duncandun
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-4 PoorAbout duncandun
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Woodland Warrior
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[DayZMod] The Dayz Statistics thread!
duncandun replied to Ander (DayZ)'s topic in Mod Announcements & Info
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Rocket I love you: Going out of bounds - exploit or acceptable?
duncandun replied to Publik's topic in DayZ Mod General Discussion
this is a silly argument, vehicles/tents out of bounds should not be allowed period. It effectively removes an item from play(specifically a player or vehicle). Allowing indefinite safety is I think out of the realm of what Day Z was meant to be. -
Server Time-Bug, what is the cause?
duncandun replied to duncandun's topic in Mod Servers & Private Hives
anyone ? -
So, now that the group I'm with has our own server some of the mystery of the time-bug has deepend even more than my previous understanding of it, which wasn't much(and still isn't much). It seems to happen literally every time the server is restarted, it just never advanced time server-side. Why the hell is this? The worst example was last week some time when the server was restarted around 5 PM, and it was still 5 PM for people logging in the next morning around 3-4 AM. I know the server should also be restarted more often but yeah, sometimes no ones on to do that. What I really want to know is if there is a fix for it? It seems like I've been on servers which advanced time for everyone(including people just logging in hours after a restart), though It's hard to know for sure being just a player. I feel that this bug should be a major focus of arma2 beta patch fixes or DayZ if it is a dayz issue(feels like an arma one). Just the fact that some people can be playing in complete darkness and others in daylight at the same time is completely game-breaking, especially now that nights are stupid dark.
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
duncandun replied to rocket's topic in Mod Announcements & Info
dont think its xray vision, I think its just super loud player noises. They always seem to run to a place i WAS at in a city when I ran over wood or something, weird. However they still seem to hear me from 50 meters or so, its kinda nuts. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
duncandun replied to rocket's topic in Mod Announcements & Info
servers still crashing? seems like it -
Mission file, player & vehicle locations, hacks.
duncandun replied to qla's topic in DayZ Mod Troubleshooting
bump people need to see this -
VEHICLE UPDATE (database side): 2012-06-16
duncandun replied to Ander (DayZ)'s topic in Mod Announcements & Info
so those of us that had stuff inside our vehicles just lost all of it? -
anyone?
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thanks. however, my general question was what option makes it so that names are displayed when people disc/connect to the server in the chat window?
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Global chat should not have been disabled in the Alpha
duncandun replied to jsteph87@live.com's topic in DayZ Mod General Discussion
it's not disabled in the latest arma beta, there is a bug if your running the latest beta on a server that isn't up-to-date then you wont be able to use the global channels. -
can anyone tell me how to configure a server so that it will show players name when they join/disc.? makes it very difficult to tell who is hacking when someone joins and immediately sets of the "pirated copies will degrade" alarm but no name ajoined to it. thanks guys.
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So I'm losing like 2-3 blood every 2 seconds or so. I'm not bleeding, I'm not hungry or thirsty or low on temp etc. What the hells the deal? :(
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pretty simple/small question. does he plan on adding more weapons various types(From base arma2 or OA in general) or more civilian modded in weapons? Or is he happy with the amount in the game now?
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Six Launcher - Easy Install/Update, Find/Join DayZ servers, worldwide network
duncandun replied to sickboy's topic in DayZ Mod Troubleshooting
Could a feature be added to allow it to run via the steam EXE? I miss having the steam overlay.