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Malorcus

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About Malorcus

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    On the Coast
  1. OK I think I just found a fix that worked for me. Refer to the post at this link: http://www.dayzrp.com/t-if-you-can-t-hear-read-direct-comm-local-chat I deleted the button for push-to-talk and when i talk in direct chat I can now see my own words. I have yet to encounter someone else to test it fully tho.
  2. No news on this? I've been suffering from this bug for many months now. I have even built a new system with fresh installs of windows, steam, arma, etc and the bug followed me. It also applies in both public and private hive servers.
  3. In case this has been asked before, i did search but didn't find anything. So I built a new system and want to use my old one for friends to play on when they come over. I bought a new copy of Arma CO and gifted it to a second account i maintain for this very purpose but it still loads my main character when i try to play DayZ. To be clear, these are two different completely legit copies of the game with different keys and different steam accounts. is there some key stashed in registry somewhere that i need to wipe? I am going to be hosting a LAN this sunday so I'd really like to be able to resolve this by then.
  4. I'm going to have to agree with some of the other posters here and mention that while cavitation may be the deciding factor in a flesh would where no organ, major blood vessel, or bone is hit, most places on the body do not fall into this category. Any hit to the upper torso, center leg, inner thigh, neck, head, center arm would cause tremendous damage from a bullet that meets a threshold of mass times velocity. Gut shots are the only place i can think of where your cavitation theory would largely apply, and in that case there is tremendous pain associated with the wound and a high chance of bleeding out.
  5. I applaud you on the amount of research that went into calculations of tumbling, which I feel is the most commonly ignored issue regarding firearms wounds in games. However I would like to point out that bullets (especially lower velocity ones) do not always exit the body, resulting in far more energy being transferred to the target. To take into account whether a bullet produces an exit wound there would have to be an energy calculation unique to each gun (due to barrel length differences and, obviously, ammo types) which relies on distance to target. Depending on the gun/ammo used, the impact energy can change dramatically at different distances. This would cause an interesting dynamic whereby certain ammo, such as 762 nato, would have optimal damage zones: the distance between where the bullet would stop passing completely through the body and where the velocity slows enough to not generate enough tumbling/penetration. The only thing that really needs to be calculated in this case is distance to target with specific damage values and bleeding chance assigned to each distance range for each gun. Granted, angle of impact would make a significant difference due to the body being "thicker" or "thinner" but I fear that is probably far too much to ask.
  6. Malorcus

    US 1381 Community Thread

    Hey someone on 1381 just transported everyone on the server to a single location and started gunning us down. This happened about 5 minutes ago about 7:45 Arizona time. Hope you can catch the bastards
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