-
Content Count
39 -
Joined
-
Last visited
Everything posted by Hobnobskid
-
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Hobnobskid replied to wireworld's topic in Mod Servers & Private Hives
Is there a change log for 1.7.7 yet? Only new things I noticed last night were: Some zombies spawn in dead (I just thought I was being followed by some sneaky hatchet bandit) Machetes aren't like gold dust anymore There's a plane on the server? -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Hobnobskid replied to wireworld's topic in Mod Servers & Private Hives
Hi, A friend of mine got kicked and emailed for whitelisting last night. He's actually my housemate and we both have the day off work today, so would be great if we could both get on soonish??? Oh, and bump. -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Hobnobskid replied to wireworld's topic in Mod Servers & Private Hives
Does anybody know about a bug where sniper rifles disappear? I've logged out with an M107 and CZ50 and both have vanished out of my hands when I log back in. Ta! -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Hobnobskid replied to wireworld's topic in Mod Servers & Private Hives
Back on the server after a 2 month lay off. It's all good! It does seem a bit infested with bandits fighting it out on the coast, but it's nice to know I'm not playing on a care bear server. A little more player interaction wouldn't go a miss though, give it a try, most rewarding aspect of the game. Speak first, shoot later. FYI, I'm playing with Jerry Can-Trell atm. Looking forward(ish) to bumping into you all :D We played the last few nights breaking Rule No.1 (Must be member of team speak) and had to run around for hours trying to find people in-game to give us the password. Was surprisingly fun and I'm now a law abiding citizen/survivor (thanks [EK]Blitzkeg? although you did murder me later on when I came to help you in the Elektro pub). Does this Friday night fight event still happen? Think I prefer the idea of 24/7 vanilla DayZ. But sure other people love it. Anyway, if you see a guy running around that looks like Freddie Mercury in aviators, don't shoot, say hello ... and get well soon Mac, you and the admins are doing a great job! Hobnobs. -
Would this be possible? What if the infected didn't die? Instead of death, when you drop a zed, you put it to sleep for 5,6,7... minutes or even a random time depending on how you drop them, a sort of dead state, and after that timer has passed it will slowly arise and come back to life. This would mean zombies wouldn't ever have to spawn except for at the start of the server or after a restart. There'd be no "wiping the server end game" which is something I'm personally concerned about for PvP reasons. The infection would be an endless problem with no solution. Think it'd be great if you were running through Cherno and zombie corpses were a worry, reanimating around you.
-
I think you misunderstood. I didn't mean survivors coming back as the walking dead. Re-read Fair point! But that would be a realistic possibility and a good survival technique in these kind of conditions. I see it as a legit thing to do. Plus it would encourage team work to implement. Couldn't be done for the whole map and maybe just make frags nice and rare :)
-
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Hobnobskid replied to wireworld's topic in Mod Servers & Private Hives
Tried shooting a cow last night. Zombies weren't happy, they all flooded out of the town and went bezerk. Think it was a sacred zombie cow or something -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Hobnobskid replied to wireworld's topic in Mod Servers & Private Hives
Having previously played in a server with green zones (which really wasn't my idea of how DayZ should be), I can say this server is about as hardcore, vanilla DayZ as it gets. Perfect for people looking for a pure survival experience. - No death messages means, no shooting till a message pops up, CoD style. You have to check your victim's cold dead pulse instead. - No thermal weapons. Means nobody can sit in the woods at the airfield waiting for victims to illuminate. Now we can all hunt "Sacriel style" - Cars are more plentiful, but not in abundance. You've still done well if you've got one. So yeah, looking forward to spending more nights on this server. Highly recommend! ***** -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Hobnobskid replied to wireworld's topic in Mod Servers & Private Hives
Hi mac, Just emailed you too. Leaving a private hive due to disappointment with the admin, I won't name the hive here, but they seem to be resetting their server every fortnight and it's a real game breaker. Addicted, dedicated player and constructive community member looking to get off the coast again! -
New UK Private Hive Server With Password - cheese4gaming
Hobnobskid replied to cheese4gaming's topic in Mod Servers & Private Hives
Haha, BonBon. Had some alright gear on me too :) What's your in game name? Why were you eating before you hijacked me. Although, if you weren't eating I suppose you wouldn't have got me. #CuriositykilledtheHobnob -
New UK Private Hive Server With Password - cheese4gaming
Hobnobskid replied to cheese4gaming's topic in Mod Servers & Private Hives
