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Everything posted by Gobbokirk
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Meeting up with friends SHOULD be more accessible in .63.
Gobbokirk replied to haydaman712's topic in General Discussion
Something like a South/East/North option for people that don't have chars on the server could work. Not convinced I want it in the base game, but should be easy enough to make as a mod though without them spawning on top of each other. -
Meeting up with friends SHOULD be more accessible in .63.
Gobbokirk replied to haydaman712's topic in General Discussion
I didn't say you did either ;) The thing is that every time people bring up bikes and cars it sounds like they expect to spawn with them, so that's a general observation, not saying that's your idea. Time isn't a challenge in it self, but if spending 20mins getting basic gear while a couple of friends are working their way towards a meeting point is too much work I surely hope there will be a lot of disappointment for them. Has nothing to be with being a challenge guard, tbh that statement is borderline childish. People have different tastes, luckily not all developers cater to the majority, if they did we'd be getting another BR game after all. How many bikes? 15 cars 25 bikes/motorbikes is more than enough for a 100 player map in my book. Whats the point with a large map if everyone gets a vehicle? Might as well just make a smaller map... -
Meeting up with friends SHOULD be more accessible in .63.
Gobbokirk replied to haydaman712's topic in General Discussion
Some people do enjoy a challenge... If anyone has dreams of a bike on every other house corner they are gonna get disappointed. -
I suspect that's all part of the accelerated time on the stress test servers. Right now you do heal way too fast from what we're used to at least.
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This is indeed the important part and a huge challenge to get right.
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The big question remains... Will we now get a banana in the holster? ;) Until then I'll keep my keep my head down and try not to get shot if I run into you in the woods ;)
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LIKE IN THE MOD. We should be able to drag/carry unconsius players
Gobbokirk replied to WittDK's topic in Suggestions
This one is still on my wish list :) Can't remember last it was talked about though. -
Not yet, but we're getting close.
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This might be in progress/not working in current build. But if not, it would be really handy to get a toggle to turn it on/off for terrain/placement issues we come across. Might just be me, but trying to describe the exact spot I find them can be rough, especially if I am just randomly running around the map.
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Discord overlay or similar? Heard it mentioned as a possible issue before.
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PLEASE -don't- change the new reloading mechanics!
Gobbokirk replied to Mr_Joe's topic in Suggestions
So basically all we need is a way to get the mag out of the gun with the quick bar. Should be a fair enough request. You already get an empty one back in the bar, so some link to a slot for your current one if you so choose. As you said, it already works fine with 2 so that's really only one function we're missing. -
PLEASE -don't- change the new reloading mechanics!
Gobbokirk replied to Mr_Joe's topic in Suggestions
Makes perfect sense really. Also gives you a good reason to look for that 2nd mag. -
0.63 Experimental Release Check list
Gobbokirk replied to Baty Alquawen's topic in News & Announcements
aah got yah, thought you where actually asking for the location :) I threw a follow on the announcement thread just to be safe for next one. -
0.63 Experimental Release Check list
Gobbokirk replied to Baty Alquawen's topic in News & Announcements
https://forums.dayz.com/forum/152-stress-test-discussion/ Right here :) -
0.63 Experimental Release Check list
Gobbokirk replied to Baty Alquawen's topic in News & Announcements
Basically stuff that makes it more interesting to help test tbh. The "just play" sessions just doesn't give the same feeling of being semi-useful :) -
Would be cool, but I imagine it would be a little nightmare to do with regards to clipping.
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There are some Trello pictures of some of that yeah.
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That's what I think everyone agrees on, no matter if they have faith in project or not, we all want a good game to play :)
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As far as I know its still planned with more texture upgrades, hopefully similar to what they did with the forests/roads.
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Its something that can't really be repeated enough :) You can swear people will think everything planned to be added is supposed to be in the first build. Can't force them to read unfortunately :)
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We're not in beta yet, so kinda makes sense. First EXP version of 0.63 isn't the beta flip so to speak.
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Hmm I can't say I have any other ideas. Haven't heard of anyone with that particular issue at all. Just got to hope someone else comes a long with a better idea.
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You dragging from inventory or from the ground? If from the ground you have to drag it to your char/inventory first. If not, all I got is that you're missing the box and that just makes me feel rude to suggest :P
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There was talk about barricading those kinds of doors waaaaay back, don't ask me to find a source though :P
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That smoke looks better than a pack of camels next to my beer!