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Everything posted by squadorn
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DayZ Server Controlcenter is an heavy application, which allows you to set up and manage your own private DayZ server with full controls. You don't need to look in thousands of different files anymore, just one application to config them all. Features: Easy server installation wizard (including options to choose between your own or the MySQL server that comes with the package).Configuration of the server instances inside the application.Support for all current released maps (Chernarus, Lingor (Hunting Grounds), Utes, Takistan, Panthera, Fallujah, Namalsk, Thirsk, Celle, Isladuala, Oring).Database managing with stylish looking Chive included.Highly featured administration web frontend (you can even access it from outside by visiting "http://YOURIP:78/dayz")!Player and vehicle map with extremly accurate positions using map tiles from dayzdb.com!Spawn vehicles using ArmAs ingame 3D editor!Autobackup system to never loose progress again!Easy to use interface, explanation inclusive.Auto Updater to keep you updated with latest changes, improvements and fixes.Several languages supported (including English, German, French, Russian, Chinese, Portugese, ...)A plugin manager to allow easy installation of new contentA GUI to create new database loadout strings using the known ArmA inventory screen written by a friend and meAnd more..More: Support for rMod2.1 on all supported mapsCarepackages and random wrecks on all mapsCustom-loadout |\Spawn-selection |=> All three working together Gender-selection|/Requirements: dotNet Framework 4ArmA 2 Combined Operations + Recommended Beta PatchDayZDayZ Commander to download required maps if usedMore Info: Visit our homepage for more info on the application.
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DayZ Controlcenter V7.7.1.0 is now out! Quick release to fix some bugs in the previous release 7.7.0.0 Changelog:[FIX] Buildables like fences and gates not saving to database[FIX] Deployable table missing new classnames[FIX] Basebuilding items not showing up on map[FIX] All deployables showing up as vehicles on admin map[NEW] Added new icons to admin mapThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: Download section here
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DayZ Controlcenter V7.7.0.0 is now out! Changelog: [NEW] Added support for DayZ 1.8.6.1[NEW] Updated to latest BE filters[NEW] Customized Be filters[NEW] Added all custom CC functions to DayZ 1.8.6.1[NEW] Added rMod 2.1 support to DayZ 1.8.6.1[NEW] Added missing images to adminpanel for new items[NEW] Replaced old images in adminpanel with new better once[NEW] Updated database tables for deploayables[NEW] Updated item check in adminpanel[NEW] Started updating the inventory editor with more/new items etc (more coming)[NEW] Added more item images to adminpanel[NEW] Changed download server for installer[NEW] Rewrote the code for the updater[NEW] Removed unused files[NEW] Added the backpack hotfix[FIX] Fixed typo in deployable table sql[FIX] Fixed mixed up images in adminpanel[FIX]Version check for CC updater was not working[FIX] Updater not workingThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: *Basebuilding items not showing up on map. Download section here
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Perhaps this could be of use? :) http://opendayz.net/threads/dayz-1-8-0-3-handcuff-player-help.15324/
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Done! Vanilla DayZmod Launcher
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Nice! I'll create a download section on my website with a download link if that's okay with you? :)
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DayZ Controlcenter V7.6.0.0 is now out! Changelog:[NEW] Added support for DayZ 1.8.4.1 DayZ 1.8.5[NEW] Updated to latest BE filters[NEW] Customized Be filters[NEW] Added all custom CC functions to DayZ 1.8.4.1 DayZ 1.8.5[NEW] Added rMod 2.1 support to DayZ 1.8.4.1 DayZ 1.8.5[NEW] Added missing images to adminpanel[NEW] Temporarily disabled gcam because of issues with the new key-bind systemThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: *Displaying "Received invalid data" when launching software. (Ignore, waiting on access to the ftp server so I can update the version check.) *Deployables/vehicles are broken on some additional maps Download section here
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Base components Disappearing on server restart
squadorn replied to Aidsplosion's topic in DayZ Mod Troubleshooting
I don't rearrange any code. :P CC uses default code with only additional code for wanted functions that makes it way easier to administrate the server and more enjoyable. All add-ons, scripts etc that work on default dayz server files works just as good in CC the code isn't as I said changed. There are just some additional code that won't interupt or brake anything you try to add in. The database tables that are different are the ones for vehicles and deployables, only difference is that we use separate tables for them. Default both vehicles and deployables are mixed in one single table which makes it way less user friendly IMO and more clunky to administrate. Cheers -
Base components Disappearing on server restart
squadorn replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Also if you are doing re install of CC put in the info for your database in the installer and it should create the needed database tables. -
Base components Disappearing on server restart
squadorn replied to Aidsplosion's topic in DayZ Mod Troubleshooting
No worries :) let me know if there is something else I can help you with. Or if you need more help on this topic. -
