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killzone_kid
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Everything posted by killzone_kid
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Just messing about with the mod...
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Shotgun POWAH!!! - you know you want it
killzone_kid replied to killzone_kid's topic in DayZ Mod Gallery
Starvation is to blame -
well you can build vehicles from scratch on our server. just get the parts needed, pile in one place and build!
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it might seem random but i can assure you it is not random at all.
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The most elegant solution to playerkilling on SA and possibly dayz mod
killzone_kid replied to alanford's topic in DayZ Mod General Discussion
why dont you open up a server, tweak zombies and loot to make it harder and watch your server going from 50/50 to 2/50 within weeks. ive seen this happen. while it is true there are people that appreciate tougher zombies and less loot, majority find it too difficult. even if you make zombies only look tougher but give alternative ways of dealing with them, people still cry like bambies because for some reason they think you should be able to rambo your way out when 10 aggroed zombies are chasing you and all you have is crowbar. -
can always chop the tree down like on uk1
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I wasnt talking about any particular post you've made but your overall attitude. You are a troll dude even if you don't want to admit it. I can read you know and I saw you being trolling people left right and centre no matter how subtle. The fact that you regressed to insults says it all.
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I said it before and I'm saying it now, you do not deserve to get any credit for your trolling. Glad they removed you all.
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Let me get this straight. First you do something I didn't ask or want you to do in the first place, then you undo it later and I'm supposed to thank you for it???
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So does anyone even test for bugs prior release 1.7.6???
killzone_kid posted a topic in DayZ Mod General Discussion
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So does anyone even test for bugs prior release 1.7.6???
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
Really? I wonder why people are upset with new food names? Maybe because dayzmod mods are a bunch of trolls and people dont like it much? Just look at this thread... I know all ya "special" food loot is going off my server ASAP. butthurt? -
This is not community project, it's never been community project, don't apologise.
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So does anyone even test for bugs prior release 1.7.6???
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
One more time github is closed for business -
So does anyone even test for bugs prior release 1.7.6???
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
Last minute thing? Where is fire? -
So does anyone even test for bugs prior release 1.7.6???
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
LOL a troll! -
So does anyone even test for bugs prior release 1.7.6???
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
Sorry for dropping it here, but github is closed for busness it seems -
So does anyone even test for bugs prior release 1.7.6???
killzone_kid replied to killzone_kid's topic in DayZ Mod General Discussion
This is RPT spam as you can see connected with useless new food types and models. Even Alpha got tested before releases you know. This is untested update that was part of Razors private github. Seems like it is ok now to release buggy shit this day and age because of people like you two that not gonna mind this. -
I sleep all night and I work all day.
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Well it wasn't on our server for sure, we have crashes marked on the map
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Only if he also agrees to this:
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UK 1 - DAYZMAD.COM - The Original DayZ Private Server!
killzone_kid replied to humbleuk's topic in Mod Servers & Private Hives
If they don't open fire then they get accused of hacking. -
UK 1 - DAYZMAD.COM - The Original DayZ Private Server!
killzone_kid replied to humbleuk's topic in Mod Servers & Private Hives
You got banned for your big mouth. Stay banned. -
Does the combat-timer work [1.7.5.1] ?
killzone_kid replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
LOL I guess someone was more concerned with unnecessary weapons banning and removing MP table than bug testing. Anyway this is what happened 1.7.4.4 _listTalk = _pos nearEntities ["zZombie_Base",_distance]; 1.7.5.1 _listTalk = _pos nearEntities ["zZombie_Base",_distance * 2]; Yeah makes one wonder how the hell someone just decides that zombie agro range has to be increased...TWICE? -
You can knock stuff over with this roll and get to places you couldn't before but could easily in real life. Anyway I made it you can hate on me, IMO it is way better than retarded Vault you have in Arma now. The original vid:
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UK 25 & UK 25+ Private Servers - Urbanwars.co.uk
killzone_kid replied to SaintMerc's topic in Mod Servers & Private Hives
What planet are you living on? Handling stolen goods is the same as stealing them yourself. Anyway we know which one of your members was stealing the code and passing it to you, not like the first time this happens, also he was the one that gave you up earlier LOL. Best you can do is remove our code and bases from your mission, because you don't really wanna be a twat.