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Everything posted by Gobbokirk
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The big question remains... Will we now get a banana in the holster? ;) Until then I'll keep my keep my head down and try not to get shot if I run into you in the woods ;)
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LIKE IN THE MOD. We should be able to drag/carry unconsius players
Gobbokirk replied to WittDK's topic in Suggestions
This one is still on my wish list :) Can't remember last it was talked about though. -
Not yet, but we're getting close.
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This might be in progress/not working in current build. But if not, it would be really handy to get a toggle to turn it on/off for terrain/placement issues we come across. Might just be me, but trying to describe the exact spot I find them can be rough, especially if I am just randomly running around the map.
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Discord overlay or similar? Heard it mentioned as a possible issue before.
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PLEASE -don't- change the new reloading mechanics!
Gobbokirk replied to Mr_Joe's topic in Suggestions
So basically all we need is a way to get the mag out of the gun with the quick bar. Should be a fair enough request. You already get an empty one back in the bar, so some link to a slot for your current one if you so choose. As you said, it already works fine with 2 so that's really only one function we're missing. -
PLEASE -don't- change the new reloading mechanics!
Gobbokirk replied to Mr_Joe's topic in Suggestions
Makes perfect sense really. Also gives you a good reason to look for that 2nd mag. -
0.63 Experimental Release Check list
Gobbokirk replied to Baty Alquawen's topic in News & Announcements
aah got yah, thought you where actually asking for the location :) I threw a follow on the announcement thread just to be safe for next one. -
0.63 Experimental Release Check list
Gobbokirk replied to Baty Alquawen's topic in News & Announcements
https://forums.dayz.com/forum/152-stress-test-discussion/ Right here :) -
0.63 Experimental Release Check list
Gobbokirk replied to Baty Alquawen's topic in News & Announcements
Basically stuff that makes it more interesting to help test tbh. The "just play" sessions just doesn't give the same feeling of being semi-useful :) -
Would be cool, but I imagine it would be a little nightmare to do with regards to clipping.
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There are some Trello pictures of some of that yeah.
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That's what I think everyone agrees on, no matter if they have faith in project or not, we all want a good game to play :)
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As far as I know its still planned with more texture upgrades, hopefully similar to what they did with the forests/roads.
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Its something that can't really be repeated enough :) You can swear people will think everything planned to be added is supposed to be in the first build. Can't force them to read unfortunately :)
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We're not in beta yet, so kinda makes sense. First EXP version of 0.63 isn't the beta flip so to speak.
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Hmm I can't say I have any other ideas. Haven't heard of anyone with that particular issue at all. Just got to hope someone else comes a long with a better idea.
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You dragging from inventory or from the ground? If from the ground you have to drag it to your char/inventory first. If not, all I got is that you're missing the box and that just makes me feel rude to suggest :P
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There was talk about barricading those kinds of doors waaaaay back, don't ask me to find a source though :P
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That smoke looks better than a pack of camels next to my beer!
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We are turning off some Stable servers
Gobbokirk replied to Baty Alquawen's topic in PC Stable Updates
Nom nom nom -
Its all WIP, but no harm in pointing it out for future balancing though.
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We are shutting down Experimental servers
Gobbokirk replied to Baty Alquawen's topic in PC Experimental Updates
Eeeeeeeeeeeeeeeeeeeek! -
I do believe size was brought up in the inteviews with Sumrak. I don't have a time stamp, since I am a bit short on time, but tldr; its smaller than the current map. It's a nice interview though so worth a watch.
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Agreed, I am sticking to 100 as a max for a map this size. I am sure there will be unofficials pushing that limit, but its not always a case of the more, the better.