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Everything posted by Gobbokirk
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Questions seem covered already, but again: Droooooool....
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As some have mentioned, getting a smooth transition up and down hills would be great. A way to climb walls, not infected jumping over them, leave that to them, but as a proper climb/roll over would be great. Carrying/dragging bodies/wounded. Buttstock strike and pistol strike. Kinda still want a defensive mechanic in melee as well. Not a 100% block chance or anything but with a significant damage reduction depending on what you block with. Obviously blocking an axe with your fists would just make it worse :D Oh and I still want to have a sig after I finish my meals ;)
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0.62 seems to be mostly the visual stuff for now. But I guess we'll see when they start talking about it, at first .61 seemed like "only" audio, but we got network stuff on top, so time will tell.
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Still planned as far as I know. Also a great place to test out weapons.
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And it looks so good.... :D Hopefully the solo host ability comes around same time so we can practice without live server consequences, cause I will be crashing a lot... :p
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It has been a long year for sure, but what we've seen so far has certainly been worth the wait :D
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Don't forget the player controller and <insert what ever I can't think of right now>. So it will probably be several months after 0.61 stable before they flip the beta switch.
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Also FYI to the people reading this, Baty is out sick according to her own Twitter, so that's probably why it hasn't been posted here yet.
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Player Unknowns new BR game has something similar. That ofc shows all players, but a different version of that would be really cool.
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Would be kinda of nice to get a travel map option at the end of each character though. Maybe something a mod could do down the line, but definitely something I'd like to see, especially after a long life.
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First of, give the guys who made it a pat on the back, looks amazing as always. Questions: - New ammo or using existing? (I guess I could answer this if I knew much about weapons) - Any scope plans? Thinking along the lines of advanced crafting.
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Nothing wrong with feedback on it though. Stuff that could be usefull for testing should always be welcome.
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I do remember it being talked about as EXP only, but ofc I could be wrong. One of us is right, we'll find out eventually :)
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Just because something was in the mod doesn't mean it will make it to stable. I'd be very surprised if there hasn't been a hidden debug monitor all along, they just chose to turn it on for now on EXP. Unless the devs say its coming to stable we can assume its not coming to stable.
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Just pointing out that the debug monitor is for EXP only at the moment. Your points are fair enough if they make it a permanent thing though, but no indication of that. My theory: Server side option in the future, but that's just me speculating.
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This explains the CS and COD communities I guess :D
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http://www.imdb.com/title/tt0363163/?ref_=fn_al_tt_1 Well worth a watch.
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let me take the weapon from an unconscious player
Gobbokirk replied to SoWeMeetAgain's topic in Suggestions
I agree, probably something that should wait for new player controller to add, but it does make sense. Also you can have more fun with a live prisoner than a corpse... Or at least I want to think you can... <aargh the mental pictures> -
Similar to what they where in the mod I guess... Works but you where kinda glued to it and the whole physics where wonky as <bleep>. Bikes are coming eventually though so hopefully they will be a lot better when they do.
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There was some talk way back on how the physics made bikes actually more difficult to make. Can't remember where so you'll have to trust my limited memory :p
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Original Chernarus with all buildings enterable
Gobbokirk replied to Henk Grunn's topic in Suggestions
Yup, that could work. Your paint skills beats mine btw :p -
Original Chernarus with all buildings enterable
Gobbokirk replied to Henk Grunn's topic in Suggestions
Wouldn't mind seeing the "wilderness" expanded up on. North and west sides. If its technically viable that is. I do find the work they have done so far to be a great improvement, but we do lack a bit in the woods department. 1km extra of woods around the edge we have now would be a good start though. -
Original Chernarus with all buildings enterable
Gobbokirk replied to Henk Grunn's topic in Suggestions
Keep in mind the goal is to get around 100 player servers. So that should make it a lot more active. -
Not A New Player, But a Returning Player
Gobbokirk replied to helcol's topic in New Player Discussion
And hit up all the status reports, should catch you up. -
Not that I really know much about it, but makes sense that there would be a ton of stuff to keep track of yeah. Eugen posted this on Reddit not long ago: https://www.reddit.com/r/dayz/comments/52lrz3/status_report_13_sept_2016/d7lgbqg