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Gobbokirk

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Everything posted by Gobbokirk

  1. Gobbokirk

    Server files release update

    All good, we can wait a little longer :-)
  2. Gobbokirk

    DayZ just blew my mind

    Glad you didn't give up OP. Welcome aboard and thanks for sharing :)
  3. Gobbokirk

    Status Report - 17 July 2018

    That almost made me buy a watch :)
  4. Gobbokirk

    The state of current gameplay

    This over and over, UI needs more elements to it, until then stuff down every bit of food you find and you're good for hours.
  5. Gobbokirk

    Make Mobility more REALISITIC to the map.

    Aye, its a step in the right direction for sure.
  6. Gobbokirk

    Make Mobility more REALISITIC to the map.

    There is a certain logic to that :)
  7. Gobbokirk

    0.63 my personal opinion and experience

    What he said :)
  8. Gobbokirk

    OMFG LOVES teh new Airport. But cant go prone.

    It is a lot more GPU dependent than it used to be, that plus new tech has helped a lot.
  9. Gobbokirk

    OMFG LOVES teh new Airport. But cant go prone.

    Prone is same key as crouch, just hold it for 1 sec instead of tapping it. Stay away from rebinding keys for now though, if you did that it might be the issue.
  10. Gobbokirk

    Leaving Early acces this year.

    Not exactly news... I am not going into shock if it takes longer though :-) Nice to see YT comments are living up to their reputation I guess.
  11. Gobbokirk

    This is geting silly

    Wrong or not really isn't the point, the thing is that they accomplish absolutely nothing but arguments. ironically enough what a lot of them are actually made for. It's not like the devs don't know a lot of people have lost their patience and are upset. Just sitting there thinking, "we could do some work today, but nah not enough angry forum rants, lets go to the beach". So while not intended, silly is indeed the right word for the entire thread.
  12. Gobbokirk

    Status Report - 5 June 2018

    Great report :) Can't wait to get my hands on the upcoming features :)
  13. Gobbokirk

    Ban

    Tldr; You'll have to get a new account.
  14. Gobbokirk

    Handing Items to other Players

    Reminds me a bit of the way the Forest does it with the tray you can use to give stuff. Sounds like a good idea to me.
  15. Gobbokirk

    Letter to Developers

    I can say with decent confidence that they have heard our thoughts on that, authentic is the keyword for me as well :) If it will change or not is up to Peter and the crew I guess, but you can be sure they know what has been said.
  16. Gobbokirk

    Cigarettes

    Then continue to grill and eat your friend :D
  17. Gobbokirk

    Cigarettes

    Nothing like a good smoke after a good meal :)
  18. Gobbokirk

    0.63 Experimental Release Check list

    Was mentioned as almost ready in the SR at least. We're getting closer though :)
  19. I am looking forward to other maps as well, even the old Utes mod had its moments even if it was a giant deathmatch. But those can also be fun :) In the end I am pretty sure not a single soul, including all the devs will be 100% satisfied, too many variables for that, but as long as its fun it doesn't have to be perfect, nothing really is. 50 bikes would probably be fine as well, if they are spread out properly, say 2 on average in Elektro, 3 in cherno and similar in the other larger cities, then maybe 50% on average for one to spawn in the little villages. Best bet will ofc be to mix it up during EXP and Beta, try out and see where the balance is.
  20. Gobbokirk

    Status Report - 22 May 2018

    In the book of games, options is good :)
  21. Gobbokirk

    Status Report - 22 May 2018

    "shoulder slots will be no longer be dedicated" Sweet, that's been on my wish list of logical changes for a while :D
  22. Gobbokirk

    Melee System needs balance/tweaking

    Don't consider anything balanced at this point tbh. Not enough systems in really. As for blocking an axe with arm, give it one block, then break both of them, making you unable to lift them again until healed :) Should teach those pesky blockers a lesson :D
  23. If its happening for consoles or not doesn't really matter though. What matters is the result and why we prefer to have it in or not. Dragging in gamepads just takes away from the actual issue. Nothing stopping them from making 2 different systems if that's needed anyways. For that matter +1 to realistic dispersion. I am still in on the "want wind to affect bullets" train, the more complexity the better in my book. Keyword being realistic though or "authentic" since I see that used more :)
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