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Everything posted by Gobbokirk
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And it looks so good.... :D Hopefully the solo host ability comes around same time so we can practice without live server consequences, cause I will be crashing a lot... :p
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It has been a long year for sure, but what we've seen so far has certainly been worth the wait :D
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Don't forget the player controller and <insert what ever I can't think of right now>. So it will probably be several months after 0.61 stable before they flip the beta switch.
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Also FYI to the people reading this, Baty is out sick according to her own Twitter, so that's probably why it hasn't been posted here yet.
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Player Unknowns new BR game has something similar. That ofc shows all players, but a different version of that would be really cool.
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Would be kinda of nice to get a travel map option at the end of each character though. Maybe something a mod could do down the line, but definitely something I'd like to see, especially after a long life.
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First of, give the guys who made it a pat on the back, looks amazing as always. Questions: - New ammo or using existing? (I guess I could answer this if I knew much about weapons) - Any scope plans? Thinking along the lines of advanced crafting.
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The more random the better in my book. Make us search and struggle :) And let every death be a lesson learned. It's my go to way to improve, no matter what game, blame yourself for every death/failure. (not saying I am any good :p )
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One thing I've noticed is that people tend to run to just specific houses where they used to find good stuff. Habits die hard I guess, but with x million spawn points around, searching every little house/shack should be essential if you want to find something. Arriving at a town and beeline to the police station, is going to end up poorly when loot is spread out properly.
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Nothing wrong with feedback on it though. Stuff that could be usefull for testing should always be welcome.
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I do remember it being talked about as EXP only, but ofc I could be wrong. One of us is right, we'll find out eventually :)
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Just because something was in the mod doesn't mean it will make it to stable. I'd be very surprised if there hasn't been a hidden debug monitor all along, they just chose to turn it on for now on EXP. Unless the devs say its coming to stable we can assume its not coming to stable.
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Just pointing out that the debug monitor is for EXP only at the moment. Your points are fair enough if they make it a permanent thing though, but no indication of that. My theory: Server side option in the future, but that's just me speculating.
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Restart Steam I guess. Or verify the files.
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This explains the CS and COD communities I guess :D
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http://www.imdb.com/title/tt0363163/?ref_=fn_al_tt_1 Well worth a watch.
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Yup
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With PAX and all I wouldn't count on it tbh. (Yes, I am baiting you devs to make me look foolish and wrong) :p But crossing fingers.
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let me take the weapon from an unconscious player
Gobbokirk replied to SoWeMeetAgain's topic in Suggestions
I agree, probably something that should wait for new player controller to add, but it does make sense. Also you can have more fun with a live prisoner than a corpse... Or at least I want to think you can... <aargh the mental pictures> -
Oh so many jokes here :) But good catch if its the case.
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Testing that the pick axe sounds are working :p
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Nicely spotted :)
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Pretty sure they've said its just for EXP. Might end up as a server option down the road, but that's just me speculating.
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PAX hype then? :)
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We won't know until it is posted here, but this is the place to follow if you want to keep up to speed on their plans. For the devs sake I hope they are on their 5th beer just about now :)