hazzard65
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Everything posted by hazzard65
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Hello Everyone, Sorry it's taken this long to get round it but I thought I might as well post this stuff in the one place people would really appreciate it. Here is the artwork I produced for the mod. It was made public quite a while ago at Rezzed in Brighton, been super busy with stuff so haven't had the chance to post it. Enjoy. ::EDIT:: For those asking here is the camp scene in wallpaper format, enjoy :). Widescreen: http://i.imgur.com/pl5rC.jpg Regular: http://i.imgur.com/pl5rC.jpg
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At this stage I had no idea what was possible in the new engine, there were no solid plans in place nor did Dean specifically brief me on anything. These were ideas developed with Dean. A lot of the ideas he already had, I just visualised them for him. Some of the things like transitioning into hobo mode I think were mine, I honestly can't remember, he probably already thought about it but in all honesty he had about abajillion more important things to think about. Ofcourse he has seen them, i was producing them for him and showing them to him :). At least I hope it was him... it may or may not have been an imposter!
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Unfortunately I ran out of time and I was unable to create female versions. My suggestions for the veteraned female version ran along similar lines as the male, just to make her hair as tied up as possible (to avoid hair in her face when she is focussing on survival) and to make it as greasy and straggly as possible :). Dirty fingernails, frayed bulky clothing, ruined shoes all the things girls hate ;). I'd imagine Dean wants a very realistic approach so the last thing they want is skimpy clothing, perfect hair and makeup.
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Thanks guys :)
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That'd be me :). You can find them here: http://dayzmod.com/forum/index.php?/topic/77492-dayz-concept-art/
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Cheers guys :). Don't know if anything is going to be used for the stand alone. Would be awesome if it was but really I just wanted to create some food for thought. I always find visual stuff is great for getting peoples minds racing so really this is my guerilla attempt to completely subvert the entire game to my personal whim. I haven't posted the rabid pink poodle concepts yet as those are still under NDA.
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Really good man!
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Try switching off post processing in your graphics options. This reduces/ eliminates the blur completely.
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My friend was killed today - he gave me an accurate description of the culprits. Lucky I was in the area or I would have never caught up with you two! It was fun watching you mill about, checking the gas station for goodies, coordinating your actions to take down zombies in an organized fashion and all that. I just sat on my hill with my CZ sniper rifle and waited for you to bandage your ickle wounds and dropped both of you in succession. I put a couple of extra rounds in your bonces just in case you decided not to be dead. It was entertaining watching you bleed out so quickly! You both looked like blood fountains, quite gruesome really. It didn't take my friend very long at all to rendezvous with me at your bloody bodies. Thanks for keeping his gear safe for him, that was very nice of you.
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To the two gentlemen I slaughtered today...
hazzard65 replied to hazzard65's topic in DayZ Mod General Discussion
I possess a vain hope that they might stray across this. I like to imagine that they were really happy about their little escapade. Virtually hi-fiving over their TeamSpeak channel. Regaling each other with how exceptionally well they shot my friend as he was minding his own business on Green Mountain. A part of me wishes that I hadn't finished them off so soon... or at least not both of them. I would have loved to be near them as they bled out so that I could taunt them with direct chat before the life drained away. Oh well. -
It's not a bad idea. It has scope and would certainly be an interesting experiment. There is a problem with players who aren't willing to roleplay as a zombie though :).
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He also doesn't eat.
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I'm not asking to remove wire from the game, I love the idea and I think it's a good way to bolster defences when you are in a building. I don't think zombies would be smart enough to be able to move around them or lift them out of the way or anything like that but I do think human players are smart enough. I went into Stary and found most of the tents blocked by wire... this is ridiculous and serves no purpose other than to piss people off. People should be able to cut wire or move the fence themselves.
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Never played it... never wanted to. It just occurred to me though. Dead Island was in development for 5 years. It was quite a hefty project technology wise. Nothing ground breaking but it wasn't exactly churned out of the mill either. I'd love to compare the resources and time between Dead island and this. I'm sure, over all if this were retail Dead Island would still come out on top in terms of gross revenue however I bet if you actually compared the money spent on development between the two projects and the money made this would actually turn out much more profitable. The game it self has certainly caused more of a stir (marketing not included) that's for sure. Ultimately my point being that players seem more interested in this as a zombie survival game, than Dead Island. They probably can't be compared (I don't know I've not played it as I said) but this certainly seems more interesting based on what I've heard about Dead Island.