How would admin and members feel about a reduction of the Green zone? Namely, remove Elektro from it. I think I've made my opinion of GZs quite clear, but hear me out: — This sunday, there was a chopper in need of repair on top of the hospital, Elektro. People were not allowed to attack/defend it whilst it was being repaired. That was a real shame as there could have been some ace firefights over that. *Imagine* firefights from hospital roof to the school roof, with added danger element of sniper hill. - Missed opportunity there — Elektro is the better of the two large towns for repairing sought after vehicles — Elektro has, possibly, the best ambush potential on the map — Cherno is the better of the two towns for new spawns, hospitals, apartments, residential buildings and pubs. — There is something missing when spawning in green zones, personally, I like the disadvantage of being unarmed — Smaller green zones might attract more players. We had 18 online on Sunday when I logged off, which was great, but could be better. So yeah, once again, bumping this thread. Just a few thoughts, still a great server :D -
Last night I find myself a tractor in a field next to Balota. I fill her up with fuel and decide to head north up the west side of the map. The engine is on red, everything else is on green. I make it just North West of Pavlovo, I crash, fly through the windscreen and am left with 300 blood. Eventually I die at the hands of a zombie. Luckily I respawn at Kamenka and I'm only a 3 or 4 minute sprint away. I try to find my body to recover my tools, M4A1 CCO and FAL, the server has about 15 people. I get to where I died, which is quite far from anywhere, in a middle of a field, nowhere near the burnt out tractor. I hear the flies, but don't find a body. It's gone This is now the second time I have experienced this phenomenon on UK226, the only server I have played on in the last week. So my questions: - Is this a bug? - Can a particular server setting make your body despawn instantly?... - ... or in under 5 minutes - Has perma-death now been implemented, that is, you can't find your own body (a great idea if it has) - Was I just highly unlucky there was another player out in the middle of nowhere who looted and scooted? - Has anybody else experienced this?
-
New UK Private Hive Server With Password - cheese4gaming
Hobnobskid replied to cheese4gaming's topic in Mod Servers & Private Hives
*BUMP Great server, runs smooth, loads quick. Ran by dedicated admin. Personally I don't go the green zones, but there's plenty of surviving and vehicles up North. It just needs to become more populated with survivors now 8/10 (-1 Green Zones, -1 Needs more members) -
New UK Private Hive Server With Password - cheese4gaming
Hobnobskid replied to cheese4gaming's topic in Mod Servers & Private Hives
Have you had any incidents of hacking yet? Not really sure on the green zone, I play hero, so for me not to PvP in Cherno/Elektro doesn't bother me. But the lack of somebody PvP'ing me sort of does. Those cities should still definitely be the biggest threat to a survivor, red zones - a melting pot, especially if trades are taking place there. Also they're great areas for players with vehicles (and likely to have high end gear) to fix their vehicles. If a new spawn bandit sees somebody better equipped than themselves there, shouldn't he/she be able to have a pop at them for their gear? ...and sniper sociopaths on the hills. If their rifles are legit and not hacked, shouldn't they be allowed to go down there and risk losing it all just to satisfy their lust for killing. If you die new spawn, you lose maybe 20minutes and then just start again at the end of the day. You do eventually break the cycle, and learn a lot in the process. How about enforcing this green zone in game instead? Leave it up to the players to make them safe, rather than "said safe zone" Just some ideas to consider really. I always thought the death matching was a result of the hackers. Would no hackers restore the natural balance of Chernarus? Would be awesome to find out Anyways, even after all of that, I'd still really like to give this a go. I'd only be up North anyway. Hopefully I'll pass the test. Just trying to be constructive. -
A ridiculous hack to top off an entire week full of hackers.
Hobnobskid replied to nikinor's topic in New Player Discussion
:D Not sure if these beans are for you or the hacker. Sounds like a Brothers Grimm Dayz Fairytale -
This weekend you banned a friend of mine. He does not script, but we think he may have had a scripted weapon, found on somebody else. As this server is now where our legitimate camp is and what we have come to call home, I was hoping you'd get in touch via PM so we could discuss reversing his ban. I think the ban code had DW in it? Regards, Hobnobs
-
