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FreshmeatDK

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Everything posted by FreshmeatDK

  1. Very fast, the good loot will have been picked up. That means that server hopping becomes utterly pointless, because you will not chance upon a rare item. However, manhunting will be back on the menu big time, with hunters going for the people with gear, and then in turn become the hunted as they succed. The rest of us can then play on servers a bit away from the action, trying to build a world until a rare item shows up in the area. This could be good, in fact.
  2. FreshmeatDK

    [SA]WeaponZ Survey

    Being late to the party, but I think this poll might get things a bit backwards. Adding to many high tier weapons will cause it to stray from the survival vision of scarcity. When I get shot, I want to get shot by someone who needs my gear to survive, not because he is bored and think it is a good idea at the time. Further, fights with slow firing weapons poses a higher risk for the attacker, which in turn might cut back a bit on the random shootings.
  3. FreshmeatDK

    Rolling Update Rev. 0.30.113953

    Once loot and zombies are throughoutly debugged and the servers are optimized, they will probably start looking into the crafting system and effects of damaged gear. Then they might consider adding vehicles. My absolutely random guess is no earlier than summer.
  4. FreshmeatDK

    The Mystery Lake at Grozovoy Pass

    It looks like an old impact crater.
  5. FreshmeatDK

    Desert Eagle

    If the game was running smooth, with lots of content up to and including the possibilty of making generators for local electricity, it would be fun to have a few viagra guns around. Given that the loot database is global, it could mean that we had one single goldplated Desert Eagle for everyone to fight over. This could probably spawn a few stories in itself.
  6. FreshmeatDK

    How about a change in Day/nigth cycle ?

    I do not want to play either day or night all the time, but once storage becomes possible, I want to stick to a single server. A cycle around 20-23 hours would be nice, still having a long night and realistic transitions, but forcing you to play at nighttime every so often. Given that the engine is on 24 hours, you could simply cut from one to three hours during server restart, preferably from the night.
  7. FreshmeatDK

    Death by an Apple

    Thats what you get for using Apple products :p
  8. FreshmeatDK

    campfires? anyone know how to do this?

    Medication does not work instantly. Get food and water and stop running around for a while.
  9. FreshmeatDK

    This is a really really bad ducking game

    I'd like to chime in on the "we are civilians" part of the issue as well. While it has unfortunate implications on target practice, I am under the distinct impression that most engagements in real life feature a lot of rounds and little accuracy. Until we have a mechanism for manually aligning the sights, dispersion should be far greater than the actual dispersion of the weapon, preferably settling if you aim at the same position for some time, maybe a second or two.
  10. Given the zombies and the human monsters here, I'd say Hell is pretty spot on ;) On a serious note, get to a road sign and follow the roads. Do not travel directly on them, but keep them in sight. Then you can use the dayzdb map to get from place to place. That is what I do when I don't have a compass.
  11. FreshmeatDK

    Can opener vs sharp tool

    I am just wondering: Around here you cannot buy cans that require a can opener. Everything has the same pull ring as the ingame tuna. We have a can opener somewhere in the kitchen, but I would be hard pressed to remember exactly where.
  12. FreshmeatDK

    M4 spawn rate needs a nerf

    This is Europe. Noone but the military has semiautos, and handguns are virtually non-existent outside law enforment and criminal environments
  13. FreshmeatDK

    playing alone

    Playing alone is definitly doable. Playing in a group frightens of random single bandits, but you need to share equipment.
  14. FreshmeatDK

    Random noises

    Zombie noises are a glitch, Rocket wrote something abot zombie AI being used by animals as well. As for everything else, I have no idea. And if the sound is gunshots, always treat is as if it is the real thing.
  15. FreshmeatDK

    Help I need to calm down...!

    You did right, and this is exactly what DayZ is about to me: Getting extremely tense, but still keeping your sht together. I almost axed an unarmed guy yesterday because I heard a zombie nearby and saw a figure moving, but luckily that one sorted out with both of us leaving and the zombie going down. Know that you can keep yourself above the beasts.
  16. FreshmeatDK

    every server is dark

    I still propose a 23 hour daylight cycle: Then, your favorite server at your favorite playtime will have a rotation of night and day periods. Personally, if stuck in a zombie apocalypse, I'd be active in daylight as you cannot see properly at night.
  17. I have often pondered on that article in regards to DayZ myself, especially since I think I found it through a link in one of Rockets post. Right now the game is held by goodwill and ducttape, and I will not be surprised when we hit another wipe. But then again, once you have a comfortable amount of gear, you are probably just going PvP, so it might keep the survivor aspect for a longer time.
  18. I have no problem as long as I am using the hatchet, preferably indoors. But if a zombie starts attacking, I cannot seem to hit any more. It is probably something in the way animations are handled by the ArmA engine.
  19. I love the tractor as well, only problem is that they are the devil to hide.
  20. FreshmeatDK

    DayZ Mod 1.8 Update

    Makes me wanna dig up and start from scratch again. Thanks for the effort to everyone.
  21. FreshmeatDK

    Recently downloaded Dayz

    ARMA 2 has a number of beta patches, which is the version number you get mismatches over. There is a tab in DayZ commander (install/update). In that tab, just above 'mods' in big blue letters, you can se your ARMA version number and is given the opportunity to update. About the product key, have you tried to run ARMA 2 without DayZ? It might only prompt for it in unmodded games, and I imagine only very shady servers accept people without a valid product key.
  22. FreshmeatDK

    DayZ Mod 1.7.7.1 Hotfix

    Aw, It is past nine in Czech Republic. Might not get our hopes to high.
  23. FreshmeatDK

    DayZ Developer Blog 7th September 2013

    What I see is a reason to carry on playing for a lot longer. I am strictly a PvE player, seeking empty servers to make a living. That means I play a lot in a short period, but once I am fully geared, there is no point in continuing. Now, it will take a lot longer to have enough of a stash to feel secure due to a constant slow degrading of items. On the restraining: I hope it will work out, but I have my reservations. The victim knows that once cuffed, the offenders can beat them to death with a crowbar after taking anything they want to steal. And that if they run, attackers might be reluctant to shoot unless they get can a clean shot to the head, only destroying headgear. So unless there is a good incentive not to kill other players, I am afraid most people will not surrender, leaving bandits with no option but killing their victims. Further, the difference between dying and loosing all your gear is extremely small in DayZ. This would be different if your tents and other loot stashes disappeared when you died, though.
  24. FreshmeatDK

    Loot em or leave em?

    I don't kill people if I can avoid it, but a few times misunderstandings have had consequences. I loot bodies, but only bury bandits.
  25. FreshmeatDK

    Zeleno: Treasure trove of the intelligent

    Zelenogorsk is far to exposed for my liking. It takes to long time to infiltrate and extract, so chances are you will be caught between viral zeds in the streets and snipers in the surrounding woods. Additionally, supermarkets are not what they used to be, so any town with good cover and large houses is a safer target. This is strictly from a lonely player perspective. A group can have support in the woods taking care of hostiles.
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