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Well I am not sure that's entirely true. I mean while the engine is fantastic I think what DayZ has done is offer an uncompromising, harsh environment that demands a lot from the player. Because the purpose of the game is to survive it is this unrelenting and harsh atmosphere that makes it so worth while. Of course the Arma engine has provided probably the best venue for this kind of game however I am not entirely sure the engine is the only thing that makes it successful. While there may not be other engines that offer the same scale that Arma does, I am not entirely convinced there couldn't be. I think what DayZ offers which other AAA titles don't is that demanding and uncompromising gameplay. No AAA developer would touch it with a bargepole because it's too risky, I believe. It's still quite a niche project, regardless of it's success but the success it has experienced illustrates that there are many people out there who don't want their hands held. I wouldn't dare say that this could be done on any other engine, but I do argue that it is the engine which makes it successful. If anything, the bugs and limitations of the engine hinder it just as much as it aids it. I'd love to see this kind of harsh demanding survival horror game represented in a more solid, AAA funded engine.
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Actually I find that what motivates bandits differs from bandit to bandit. Some like to get gear cheaply and easily by killing. Others enjoy hunting other human players (this is probably what would motivate me more than anything). Some are, as stated, visitors who aren't really motivated by anything other than boredom and the need to shoot at stuff - 'what stuff' is irrelevant to them. And of course some just like to get as many kills as possible. Personally I've never understand the mindset behind people who get upset when killed by a bandit or another player. The only time I have been truly enraged by being killed by another player was when I suspected my own clan mate did it. Being killed by other players or bandits doesn't bother me, it means I made a mistake and I deserved to die. People who bitch and whine about it over chat puzzle me. "Thanks dude, thanks a lot. I hope you enjoy your gear asshole" - well yes I am sure they will. Maybe next time you won't check your map in the middle of a fucking corn field, or stay inside a building surrounded by dead zombies for 20 minutes after you performed a rock concert using only gunshots.
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Good point Veng... however you can buy the engine for retail can't you?
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Makes sense.
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Never, ever under any circumstances are you to ever stop your players from playing your game. It's like one of the most basic game design rules. Please don't respond with "Yeah but rules are meant to be broken" or some hogwash like that. The concept of increasing life value by enhancing death punishment is fine, or what ever other solution you wish to come up with. Stopping players from playing the game, under any circumstances, is never the solution. This is a bad idea, but not a bad concept. However I disagree. I personally believe that the current scenario is fine. Your gear represents a culmination of your experiences as you struggle to survive. Not only is it a badge of honor but it makes continued survival easier. The only downside to it all is that it makes you loose your edge. You become less vigilant as your confidence grows and that is EXACTLY when the game grabs you by the balls and slams your face into the dirt until you bleed to death. The punishment for not staying frosty is essentially you loose your identity - your gear. You are no longer "that person" you are a new person who must write their own story of struggle and survival that is represented by the gear (the badges) you wear. I really hope you understand the point I am trying to make. Bad (terrible) idea, good concept. But as I said I disagree with the concept and the reasons are stated above.
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But not impassable right?
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Uou should be able to move it out of the way at least. There is no logical reason why this shouldnt be the case.... cuttable or not. Oh and you can't vault over it... I tried, many times.
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A game that requires more skill, more stealth and more cunning than any PVP engagement - Canning. How do you 'Can' someone? Find another player and try to replace all the gear in their pack with tin cans. Imagine the shock and dismay when they realize all of their favorite, pack stored items are now nothing more than useless tin cans. Make sure to FRAPs all your best 'Cans'! The best 'Canning' earns the title of 'Lord of the Interwebs'.
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WIRE abuse at barracks by griefers
hazzard65 replied to franck.rostain@gmail.com's topic in DayZ Mod Suggestions
Yeah I have noticed wire being deployed in bottleneck areas. It is a potential exploit that needs resolving. I suggest if you have wire, have wire cutters or something. In either case, as it stands there is the potential to completely block off certain structures in an exploitative rather than defensive manner. -
Add 'Damage Tagging' to prevent players 'cowardly aborting'. [Explanation Inside]
hazzard65 replied to drbowe's topic in DayZ Mod Suggestions
Just add delayed log out... like pretty much every MMO out for the last decade or more. If you are trying to log out in a dangerous place, particularly while under attack, you WILL die and rightly so. -
If these are already suggested, apologies. - A thermometer, maybe part of the GPS unit? - Visible breath during colder temperatures - With the proposed ability to change clothing, warmer clothes retain heat better. Different clothing types to consider. - During the winter seasons (based on local server time like day night cycle) wells, water sources and drink cans freeze. Thawing is required by a fire. - More intense thirst requirements at noon on clear sunny days and or warmer temperatures. Sun stroke - Dizzyness, vomitting(dehydration)? -Sweating in warmer temperatures leads to zombies 'roaming' towards your smell when down wind or close proximity. - Sleeping bags, allowing you to retain your temperature outside of a structure (IE dangerous areas) when logging out. That's all I can think of right now :)