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[email protected]
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Everything posted by [email protected]
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Combat logging: One of these things is not like the other.
[email protected] replied to Travis31's topic in DayZ Mod General Discussion
If the walls are starting to bleed, weapons get fired from the sky or teleportations happen: GTFO! Everything else is combat logging. You are the kid who runs home crying after losing a football match. So basically you're Germany. -
Something usefull to know
[email protected] replied to Abi (DayZ)'s topic in DayZ Mod General Discussion
Isn't the wind supposed to be deactivated in ARMA2 multiplayer? I still see some vegetation moving, but I always thought it was just for optical effects. -
Official DayZ Brony Meetup 3.0
[email protected] replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod General Discussion
As a great stallion once said: "Eeyup." -
Official DayZ Brony Meetup 3.0
[email protected] replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod General Discussion
But what we really need is R-DASH 5000. We have to reach a crush, kill, destroy, swag ratio after all. -
Official DayZ Brony Meetup 3.0
[email protected] replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod General Discussion
Agreed, as long as I'm BigMac again. -
Official DayZ Brony Meetup 3.0
[email protected] replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod General Discussion
I actualy would enjoy another dancing party in Elektro. But maybe we should get a nameplated server this time, just so that we don't kill each other again. :P -
Official DayZ Brony Meetup 3.0
[email protected] replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod General Discussion
And bullets. Love, friendship and bullets. Including flying buses and hangars of course. -
G36 SD, ammo box 30+ clips of Stanag SD/non SD
[email protected] replied to JuRaii's topic in DayZ Mod General Discussion
Just saying that not everybody with a non-legit weapon is a hacker. Half the forum jizzes its pants every day here because they find out they can keep their "found" AS TWS and stuff. -
G36 SD, ammo box 30+ clips of Stanag SD/non SD
[email protected] replied to JuRaii's topic in DayZ Mod General Discussion
You can just enter [space] as your name, or the server has death messages disabled, doesn't mean he's a hacker. -
Ban under 18s and third party programs from the standalone
[email protected] replied to RiggsUK's topic in DayZ Mod General Discussion
Well... ok. But only if you will clean your room. -
Ban under 18s and third party programs from the standalone
[email protected] replied to RiggsUK's topic in DayZ Mod General Discussion
And also ban all over 25, because those old fucks make me sick. Doesn't help if half your team dies after 30 minutes of playing because of Alzheimers. Damn those fogies to hell. /e: Jesus some guys just don't get the message. I have to congratulate the OP for a succesful trolling. Have a cookie.- 88 replies
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Banditry: The Underappreciated Service to the DayZ Community...ATM
[email protected] replied to kayakinack's topic in DayZ Mod General Discussion
Yeah, because we totally don't use sniper rifles up there. -
.50 caliber rifles. At some point we need to have a serious talk about this.
[email protected] replied to bazbake's topic in DayZ Mod General Discussion
Ah ok, I thought there was actual a tactical value in carrying around eight guns. ^^ I don't want to apply BF3's supression effect 1:1, but some kind of similar system could work. The problem is, as you said, that people don't "value" their lives as much as they should do to effectively use anything else than headshots. I got shot by small arms several times now and could still turn around and shoot the guy in the face, and that was while he was actually hitting me. What I think of is basically the breathing effect after running a certain distance, the shaky gun effect we have now, and apply it to a system where a similar effect takes place as soon as you are getting covered by bullets. It doesn't need the whole moton blut stuff BF3 has, neither does it need to affect the actual weapon stats somehow, I just want some kind of reason for people (including me) to rather run for cover than turning around and shooting back. The situation right now is that if someone's shooting with a pistol or SMG at me, chances are I'm killing him with my AR even if he got the drop on me, and that's something I don't like. It would also make the non-sniper rifles useful again, since sneaking behind an opponent with an inferior gun wouldn't result in your own death that often. Another example why I want some kind of supression effect would be the shotgun incident I had. I shot a guy in the legs close range and he still killed me. True, I was aiming like an idiot, but a shotgun blast to the legs shouldn't allow my opponent to instantly shoot me in the face accurately. -
.50 caliber rifles. At some point we need to have a serious talk about this.
