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Your DayZ Team
killzone_kid
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Everything posted by killzone_kid
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UK 25 & UK 25+ Private Servers - Urbanwars.co.uk
killzone_kid replied to SaintMerc's topic in Mod Servers & Private Hives
UrbanThieves.co.uk more like it! So your radio controls dont work well huh? What else is not working? Oh wait what is this because I moved a lot of code server side and you lame thieves cannot have it? You guys are really for a bad start. Remember dont invest in what you dont have control over. I will fuck it up for you even more if you keep on stealing our code, take my word for it. -
MP Table is going to be axed in 1.7.5 unless you say something
killzone_kid posted a topic in DayZ Mod General Discussion
Basically MP server stats are going bye bye in 1.7.5 without any thing to replace it for now unless you say it should stay at least until 1.7.6 https://github.com/R4Z0R49/DayZMod/pull/316 -
MP Table is going to be axed in 1.7.5 unless you say something
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
THE TABLE IS BEING REMOVED COMPLETELY means no server name either -
MP Table is going to be axed in 1.7.5 unless you say something
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
I can see that you actually play DayZ unlike the 2 muppets above you lol. -
UK 1 - DAYZMAD.COM - The Original DayZ Private Server!
killzone_kid replied to humbleuk's topic in Mod Servers & Private Hives
Pretty good actually. Shame you could have just admitted your wrongdoing when you had a chance and that would have been the end of it. As for the evidence, it is there for me and Smokey to decide, and in your case we are satisfied with it to rule unfair play. As I said we were prepared to let you off, now Im glad we didnt. -
Dear Rocket, why don't you just do your stand alone and leave your DayZ mod to the community? Yeah I'm pissed off about lights.
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Pending Update: Build 1.7.3 (community edition)
killzone_kid replied to rocket's topic in Mod Announcements & Info
lights are pretty harmless as well as more skins. sometimes i think rocket spent more tme banning classes than making the mod lol -
UK 1 - DAYZMAD.COM - The Original DayZ Private Server!
killzone_kid replied to humbleuk's topic in Mod Servers & Private Hives
You can now refill jerrycans from vehicles depleting their fuel! -
UK 1 - DAYZMAD.COM - The Original DayZ Private Server!
killzone_kid replied to humbleuk's topic in Mod Servers & Private Hives
DAYZMAD.COM! Unlike any other DayZ server - guaranteed. Last night addition (though still work in progress) you can remove healthy part from vehicles as long as you have toolbox! Neat? Well there is more where it comes from,. More about the server http://dayzmod.com/f...private-server/ or just visit http://dayzmad.com Oh oh oh, and no extra download required. works with DayZ vanilla and latest Battle Eye is full on! -
UK 1 - DAYZMAD.COM - The Original DayZ Private Server!
killzone_kid replied to humbleuk's topic in Mod Servers & Private Hives
a server where repaired hueys stay repaired? definitely win -
UK 1 - DAYZMAD.COM - The Original DayZ Private Server!
killzone_kid replied to humbleuk's topic in Mod Servers & Private Hives
Oh and look already! -
http://youtu.be/2Pu1ZZm3ZaA
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Dayz - Repair - Gangnam Style!!
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
Did you also happen to notice the showcased tweak that makes repairing vehicles so much more intuitive? -
Dayz - Repair - Gangnam Style!!
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
all legit, works with official dayz and battleye on -
Some admin tools to grab for those interested Chernarus http://killzonekid.com/arma-2-dayz-private-server-admin-tools-chernarus/ Lingor http://killzonekid.com/arma-2-dayz-private-hive-admin-tools-lingor-island/ Chernarus tools have a demo.
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http://steamcommunity.com/sharedfiles/filedetails/?id=99151844 http://steamcommunity.com/sharedfiles/filedetails/?id=99152043 oh yeah
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Yeah man! That's a parachute spawn BTW not a heli eject.
