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RSF TheCapulet

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Everything posted by RSF TheCapulet

  1. RSF TheCapulet

    [GUIDE] City Sized Maps - WIP

    Yep. Spawn point have been added since I updated these last. I've got a ton more maps coming in, but finding time to polish them all up and upload them in between work schedules and spending time with family is a little difficult. I wanted to have them finished this week, but this weekend is looking more like my target date. Cherno Elektro, Berz, Airfields, and the sobor areas are all pretty much done. Moving forward to the smaller towns won't take nearly so much time, thankfully.
  2. RSF TheCapulet

    Tent City + satchels = this

    Derp.
  3. RSF TheCapulet

    [GUIDE] City Sized Maps - WIP

    As far as the map, maybe I'm missing it, but I didn't see Chernarus. Just a blue square. And for streetview, I originally thought it was going to be more trouble than it was worth. But I think I may have found a way to make it a bit easier so that I can at least test it out with one of the larger cities.
  4. RSF TheCapulet

    [GUIDE] City Sized Maps - WIP

    --Residential-- --Market-- --Barn_1-- --Warehouse-- --Hanger-- --ATC Tower--
  5. RSF TheCapulet

    Pending Update: Build 1.7.2

    The problem with this is that the game is incredibly immersive. So when you're playing while that disconnected from reality, you don't make plans or react most effectively in situations that have such a huge disconnect from that immersive environment. It's just not the way our brains work when we have that disconnect from reality. So sure, eventually... we'll train ourselves to always think of exploiters first at all times, if it's not fixed. But if we come to that point, the gameplay is already ruined beyond repair.
  6. Back in the day, I used to run persistent worlds in Neverwinter Nights. Back then we didn't have fancy multi-threaded server apps, so we made due by running multiple server instances and connecting them in game through "portals". By that I mean that we had scripted objects or "conversation" fired scripts that would save player info to the db and then connect them to the next location server IP. They'd see a loading screen telling them they were switching servers and then it'd be done. The reason I bring this up is because I think it'd be a perfect feature to use in DayZ, if it's possible in the engine (or possible to patch it in). But instead, it could run different islands. For instance, taking a fully fueled boat or aircraft far enough west in cherno could port you to Takistan, Zargabad, Utes, etc. And when the new DLC is released, if you can check if the client has the full DLC installed before player transfer, you could even include those maps. This would obviously create a nearly seamless transition for moving between land masses "in-character" in game. You could then have the script match-make the player to another server running a different island with similar difficulty settings and ping or allow them to select one on their own. And then said system would take care of players who log into landmasses where their character doesn't exist by explaining the laws of physics and how you're applying them to their character that cannot be two places at one time.
  7. Nope. Ran the Wheel of Time: Third Age server.
  8. RSF TheCapulet

    Pending Update: Build 1.7.2

    Better yet, triggerable with thrown objects. And why is everyone complaining about bear traps? They're like zombies that don't move. You see them, you avoid them, you don't stomp all over them. The same exact rules for zombies apply for bear traps, cept that bear traps won't try to devour your flesh.
  9. RSF TheCapulet

    [GUIDE] City Sized Maps - WIP

    Any more opinions before I decide which method to use to wrap up this update today?
  10. RSF TheCapulet

    [GUIDE] City Sized Maps - WIP

    Which is better? http://ihiopc.com/Vybor1.png or http://ihiopc.com/Vybor2.png
  11. RSF TheCapulet

    PLEASE HELP!

    This usually happens with steam installations where the player doesn't start the two games separately inside of steam first before using a launcher. The reason you need to run the game first is because it installation up-to-date DX when you first launch. http://www.microsoft.com/en-us/download/details.aspx?id=35
  12. The launcher should have absolutely no effect where you spawn in game. The Updater/launcher doesn't communicate with the DayZ master server to put you random places. If you're spawning in the ocean, you might try to take a few more logical steps to solve your problem before blindly blaming something that clearly couldn't cause your problem.
  13. RSF TheCapulet

    [GUIDE] City Sized Maps - WIP

    Maps are down this weekend while I change hosts. Will have new maps up by the beginning of the week. Sorry for taking so long on this update guys.
  14. RSF TheCapulet

    Own fault... :'(

    Confessions of a hacker? Explain your motivations more. And I'm really not kidding, I think we'd all really like to hear about a hackers perspective, specially one who claims to be reforming. As for steam, you're out of luck, friend. But that's fine. BI appreciate it much more when you buy directly from sprocket. https://store.bistudio.com/ Edit: Is it me, or is sprocket gone? Google search only brings up the BIS store, which only sells steam copies anymore. Color me confused. And don't you dare be afraid of buying an IronFront key for me and sending it in PM. :P
  15. RSF TheCapulet

