killzone_kid
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Everything posted by killzone_kid
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Evening comes and so is 10 seconds delay on actions - picking stuff up, getting in car, zombies dying. Lost my friend in Zed's attack, he got eaten in front of me and I couldn't do anything because Zeds just would not die. Tried to move them with car - np effect. Jumped out and started shooting them - same thing. By the time it synced back it, my friend died. The best part is when you are a passenger and car stops due to desync for you, then get surrounded by Zeds, then disappear and you would be standing there along among 30 Zeds. Start running only to appear back in the car for a second then back with Zeds then back in the car...and like this 50 times. The annoying thing is you get eaten by Zeds for real when it throws you out. I dunno what it is, but it is unplayable when it happens.
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Rocket, dude! Can we have old mouse wheel menu back?
killzone_kid posted a topic in DayZ Mod Suggestions
Is it possible to have the old system of mouse wheel menu interactions implemented along with new system of right mouse clicks in gear? I mean for example actions like bandage yourself and take painkillers or take morphine as well as eat and drink were great to be able to access from mouse wheel menu. Why remove them? New interaction is cool too, but why do you have to remove the old one, they can coexist, can they? -
So you are in this zombie infested piece of land forced to survive day after day then what? What is the big objective? You want to get out, right, go somewhere where there is no infection....but how? Simples. Put a Hercules on the NW airfield that needs to be repaired. Make repair parts rare. Make it take tons of fuel before it can take off. make it hard, but the ultimate goal you get a bunch of people to escape Cherno! This could be the end of the game or you just fly to another map and start over there. Do you see how fucking awesome this could get?
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Add ultimate objective/end game?
killzone_kid replied to killzone_kid's topic in DayZ Mod Suggestions
This game already goes that way http://dayzmod.com/leaderboards.php Why would it even have leaderboards? -
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Add ultimate objective/end game?
killzone_kid replied to killzone_kid's topic in DayZ Mod Suggestions
I get what you are saying, but how is taking plane out of Cherno is not survival? Mybe I wasn't clear, but to do that will require a lot of teamwork and as lone wolf you most likely will never make it. It will require a coordinated effort to survive while getting all the necessary bits and pieces in order to fix the plane. Has anyone watched flight of the Phoenix? http://www.imdb.com/title/tt0377062/ Fixing the plane is an option. By all means don't fix it, play just survival game, no one stops you. I just don't understand the negativity. The game is new but after you know Cherno like the back of your hand people will want more. Maybe I'm just too enthusiastic about its potential. -
Add ultimate objective/end game?
killzone_kid replied to killzone_kid's topic in DayZ Mod Suggestions
This mod is already pretty much anti-game. Besides as you are to board the plane you can have armies of Zeds attacking you stopping you from getting away. Or as I said you can simply unlock another huge map set in Middle East or something where you have to repair ship to escape to yet another map etc etc. -
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Cigarettes to calm down ?
killzone_kid replied to sleepo_o@hotmail.de's topic in DayZ Mod Suggestions
If you add cigies you have to add addiction to them, so you have to smoke them on regular interval or you will start shaking. -
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Players should be able to get infected
killzone_kid replied to Nick Darnoc's topic in DayZ Mod Suggestions
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@WellenB Rocket works at Bohemia, he can do anything.
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Someone here suggested to keep player avatar present on the server for 60 seconds if they alt+f4 or just disconnect. Why not just do that? Why the warnings? If someone is after you and you D/C then they will still be able to interact with your avatar for the next 60 sec. You log back it, sorry you're dead, your loss.
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I think the database should have (if it doesn't have) a 'last server' field, for when you log off. This is so that if you log back in on the same server you spawn exactly where you left it. However if you go to the different server you should spawn on the outskirts of the nearest city/village instead. Why? Lets say I barbwired an area and put my tent in it. Another user can stumble upon my tent but with no tool box he cannot get to my tent. He can however log off, log into different server make few steps forward, log off and log back to my server and be inside the perimeter. I think this shouldn't happen. Please take notice, Rocket.
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Server travelling/spawning improvement idea
killzone_kid replied to killzone_kid's topic in DayZ Mod Suggestions
Good idea, will definitely solve ALT+F4 exploit. -
As well as using sidecar as loot storage compartment!
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I think for this particular mod these rules should be applied to handling weapons: All weapons are lowered by default There is no separate command to raise weapon Weapon gets autoraised as soon as you squeeze the trigger and start shooting from the hip Weapon gets autoraised when you ADS (Aim Down Sights) So basically if you see someone raising their gun, you are free to shoot them back.
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Is it possible to add it somehow so that when they are looking away you can sneak up on them from the back? If it is already in the game then I apologise, but last time I tried to do that, Zed's just stormed away and then started circling me LOL
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Thought you were gonna say something like "I havent washed in ages so I probably smelled like one of their own" LOL
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So Zombies have excellent hearing and smell according to you yet you can crouchwalk pass them 3 metres away? Sounds odd. There are visibility and noise meters on the right side of your screen.If you crouch walk in long grass they are' date=' respectively, 1 and 0. [/quote'] I'm aware of that. I was more curious about how could they not SMELL you 3 metres away 100 times.
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So Zombies have excellent hearing and smell according to you yet you can crouchwalk pass them 3 metres away? Sounds odd.
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I don't, but I want to sneak past them unnoticed.
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MERGED: Booby traps, Explosives and IED's
killzone_kid replied to Scriptwolf's topic in DayZ Mod Suggestions
I think it would see more use if you could booby trap vehicles, tents, entrances. But you should be able to spot them IF you are looking for them. Zeds should also be able to trigger booby traps.