive for 6months is going to have a full beard, while a noob will be clean shaven and pearly white. Wild animals that are hostel. Bears, Mountain lions, etc Sound indicating you are near a venomous snake (a rattle or something) if it gets too load you’ve moved in the wrong direction and you get poisoned, need to then find a remedy before you run out of blood, either medical or bush remedy. Rare zombies beasts (infected animals) that roam the widerness looking for survivers. Zombies bird flocks that require you to take cover or risk being spotted and pecked to death. Allow us to take cover in tents. Allows us to create our own simple homes/huts/holes, in combination of the farms idea above, perhaps people will create surviver villages. Option to spawn as a zombie (or even the rare super zombie). Dead Charactors become zombies after X number of hours, retaining any loot left on them and the point of tranisition. Allowing them to be killed and looted.
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Thanks for reading. I think in the longer term the game will/should develop settlements of survivers. Any civilised settlement will have people doing certain roles, whether it be camp defender, farmer, fisherman trader etc - this creates a need for a currency for trade between players etc which is hard coded into our western mentality, and is perfect to help set the precedent up front by introducing a currency to help things along to begin with - which to me is an amazing social experiement to me. (i just thought that food should have less affect the more you eat it the same item, making a need for variation in diet a neccessity making the need to seek out alternative food sources/trade) (you will need to introduce a lock box or something that a trader can store wares between being active without it (without great difficult) being stolen). Remember the game is based on a radom and rotation loot system anyway, to suggest that a vending machine is the only thing in this world that cant contain random loot is unfair. You could make it a bit more interesting to have "power" the building up first using a jenny that needs fuel. Again, such places will be prized locations, and will often have settlement in or around them. But without something that the currency can be spent, or "luxury" items theres no intention to set up such as system. The "vending machine" idea gives traders and "treasure hunters" a reason to take up that line of work, creating a news ways and reasons to play the game. For example, the chance of finding 1credit on a dead zombie is 50%. Buying a clip of 1 round is 1 credit. This makes it finicially unviable to harvest zombies* as a primiary way of earning cash. Meaning people have to either raid high cash loot locations, banks, shops where the areas of danger are increased appriopiately via zombies and the fact the locations are rare and so be a focal point for PVP. Contiuning the example, a sight for a gun will cost 1k credits. *And im hoping that zombies aren't respawnable/harvestable like they are in Dayz the mod, so im also assuming the infinite respwaning is removed and replaced with a more practical system, no likes clearing an area just to see zeds respan in front of your very eyes. Im unsure on the other areas you are not keen but im happy to develop/explain ideas further to see if they can satisfy a majority.
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