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Everything posted by Gobbokirk
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Show proof of them spending their money on luxury vacations then... Hard to add more substance when you mix your posts between requests for info and plain silly rants.
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I know ignorance has a bad ring to it, but it is only meant as lack of knowledge, not calling you stupid or anything like that. If I wanted to insult I'd use a whole different set off terms :) Bonus beans for Star Wars reference though.
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It is fine if you're not happy with the speed, but no reason to add lies to back them up...
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A different version of a pre-made engine if I remember right, correct me if wrong though, same for Rust.
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Sway was discussed in one of the last 2 reports, the overgrowth should be on Trello. https://trello.com/c/QjboTecI/125-abandoned-chernarus-ivy-growth
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Selective ignorance is your right. If you can't bother to inform yourself when you're pointed towards the information given to you directly from the people working on the game the discussion isn't worth continuing. Have a nice day.
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They didn't take your money, you handed it over to them. If anything having the game in EA has made the progress slower. See this is what I mean by not keeping up with what they write. The "new engine" wasn't put in a year ago, it has been in progress for years and we got one part of it with 0.60. You would know about sway/overgrowth if you read the status reports.
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Now I just want bacon :) But I can wait. What do we know? We know what they tell us basically, then up to you to decide if it adds up or not, can ofc choose not to trust them, but that won't really get you anywhere.
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Ignorance is key, just like patience. And yes I don't respect people that rant away while not bothering to keep track of what is going on, I expect the same from others as I expect from myself, sue me :p Why would gameplay be at its best when the game isn't finished? Isn't that pretty obvious?
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Status of 0.62 on Experimental Branch
Gobbokirk replied to Baty Alquawen's topic in PC Experimental Updates
Those giving you that kind of response I suggest you just ignore. -
Status of 0.62 on Experimental Branch
Gobbokirk replied to Baty Alquawen's topic in PC Experimental Updates
You can have what ever opinion you want, but as this is a discussion board, expect to have it challenged. -
Status of 0.62 on Experimental Branch
Gobbokirk replied to Baty Alquawen's topic in PC Experimental Updates
Thanks for the update :) -
You'll find most of those will be one of the mods of the mod as well. Absolutely nothing wrong with preferring those, for the people that want a quick action run they are pretty great. If they expect the base game to be like that they are going to get really disappointed though. Just like I would be if I logged into DayZ version 1.3 one day to find 10 skybases over Cherno..
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Yup, lets be angry about a game we don't like anymore.. That will sure help... This will sure help cater to the "masses" though, no doubt about that.
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Completely irrelevant really...
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Not their fault people don't know what they spend their money on. I am glad they did though.
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I've been for this as well, just as long as we make sure no one setup is so much better than the other so we give people yet another reason to jump off a building.
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This was always intended as a niche game. If you want the most players possible you don't make a complex survival game with perma death.
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GTX280 is DirectX 10 as far as my Google searches can figure out. What you have installed don't matter if the GPU can't use it, so you'll need an upgrade.
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Day Z and survival game clones........No legal actions?
Gobbokirk replied to stefos71's topic in General Discussion
Competition is a good thing, especially with games like Miscreated. Devs drawing ideas from each just gives us more good games in this case. -
https://forums.dayz.com/forum/134-developer-discussion-status-reports/ Here somewhere....
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Aaah I get it now :) Yes the physics are getting an upgrade.
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Game engines aren't physical..... I suggest you read some of the latest status reports though, it's all there if you want to know what they are up to.
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Q&A with Map Designer Adam Franců
Gobbokirk replied to Baty Alquawen's topic in News & Announcements
First of all: Great job so far! First thing that popped into my head: Anything new you want to share about the map borders beyond the little hints given so far? Any plans for more islands around the coast? I love the concept of the prison island and a couple of more similar places is definitely on my wish list. I'll edit in if I think of more later. -
Should be plenty of bugs to file on EXP once 0.63 patch 1-xx starts trickling in yeah. And so much more important to get it reported now that we're close to reporting on issues on new tech, not old legacy issues. Can't wait :D