    [GUIDE] City Sized Maps - WIP

    Sorry guys. My GF just moved in and I've been pretty swamped with work. Updates ARE coming, I promise. But I'm moving to a new webhost in the next day or two, and I wanted to wait till then to update. As for working with the wiki, they haven't asked. ;) Otherwise, I'm just far too busy to go searching out groups to join for this. I've offered collaboration to a couple other map builders, but gave up after no response from either. Also, streetview would take a massive amount of work. Not just coding it into a google-like java web-app, but more because it would take an insane amount of time to go through each town taking so many shots. Google has a 360 degree vehicle mounted camera. I have fraps. :P Also, I'd like to say thanks to wasthatme. He's been a big help in getting the biggest cities polished off completely.
  16. The distractions of two programs in the same install. lol I've direct connected to friends PCs countless times just because most people give up entirely when they're faced with a decisions as difficult as reading the names of two desktop icons to figure out which to click. Gotta remember, we're not working with Armed Assault players exclusively anymore. Nearly anything that takes effort will be ignored in favor of something likely more complicated and less useful just simply because they can avoid using their problem solving skills by some players. It's a sad state of affairs. But unfortunately, the industry has catered to it and now most people are used to it. Most players, if not coddled into a game with just a click or two and minimal reading, just CBA'd.
  17. I wonder if packaging the updater and launcher separately would fix some of the problems with the technically/intellectually challenged who just can't figure it out on their own. Some people really just can't handle those types of distractions.
  18. RSF TheCapulet

    Hydration Bladder Backpack.

    Have two new backpacks. A backpack that has a 4 bottles worth of water and 3 gear slots, to simulate the packs that are basically just the bladder and a few molle bits hanging off, and a full size pack with a bladder pocket, so 7 or 8 bottles worth, and 20 stuff slots. Here are the two examples I'm talking about: http://www.uscav.com/productinfo.aspx?productid=16700&tabid=548 2,894 cu.in. http://www.uscav.com/productinfo.aspx?productid=7842&TabID=548 200 cu.in.
  19. Right now, there's absolutely no incentive to visit the krasnostav or bolata air bases, unless you're next to them. Otherwise, you'll constantly be moving between stary sobor and the airfield for loot. We need the airfields, and even other smaller bases placed in a couple diff cities to spawn loot items specific only to that base. For instance, the NW airfield will obviously have the best air equipment. Perhaps the NW airbase should be a nato air themed base. With plenty of parts to fix vehicles, US themed destroyed vehicles and soldier zombies, with only USGI weapons and accessories, and perhaps the only place on the map for something special like parachutes, an M32 with adjustable zero, or maybe even movable defense placement weapons such as M2s on bipods, perhaps all the way up to a M240 HMV, etc. The NE Airport, I assume is closest to Russia. And it's also very close to the largest industrial docks, indicating that it is probably incredibly well supplied. Being so near an industrial epicenter, and being occupied by the closest standing army outside of the CDF, I could see them having both a ton of Russian weapons, as well as construction materials. This place, for instance, could spawn building materials such as wood for barricades and deer stand like towers, netting for camouflage, un-deployed (folded up) Hesco barriers, or even one of the Russian dual MG trucks, as it's exclusive spawns. The Southwestern air base could be a Red Cross base (at the field hospital), with the BAF having overseen the flight operations and base protection for the Red Cross camp. This would spawn the UK rifles obviously, perhaps some UK emplacements, or perhaps even a Jackal that takes a metric shit ton of scrap metal to fix as it's exclusive spawn. A Red Cross camp would fit well with the Cherna area since it has 2 hospitals and a field hospital inside city limits anyways. Then there's the Stary Sobor camp. I personally think it'd go best as a mixed camp with CDF, bolstered by the US marines, giving the area specific infantry gear. M4s with m203 launchers, M16s with acogs, AK74 kobras and PSOs, M249s, PKMs, M14s, DMRs, Mk. 11s, m40s, and most importantly the Mk. 16 and Mk. 17 modes, etc. Maybe an officers sword? :D And it's specific loot could be claymores! https://dev-heaven.net/issues/32098
  20. RSF TheCapulet

    Nonlethal weapons (tranq gun)

    The ideas are already proven in other mods in the Arma II community. So the concepts shouldn't be hard to replicate. Updated my first post in this thread to detail effects on zombies. And to put in a DH ticket: https://dev-heaven.net/issues/32096
  21. RSF TheCapulet

    Different themed gear for each military base area.

    The MG36, at the very least, would be useful. Also, remember that some people might be more comfy with the ZF scope HK puts on the G36s. Which is another reason why I want the SCAR series in from the US marines. The Acog on the Mk. 16 is much better than the m16 acog, despite the guns being nearly identical in nearly every other feature. The SCARs wouldn't blend in very well though. So they'd have a downside too. I think the point of my post flew right over your head. :P Reread the OP, and then actually discuss why you disagree if you actually decide to stick to that opinion.
  22. RSF TheCapulet

    Nonlethal weapons (tranq gun)

    Posted this a second ago, but didn't realize there was another thread. Here was my OP and the DH ticket: https://dev-heaven.net/issues/32096
  23. RSF TheCapulet

    Non-Lethal Weapons

    Giving some players a non-lethal way to pacify people who they happen upon unexpectedly might drastically cut down on murders, specially on unintended ones. Weapon Ideas: Tear Gas (with masks) -- Makes victim cough uncontrolably, leaving them incapable of holding a rifle up to fire until they get outside of the gas. Beanbag Shotgun Rounds -- Would send their targets into a short duration shock, rendering them immobile (hourglass). Would be entirely useless on zombies. M84 Stun Grenade -- Would stun target, blinding him for a short duration, deafening him for a little longer, and making him flinch back which would make bringing his weapon to ready would not be possible for a few seconds.
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