[email protected] replied to bazbake's topic in DayZ Mod General Discussion
That's something I could get behind, at least a little bit more work than "click on bandage" would be nice, at least let us use four bandages for four different wounds. It's not about aiming for arms and hands on purpose, my comment was mainly about the "randomness" factor you have in real-life. The more realistic we make the wounds, the more we have to take random chances into account like hitting a finger and such. At least explosions from grenades or even satchel charges have to use some kind of shrapnel calculations, the same goes for certain weapons indoors. If we want the game to be as realistic as you say with the wounds, I just feel that certain factors like weapon degredation, i.e. environmental damage and/or bullet hits, shrapnel and riccochet have to be considered too. And yes, I'm not a fan of the bone healing morphine, to which we are probably all addicted by now, or the universal blood type bags. I think the supression effect BF3 has is a nice touch and makes surpressing fire worth while, why not include something like that in ARMA/DayZ? The player himself will never show somehow realistic reactions, even under fire we can clearly aim and shoot. A supression effect like BF3 would artificially decrease our accuracy and force players to not just turn around and shoot to kill, but run for cover first. Why would you carry around eight rifles? Anyway, the problem with weight in ARMA2 is that it doesn't exist, we have inventory space for that. It's not perfect, but I hope weight and endurance will be introduced in ARMA3, so far I can live with the solution we've got. And the weight shouldn't be that much of a problem, carrying a second rifle or another weapon (like an AT launcher) is pretty normal in any armed force. And since the survivors in DayZ seem to have some kind of military background, since real civis would probably kill themselves with half the weapons in the game, I don't see a problem with a third weapon slot. The other thing is that portable generators, car wheels and helicopter rotors take less space than an MP5, so the whole system is kind of dodgy anyway. -
Official DayZ Brony Meetup 3.0
[email protected] replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod General Discussion
Count me in (again). Although I will be very disappointed if there are no flying hangars available this time. -
.50 caliber rifles. At some point we need to have a serious talk about this.
[email protected] replied to bazbake's topic in DayZ Mod General Discussion
I want to agree, but I have to disagree. While the system could use some more realism, I fear a full-on "mutilation simulator" would bring some serious problems, not only because it would be banned in most countries. When we start simulation organ failure and bleeding as accurate as you suggest, and I really like the ARMA series for the realism, we won't know where to draw the line. The next logacal steps would be a system that fully calculates your injuries. When I shoot at your arms, chances are you can't use them anymore to shoot back at me. When I shoot 10 bullets in your foot, you can't runaway anymore, so we would need to disable any chance of quitting the game, even when your house is on fire. And what about body shoots? Two shots in the chest and you won't be breathing anymore, so do we have to simulate a slow and painful death? The next problems are explosions, every stone could fly in your eye, shrapnel could burn your flesh and your ears would be permanently damaged if you're nearby. Under fire, we would need a given chance that your character can't shoot back because of a psychological breakdown, or he could go nuts and shoot at his teammates. Basically, if we go full-on realism, we would get shot, probably be in agonizing pain for hours, wake up in a hospital and had to live a life of misery. Or maybe it would turn out completely fine. My point is that, as much as I love realism, authenticy is more important. Suspension of disbelief is what makes fiction fiction, and every game, even simulators, will never be anything else. So for the sake of gameplay, letz's just pretend that the AS50 is a one-shot kill. It's better than a complete bowel movement sim withing DayZ, which would be necessary too. The only thing that really bothers me is the fact that, according to DayZ, 42°C is a healthy temperature for a human beeing. And maybe that every survivor has the same blood type and no STDs. Or we just disassemble the gun, put the parts in our backpack, and put them together afterwards. -
So, am I a twat or a virgin now? Can't I be a 14 years old twat vergin? So am I still an American faggot like the rest of the forums according to you? Now I'm confused. And before I forget: Your video is nothing new, you show some really bad skill and you should stop whining and instead just quit the game like normal 14 year old American forum twat virgins would do.
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You are such a sweetheart. A guy who doesn't know how to write one sentence without mistakes while beeing a racist at the same time. I love you.
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So, you knew there was a hacker and you thought you could kill him? Great idea, chase the guy with godmode, invisibility and much more firepower. Kudos to Captain Ambitious here. Your next objective: stop a train by jumping in front of it.
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.50 caliber rifles. At some point we need to have a serious talk about this.
[email protected] replied to bazbake's topic in DayZ Mod General Discussion
I can't say much about .50 cals and wounding infantry, since I never had experience with this kind of gun in real-life. What I can say is that I agree that guns should not take up space in the backpack and we rather should have a "second primary" slot, where we can put our sniper rifles or AT launchers in. Why? Because I used to carry this fucking thing around for almost two years and I still had to shoulder all the other equipment, I couldn't just drop the backpack or something like that. And if garbage on foot like me in the Swiss Army can do this, I'm pretty sure anybody in a real army like the British have to do at least the same. But then again, it's a game, not everything has to be real, but authenticy helps. And killing someone with a .50 cal in one-shot is authentic enough for me. -
Agrred, but only if they bring their flying hangars with them.
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It was a fun and a little confusing experience, but it's getting really late. Maybe next time we can spread even more friendship and bullets.
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It's GMT/UTC 20.00.
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German DE Servers - Hacker experience
[email protected] replied to gambla's topic in DayZ Mod General Discussion
I've got the opposite impression, all the DE servers I joined lately were clean, even the vehicles were where they're supposed to be. And those servers were 25+ people. -
Clan(?) Camp Discovered, Coords + Screenshots inside.
[email protected] replied to nerves (DayZ)'s topic in DayZ Mod General Discussion
Those clans must really like you by now.