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duncandun
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Everything posted by duncandun
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with the addition of changeable skins coming, why not roll in some kind of warmthness factor with clothing types? to help stave off the cold.
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bump!
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your doing it wrong
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anyone get the entire update yet and can throw it up on www.2shared.com ?? Mirrors are down, only got the first 3 files before it crashed. If someone could batch all the files and throw it up that'd be great.
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I will mirror this at several upload websites after I finish downloading it. Mirrors: http://BillionUploads.com/xw62xak60c8h http://www.bitupload.com/h5svgte0ldkc http://www.2shared.com/file/bwbLoQBJ/Addons.html
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Too many downsides playing night?
duncandun replied to Evilsausage's topic in DayZ Mod General Discussion
turn your gamma up turn hdr up to very high play at night -
Catching an Infection? What do you think?
duncandun replied to ihax's topic in DayZ Mod General Discussion
goodbye -
it does, clear out the spawn(pick it up, drop it somewhere else) and wait.
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Food and water being used offline
duncandun replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
pretty sure this is a bug with the character database or server databases or something, not food/water being used while logged out. I've encountered the opposite happening on many occasions if not more often. -
Let's see who knows their weapons
duncandun replied to billyangstadt's topic in DayZ Mod General Discussion
I'd like to see the SKS and Mosin nagant added. -
these are chat activated serverwide sound files i believe, I've heard this one(which is from a mod called the hidden, for halflife 2), and the I'm So ronery song from Southpark. Both activated via chat commands/keywords. was this on one of the chicago servers? I think that was where i heard it, possibly dallas.
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Disconnecting while underfire bannable?
duncandun replied to Babaganoush's topic in DayZ Mod General Discussion
game already has hit detection, just make it if your being shot at or shot you get stuck in game for 10, 15 30 seconds whatever. that way people with shitty connections, or who just really have to exit right now etc can do so without any threat to them. If you're not under fire or havent been shot in the last 5-10 seconds, it wont happen. or something like that. -
I didn't say they are dumb. Most forum statistics give anywhere from a 5%-30% of the population active on the forums though there are some outliers. I'd wager thats still the case with dayz.
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Well, I'd assume that probably less than 40% of the current players(or probably even less) would be even quick enough to get the patch as soon as its available. More likely they would come onto the forums or whatever and be like "why cant i join the game???????????" I'd wager on that. Most people aren't quite that keen and most of the players(who are probably new) don't read the forums and may not even know a patch is coming.
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you could roll it out to servers in batches, bringing up 3-7 servers at a time or whatever would be the best.
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I've been playing since last weekend now, and I have a few things I'd like to see changed for the better(in my opinion) Tents: The ability to rename a tent would be fantastic. This is primarily to help with organization and possibly for personalization(IE this is Duncans Tent). a slot indicator would be fantastic(if not a better system than that, if possible). Just the ability to tell how many slots are left in a tent would be amazing. Like the backpacks simple (x/x) system, or something better. Ammunition: Making ammunition more universal, IE 12g Buckshot should be 12g buckshot for all shotguns, not specifically just the 1866, or the remington 870 etc. Same for all free-loading non magazine fed weapons like the revolver should be able to use 1911 ammo etc, I would like a system for scavenging similar rounds from other guns and possibly a way to conserve magazines for this purpose(as in lets say you have 5 empty mp5 magazines, you can refill them with other 9mm ammo you find(from pdws, m9's, g17s etc). Cross-type usability would be good too, all weapons should be able to use subsonic ammunition(which im guessing is what SD rounds are supposed to be). When not used with a already suppressed weapon they should impart a lower sound signature, less penetration(i don't think this is a thing, you could just do less range instead) and possibly less damage(though I think less range is a good enough trade off). Flechette rounds for shotguns would be great, less stopping power for zombies but more for humans(since everyone seems to be wearing a bullet proof vest). Guns: more guns in general would be awesome. Particularly in the civilian or low-end military grades. Considering the locale of the game(post-soviet bloc country), you would think soviet-bloc weapons would be much more common than a Winchester or the enfield. For instance the SKS is a perfect example of a common soviet-bloc weapon that could be added. More soviet-bloc weapons(and weapon types in general) would be great, with the way the game is now the gun selection is already getting a little stale to me. Other: more animal types would be cool, actual deer for instance and I know dogs are being added. more unified or less weird item 'slotting' would be great. Right now the entire windshield of a car takes up 2 slots, whereas a gun takes up 10, or a pistol takes up 4. this seems a little odd, I'm not sure if it's best to make windshields and other components like that just take up more slots or lower the amount of slots weapons takes up, either way my handgun is not 6 by 4 feet across. I'm sure alot or all of this has been suggested before, but I thought I'd put all my thoughts into one post anyway, as I wasn't sure of the best way to search for some of these suggestions specifically. Anyway, let me know what you guys think:)
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Patch 1.5.7 and this being an Alpha and fucking zombie spawns
duncandun replied to rocket's topic in Mod Announcements & Info
grouping up in towns is generally worse in my opinion unless its only 2-3 people. anything more and the zombie spawns when a horde situation happens get out of control fast. -
lol, great.
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Believe this is actually a bug in stable servers(ie ones that don't restart every once in a while). For instance, on US13 I was playing almost all day. People who had been ingame for a while(and not died, atleast) would experience time going forward and eventual darkness. However, apon aborting out and reconnecting time would revert back to around 3:30 and it would be light out. However, shortly after this(after the server had been up for over 10 hours) the server crashed or restarted and time jumped forward to ~11pm. Roughly on time. So It seems to be an issue with the server itself not correctly advancing time. Maybe it has to do with servers becoming unstable over time? Since I assume ARMA is played in Rounds with general time limits and not for many hours at a time. Regardless, it's a bug with servers and not a 'feature'. A restart fixes it.