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Everything posted by Gobbokirk
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Good stuff again, never be afraid to get technical in these, if there is something down the line I don't understand, I can live with that :)
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Yeah it's not a good thing at all.. Fair enough if people want to loot up on low pops, whatever, you're still at some risk at least, but your own private loot farm that doesn't really get policed, not so much. I feel the supliers should step up from just relying on reports and actually do their own checks if we keep the public rentals an option.
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Personally I prefer private hives, but I do see the benefit of public. The current server you're on empties out, woosh find a new one and continue where you left off. That advantage ofc comes with similar disadvantages. No matter what the conclusion though, if you decide to keep renting out public servers, I would really like to see is a better policing of the servers. Without that you'd probably be better of just keeping official servers public and leaving the rented once to private hives. The private loot farm "Join-Kick" servers will eventually have to go, if nothing else to improve new players first impressions. Why rent public? My guess, it's a cost question more than anything, still pretty steep to rent servers so I guess that plays the major role unless you got a pre-built community.
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Dev's work Hard on the vehicles pleas thx....
Gobbokirk replied to cedrico85's topic in Troubleshooting
If they where working 100% they wouldn't need to work hard on them... Most of the late EXP updates have been vehicle related so they will get there, don't worry. -
No new pew pew until Beta.
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Put me down for a pre-order :)
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While we're waiting :)
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It ranks even with "When it's ready" :)
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To open up for modding they need the foundation and tools for modding to be complete. It's not a switch to flip with modding on/off. It will come though and you're not alone in looking forward to and/or dreading what will come from it :)
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Absence of formal sidechat in DayZ SA is a pain.
Gobbokirk replied to Marek One's topic in Suggestions
Aye that's all good, any option available for private and modded server is a good thing in my eyes, even the options I don't like personally. For those that don't want, it should be easy enough to just pick another. -
I am slow :) Thanks for caring enough to report though, that's how we get stuff fixed.
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https://feedback.bistudio.com/project/view/2/ Right here :)
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That would be kinda sweet yeah :)
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The more random the better yeah... No reason a soldier at Titsy didn't leave an M4 in a shed as opposed to a barrack building. 5 guns in one house I find hard to believe is intended anywhere on the map, so like most things being worked on, WIP for sure :)
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Makes sense :) And yup, let us know @REKURV good to know either way.
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Nope definitely not sure :) Just remember it being puzzling, so I'll have to jump back again to be sure or if it was just my memory playing tricks on me. Would it even light if you put it them in the wrong spot though?
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I did end up with the same conclusion last time I was on EXP. Though I didn't time anything but felt a lot faster than it used to be, could be worth getting out the stop watch to do some testing on I guess.
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My vote would be to turn them into containers and random number inside, similar to what you suggested. That or have them spawn on the ground next to the trees. Ofc all this could be to much of a tax on the servers for all I know.
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Absence of formal sidechat in DayZ SA is a pain.
Gobbokirk replied to Marek One's topic in Suggestions
I also don't want anyone screaming out my position in caps while I am busy feasting on his corpse... Plenty of ways outside game to meet up with people. -
Absence of formal sidechat in DayZ SA is a pain.
Gobbokirk replied to Marek One's topic in Suggestions
The more I can play without some "GET REKT NOOOB!" crap popping up anywhere on my screen the better. -
Why don't they release it for Xbox already
Gobbokirk replied to Joeymac's topic in General Discussion
Easy and game development isn't really two words that should be used togheter. If it was easy we'd be on 1.0 a year ago with Xbox and PS4 done. Stuff takes time, waiting for it unfortunatly takes even longer, but we'll get there. -
Just keep your pants on and it's all good ;)
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This is why I like suggestion forums though, even if you I like them or not, there is always room for suggestions. Lots of good ideas come from bouncing ideas back and forth between people.
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At work I can tell who's coming into the office just by listening to them walk up to me. Tells me I really could really use a new job and that there is logic to a system that would let you recognize people you've met before. Exactly how it should show up to not make it to "Gamey" is a tough one though.
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I think this fits better as a mod than for the base game. Not knowing who is coming adds something to the game I don't want to see go away. But I got no problem seeing how someone would like this feature, so as an option/mod it is worth thinking about, just not something I'd like on what ever server I might be playing.