I'm assuming life before the infection can't have been much different to life after it. Who enforced law and order? Fires were preventable, medical supplies where still available. But what happened to the criminals? How hard would it be to get a couple of police stations added into the stand alone? What they could add: 1. Weapons Chernarus, from what I gather is based loosely around the Czech Republic, according to wiki, here's a list of weapons used by the Czech force: Handguns CZ-75 CZ SP-01 CZ 75D PCR Compact CZ P-01 CZ 2075 RAMI CZ P-07 Duty CZ 97B Submachine guns Vz skorpion Carbines Sa vz. 58 Sniper rifles CZ 700 (to be replaced by the CZ-750) Although not exactly exciting additions, they increase variety all the same. I'm sure trunction / baton can be included for melee too 2. Equipment: A general list of police equipment and maybe how it could be useful: Stingers Perfect for ambushes on vehicles, griefing car owners and breaking cyclists legs Handcuffs For all your kidnapping needs, on the theme of kidnapping... Tazers Brilliant for incapacitating survivors CS Gas / Pepper Spray Again, brilliant for incapacitating survivors Loud Speakers Use at your own peril, but communicate up to 3x the distance Radios A common suggestion, but perhaps there's more than one type of radio with different wavelengths Dogs I know they're already in the works, but another legit reason to have a canine friend. Maybe they can be trained to track in different ways, maybe they're just the same with a police helmet on. I don't know Shields I think I've heard a lot of people calling out for these already Tear Gas An incapacitating smoke grenade3. Vehicles Thanks again wiki: Cars & Bikes Škoda Fabia Combi (phased out) Škoda Octavia 1.6 (75 kW) and 1.8 (118 kW) Škoda Octavia RS 2.0 (147 kW) Ford Mondeo ST220 3.0 (166 kW) Volkswagen Passat VR6 3.6 (221 kW) VW Transporter 3.2 (173 kW) fitted as mobile offices Yamaha motorcycles (600 and 1300 ccm) Also, this is badass: Riot Van http://en.wikipedia....rační_Tatra.jpg Aaaaaand.... Helicopters Maybe 1 more for the map. Weaponless, but with a better ability to find survivors. Infared or Thermo. Perfect for friendly players looking to help out or Bandits looking for prey. Bell 412 Eurocopter EC1354. Building / Structure Maybe 3 or 4 of these exist on the map? They would be no more overpowering than the current Firestations. Not a lot you could do with them, maybe they could have some cells, where you could pick up the good shit, aka, morphine. TL;DR - oh well. It's mainly just bullet points you know Any additions people can think of shout them out. I've heard of people suggesting prisons, but I don't really see what they could add. I think there's a lot of scope for police stations
-
How to get through broken glass in elektro?
Hobnobskid replied to Leezeebub's topic in DayZ Mod General Discussion
Totally jealous of your DayZ noobness. I want all my hundreds of hours back so I can start afresh and clueless. Don't use DayZdb though, will totally ruin the fun of random deerstand encounters, vehicle spawns and the likes. I remember the first time me and a friend made it to Stary Sobor and were like, "Holy Military tents! Look what we've found... and noooobody else knows about them" They were the DayZ -
Yeah, I really like the idea of this kind of perma-death, but I still think your friend should have been able to see your body and loot it
-
Hotfix Build 1.7.2.6 Rolling Update
Hobnobskid replied to rocket's topic in Mod Announcements & Info
Tents. Auto-save (just like inventory). No duping. Fixed. Is this possible? Also, just got artifacts in cherno, but was able to run through them, nowhere near as severe as they used to be. Was right by the square in front of the town hall -
Hotfix Build 1.7.2.6 Rolling Update
Hobnobskid replied to rocket's topic in Mod Announcements & Info
Rocket, In your interviews you have discussed increasing the difficulty level of the infected. I am assuming you have attempted to increase it, because I'm aggroing everything from everywhere. I can't even crawl past an infected that's 20 metres away without aggroing. If I'm crouching or stood up, I noticed I could aggro from 70-100 metres away Is anybody else experiencing this? I understand experimenting with it, but this "fix", if it has been implemented, has completely removed stealth from the game. I haven't had a chance to test vehicles or tents tonight and I know the HUD isn't working when Debug is enabled. Also, ammo exploit is definitely fixed. No more infinite revolver or 1911 ammo. 7/10 (for now) -
Should we remove barbed wire in the next update
Hobnobskid replied to mattlightfoot's topic in Mod Announcements & Info
I know hacking and duping means this comment is almost pointless, but in an ideal world I would like to see barbed wire have a smaller spawn chance. Keep it, just less of it. I don't think I've ever seen a roll of barbed wire anywhere IRL. I can see 5 or 6 on my way from Kamenka to Cherno. And also, it should only probably spawn at farms and airfields. I can't see why it would be relevant to anywhere else. Barbed wire story: I raided a camp on LU1 at the weekend, it was at Zub castle and was literally barricaded off with 100 kits. With the small "aim zone" to get the remove option, it was an absolute nightmare getting in. Barbed wire solution/fix: If possible within the engine, make it easier to remove barbed wire. -
can someone give me a list of vehicles that actually save?
Hobnobskid replied to JacksApple's topic in DayZ Mod General Discussion
No problems with vehicles as yet. I usually spam save them 10 or 15 times and that seems to work -
I usually only hide bodies if they're on an upper floor of a building, say the school in Elektro. Mainly because the bodies sink to the lower floor's ceiling. Head fuck
-
Macbook 15inch i7 2011 Bootcamp DayZ
Hobnobskid replied to sven9820's topic in DayZ Mod General Discussion
Yes you can run it fine through bootcamp on your Macbook. I do this with the i7 2011 model and I get better frame rates than my housemate's PC