Base components Disappearing on server restart
squadorn replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Yeah the official database layout is almost exactly what CC uses. BUT it has small changes to work with some functions that CC have. You can use other softwares then chive if that doesn't work for you. Just export the database and import it in what ever you want and use it from there instead of the built in chive. That works fine, the only thing that makes it break for you is because you are using the official layout without the small changes. -
Base components Disappearing on server restart
squadorn replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Also the purpose of that function is to let users use there own EXTERNAL database. (Not through chive and/or implemented in the software.) Not really there own LAYOUT of a database that won't work in any server package. -
Base components Disappearing on server restart
squadorn replied to Aidsplosion's topic in DayZ Mod Troubleshooting
It's still possible to use your own database with the same layout though. That has been the purpose of that function all along. And allot of people have set up a central database with the same layout to create a shared database between several servers. So there is no need to remove that function or fix anything in it since the layout has to be a certain way for every server package. You can use your own already created database but it needs to be the same layout. I don't know how much is different on your database so can't says if it's possible to use or not. :) -
Base components Disappearing on server restart
squadorn replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Your best option is to go with the default CC database since the database has several small changes that's "made for" CC. Sure you can alternate the code to but you might lose several functions -
Base components Disappearing on server restart
squadorn replied to Aidsplosion's topic in DayZ Mod Troubleshooting
So since it's about my software I think I can solve this for you. ;) You say you are using a different database then CC default? That will cause issues when the server is fetching the saved buildings causing them not to spawn. -
Sounds great, I don't know if you already know about the Taviana 3.0 update that was almost ready for release? Developed by Sharkking. I believe he put allot of work into it. If you want to I could ask him and check if he wants to share the progress he made on it before closing it? Have him on skype.
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Are you working on an update of Taviana or what?
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How can I add my server 1.63.112555 to dayz favorite?
squadorn replied to koka3000's topic in Server Owners and Admins
Why not run the latest patch, 125548? -
And the new developer was very close to releasing Taviana 3.0 but then life got in the way and then he didn't feel like continuing it, was so close...
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DayZ Controlcenter V7.4.0.0 is now out! Changelog:[NEW] Added support for DayZ 1.8.3[NEW] Updated to latest BE filters[NEW] Customized Be filters[NEW] Added all custom CC functions to DayZ 1.8.3[NEW] Added rMod 2.1 support to DayZ 1.8.3[FIX] Unable to edit backpack-inventory in inventory editor[FIX] Secondary ammo and bandages not saving in inventory editor[FIX] GCam not workingThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: *Displaying "Received invalid data" when launching software. (Ignore, waiting on access to the ftp server so I can update the version check.) *Deployables/vehicles are broken on some additional maps Download section here
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Thats error is because your trying to join a server running the Epoch mod, to be able to play that you need to dowloade that mod to. Try joining a vanilla DayZ Mod server instead. And what kichilron said above. :thumbsup:
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By objects do you mean loot or what?
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Haha, what?!?! :P This argument is wrong in so many ways.
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Just in-case it could be database related it would be interesting to know what database schema the ones experiencing it is running.
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DayZ Controlcenter V7.3.0.0 is now out! Changelog: [FIX] Vehicle inventory not saving after a restart[FIX] Vehicle damadge not saving[FIX] Vehicle worldspace not updated when moved[FIX] Vehicles not being removed from database when fully damage[FIX] Deployables not being removed from database when destroyd by player[FIX] Building import through CC tools not working[FIX] Sorting under "Entities&Info" for vehicles wasn't working at all[FIX] Sorting under "Entities&Info" for deployables wasn't working at all[FIX] Database backup not working[FIX] onDifferentData not being read by CC under Configuration/Security[FIX] Database table world_vehicle not being created correctly[FIX] Item check displaying some legal items as banned[FIX] Vehicle import through CC tools not working[FIX] Deployable inventory not saving after restart[FIX] Destroying/burning deployables not working[REM] Damage column from instance_deployable(not used)[REM] Removed view v_player in database[REM] Removed view v_vehicle in database[REM] Removed view v_deployable in databaseThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: *Displaying "Received invalid data" when launching software. (Ignore, waiting on access to the ftp server so I can update the version check.) *Deployables/vehicles are broken on some additional maps *Secondary ammo/bandages in CC inventory editor doesn't save Download section here