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I've been looking into how DayZ works and some ideas on how to improve it keep popping up in my mind, so here it is. 1. Heli Crash Sites The game generates 5 of them at server restart, not yet sure what happens later. So here is an idea. Make them crash sites burn, literally. Each crash site would get a random burn timer assigned. When timer is up it blows up. How is it good? Crash sites have lots of good loot so they have to be balanced with a risk of getting it. Zombies present the same risk as for any other loot spawn so it is not enough. This way when you see a burning crash site you have no idea how long before it blows up. Wanna risk it for a biscuit? Blown crashed choppers, should trigger events to spawn new crashsites of course. 2. Map modification Considering many people know Chernarus by heart and that you can just print one off the Internet, ingame map is not really that useful....unless you make it very useful. For starters lets show helicopter crash sites on it as if someone marked it. It makes sense, you found a map, and it has these markers on it. What are they? Could be heli crash sites could be something else, investigate nao! But here is the thing. The map will have to become dynamic. Basically once you picked up a map what you see is what you get and if there is another crashsite appeared it should not show on your map unless you find a new map. So in this case we will need another inventory item called ItemNewMap. Once picked up it will dynamically generate markers of interest and then freeze. So unless you find another map the information on it will not get updated. 3. Zombie animation When zombie notice you they start circling you and approaching in zig zag pattern. I think what should happen instead, they have to rush straight for you without stopping and if they detect you are aiming at them or get hit, they should change to zig zag pattern. You want encounters with zombies presenting more risk, here it is. 4. Molotovs Probably has been discussed to death, so here is my take on them. Items required to make one are empty whiskey bottle, fuel tank, matches. In order to make Molotov, one needs to take empty whiskey bottle and fill it just like jerry can then place it on the ground and light it up just like camp fire or extinguish it if needed. Then one can pick it up and throw. It should burn for a minute then explode on its own. When exploded it should ignite everything around it in 3 metres radius. Zombies caught on fire should start running towards closest target (within defined range), whether it is a survivor or another zombie and set them on fire if close. Fire propagation FTW! 5. Objective As I understand you can load multiple missions on the server and when you accomplish 1 mission another mission starts. So fir the sake of example, Chernarus is one mission, Lingor is another. Once Chernarus mission is completed, the completion trigger is tripped, Lingor starts. Once lingor is completed, Chernarus starts, or maybe 3rd mission, whatever. The completion trigger could be something like getting everyone on the server to board Hercules plane and take off. Teamwork and longevity FTW! Anyway, thats it, gonna tweet it to Rocket now.
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Gotta get this off my chest (few suggestions)
killzone_kid replied to killzone_kid's topic in DayZ Mod Suggestions
Having survived one map just to end up in the same situation on another map is not different only in this case you get variety and some objective to look forward to. -
Gotta get this off my chest (few suggestions)
killzone_kid replied to killzone_kid's topic in DayZ Mod Suggestions
Leaving a zombie infested area in order to find a safe land is not against the principle of survival. Of course only to find another land (map) that is as equally zombie infested :) -
Gotta get this off my chest (few suggestions)
killzone_kid replied to killzone_kid's topic in DayZ Mod Suggestions
I can only imagine to achieve this would be very difficult. The objective should be "lets get the hell outta here" -
Is it just me or Rocket wants DayZ to go in PvP direction?
killzone_kid posted a topic in DayZ Mod General Discussion
Found this while looking in dayz code in achievments.txt Really? That's just lame. If PvP happens and happens for a reason that's cool, but for trophies? Anyway I have a trick up my sleave for my server. All bandidts will show up on the map for everyone to see. This way people who are not so keen on lame camper-sniper kiddies could avoid them and those who seek PvP could easily find each other. -
Is it just me or Rocket wants DayZ to go in PvP direction?
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
Play normal MP? -
Is it just me or Rocket wants DayZ to go in PvP direction?
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
It is evident that he is at least thinking about encouraging it, is it not enough? -
Is it just me or Rocket wants DayZ to go in PvP direction?
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
Evidence is in the dayz code. There is a file called achievments.txt. I suppose it is a draft.