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Pegz

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Posts posted by Pegz


  1. Way to expensive, waiting for the files to be released and just running a dedicated box is so much cheaper.

     

     

     

     

    Way to expensive, waiting for the files to be released and just running a dedicated box is so much cheaper.

     

    We will be supporting passworded servers, but only once we have finalized the way to make characters persistent to only that server. That means when you log in to that community, your character will only be inside that. We are looking at making it possible to restrict to that server, or a subnet of the existing hive that involves many passworded servers.

     

    Will take a little time, though.

     

     

    Awesome news, personally as a player I had the most fun on private hives. As an admin it was also easier to manage a private server after awhile because you see alot of the same faces over time.


  2. Current server features:

    • 200 vehicles including a couple MH60'S
    • Towable Vehicles & heli lifting
    • Fast rope drop from heli's
    • Optional JSRS & STmovement mods
    • Additional Buildings (firehouses, stores,schools & barracks) throughout the map
    • Animated Heli Crashes
    • .50 cals have been entirely removed from the server
    • Daytime 24/7
    • Auto Refuel at all stations
    • Custom Skins(over 7 custom solider skins)
    • Bridge to Skalisty
    • Survivor Colony on Skalisty which includes a weapons cache Protected by AI patrols(engages bandits only)


  3. I've watched the videos and read most of the thread and all I can say is I am really disappointed. I had a good amount of respect for TLM servers; I run my own of course but I appreciate the work and dedication it takes to run a successful server.

    This evidence is pretty much irrefutable though, testing should ONLY be done on a separate locked server. Admins have no need to spawn vehicles, god mode or admin map.

    The anti-hax you guys run prevents most hack menus and those it doesn't, those skiddies can easily be caught with spectating players. Obviously though one of your admins shouldn't even be trusted with that based on his attitude and actions.

    • Like 1

  4. Made this post on reddit about this type of server and alot of support was voiced through the discussion so my gaming community: WarMachine Gaming have a launched a new server to accommodate this area of dayz servers that seemed to have vanished with the massive vehicle servers and non stop side chat spam.

    • Side chat is disabled
    • 3rd person is disabled
    • Cross hairs disabled
    • Wrecks disabled
    • Care Packages disabled
    • Default starting loadout
    • Heli crashes spawn at server start and loot matches patch 1.7.6.1 loot drops
    • Vehicles are at the global hive default numbers and spawn locations
    • Day Night Cycle

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  5. Been awhile since I updated this thread so I figured I'd stop in and drop a couple lines.

    • Server is up to date DayZ 1.7.6.1
    • I have added AI to the map, AI controlled survivors & bandits
    • Several new vehicles have been unbanned and added (MH60S & MTVR for example)
    • Server population has grown steadily in the past couple weeks avg 23 players nightly

    In other news our donation perks are doing well and I can proudly say thanks to our community WarMachine Gaming isn't going anywhere anytime soon.

    We have also begun hosting a WasteLand server for Arma 3 Alpha. Looking forward we will be launching more Arma 3 servers, still in the planning stages but we will keep you in the know. Please join our website for all the lastest happenings at WarMachine Gaming

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  6. It's amazing how something so trivial turns into a huge deal. Its just some names on cans that you don't even read after the few couples time you find it in game. Everyone that argued about it from reddit or here are equally whiny little brats.

    The devs did the work they should have just left it in, people would have forgotten about it by the next devblog about SA.

    • Like 2
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