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Gobbokirk

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Everything posted by Gobbokirk

  1. Gobbokirk

    PKM Discussion Thread

    Questions seem covered already, but again: Droooooool....
  2. Gobbokirk

    Let's talk about new animations

    As some have mentioned, getting a smooth transition up and down hills would be great. A way to climb walls, not infected jumping over them, leave that to them, but as a proper climb/roll over would be great. Carrying/dragging bodies/wounded. Buttstock strike and pistol strike. Kinda still want a defensive mechanic in melee as well. Not a 100% block chance or anything but with a significant damage reduction depending on what you block with. Obviously blocking an axe with your fists would just make it worse :D Oh and I still want to have a sig after I finish my meals ;)
  3. Gobbokirk

    Status Report 12/6/2016

    0.62 seems to be mostly the visual stuff for now. But I guess we'll see when they start talking about it, at first .61 seemed like "only" audio, but we got network stuff on top, so time will tell.
  4. Gobbokirk

    Status Report 12/6/2016

    Still planned as far as I know. Also a great place to test out weapons.
  5. Gobbokirk

    Status Report 12/6/2016

    And it looks so good.... :D Hopefully the solo host ability comes around same time so we can practice without live server consequences, cause I will be crashing a lot... :p
  6. Gobbokirk

    Status Report 12/6/2016

    It has been a long year for sure, but what we've seen so far has certainly been worth the wait :D
  7. Gobbokirk

    Status Report 12/6/2016

    Don't forget the player controller and <insert what ever I can't think of right now>. So it will probably be several months after 0.61 stable before they flip the beta switch.
  8. Gobbokirk

    Status Report 12/6/2016

    Also FYI to the people reading this, Baty is out sick according to her own Twitter, so that's probably why it hasn't been posted here yet.
  9. Gobbokirk

    Coordinates on client

    Player Unknowns new BR game has something similar. That ofc shows all players, but a different version of that would be really cool.
  10. Gobbokirk

    Coordinates on client

    Would be kinda of nice to get a travel map option at the end of each character though. Maybe something a mod could do down the line, but definitely something I'd like to see, especially after a long life.
  11. Gobbokirk

    CR 550: Discussion

    First of, give the guys who made it a pat on the back, looks amazing as always. Questions: - New ammo or using existing? (I guess I could answer this if I knew much about weapons) - Any scope plans? Thinking along the lines of advanced crafting.
  12. Gobbokirk

    [REVIEW] Debug Monitor

    Nothing wrong with feedback on it though. Stuff that could be usefull for testing should always be welcome.
  13. Gobbokirk

    [REVIEW] Debug Monitor

    I do remember it being talked about as EXP only, but ofc I could be wrong. One of us is right, we'll find out eventually :)
  14. Gobbokirk

    [REVIEW] Debug Monitor

    Just because something was in the mod doesn't mean it will make it to stable. I'd be very surprised if there hasn't been a hidden debug monitor all along, they just chose to turn it on for now on EXP. Unless the devs say its coming to stable we can assume its not coming to stable.
  15. Gobbokirk

    [REVIEW] Debug Monitor

    Just pointing out that the debug monitor is for EXP only at the moment. Your points are fair enough if they make it a permanent thing though, but no indication of that. My theory: Server side option in the future, but that's just me speculating.
  16. Gobbokirk

    HitlerZ Reacts to DayZ Update...

    This explains the CS and COD communities I guess :D
  17. Gobbokirk

    HitlerZ Reacts to DayZ Update...

    http://www.imdb.com/title/tt0363163/?ref_=fn_al_tt_1 Well worth a watch.
  18. Gobbokirk

    let me take the weapon from an unconscious player

    I agree, probably something that should wait for new player controller to add, but it does make sense. Also you can have more fun with a live prisoner than a corpse... Or at least I want to think you can... <aargh the mental pictures>
  19. Gobbokirk

    What's wrong with bicycles?

    Similar to what they where in the mod I guess... Works but you where kinda glued to it and the whole physics where wonky as <bleep>. Bikes are coming eventually though so hopefully they will be a lot better when they do.
  20. Gobbokirk

    What's wrong with bicycles?

    There was some talk way back on how the physics made bikes actually more difficult to make. Can't remember where so you'll have to trust my limited memory :p
  21. Gobbokirk

    Original Chernarus with all buildings enterable

    Yup, that could work. Your paint skills beats mine btw :p
  22. Gobbokirk

    Original Chernarus with all buildings enterable

    Wouldn't mind seeing the "wilderness" expanded up on. North and west sides. If its technically viable that is. I do find the work they have done so far to be a great improvement, but we do lack a bit in the woods department. 1km extra of woods around the edge we have now would be a good start though.
  23. Gobbokirk

    Original Chernarus with all buildings enterable

    Keep in mind the goal is to get around 100 player servers. So that should make it a lot more active.
  24. And hit up all the status reports, should catch you up.
  25. Gobbokirk

    The Frequency of Updates

    Not that I really know much about it, but makes sense that there would be a ton of stuff to keep track of yeah. Eugen posted this on Reddit not long ago: https://www.reddit.com/r/dayz/comments/52lrz3/status_report_13_sept_2016/d7lgbqg
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