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Everything posted by AnarchyBrownies
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Same! Also, there is a place to report bugs. Don't bother here. http://feedback.dayzgame.com/login_page.php?return=%2Fview_all_bug_page.php
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I'm crossing my fingers for 1984/Animal Farm/Burmese Days by George Orwell. Haven't found any of them yet. I doubt they're in the game :( I'm writing all the books down that I find and when they start implementing base building or something along those lines I'm going to start collecting all the books whose titles I've written down. I thought it would be a fun little scavenger hunt (NO SUCH THING AS END GAME!). I'm going to start a thread about it one of these days and maybe collaborate with others to get as many books as possible on my list.
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Nope, you could just as easily avoid people. But things like turning your back on the player may be considered a mistake. Perhaps you can change your tactics. I'm not saying you should avoid killing people either, you may come across people you find really sketchy even after you make contact with them. Just read into situations more and develop strategies that make you safer during player to player interactions.
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Whoa, sensitive topic! Let's not get personal, I didn't do anything to you :(
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Haha what a cry baby reaction to the situation and response to that post. You're right. Have fun. But if you approach things in this petty, immature manner, it's almost guaranteed you're not going to have fun in the long run. The negative consequences of that attitude apply to way more than the game and forums too.
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So far I've had mixed experiences, but overall they're the best I've had even with the mod included. I've had people kill me on sight, people TRY to kill me on sight (I've run away successfully), I've had people force me to take off my pants or they'd kill me, I've had people cuff me up and rob me/trade me, I've had people who cornered me after shooting at me and then offer to let me go if I gave them my stuff (I opted to fight... I lost). It's going surprisingly well considering there hasn't been any real gameplay balancing yet.
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You're contributing to a culture that is more likely to get you killed. You don't kill them and stay safe, you kill them and increase the likelihood that everyone that sees you (even when you have no idea they're there) will kill you. But hey, you can let your logic stop at "I kill them and I stay safe," if you want.
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It looks like the chaos is half the fun!! I don't think I've ever been in a group that big. It is now on my to-do list.
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Dayz Standealone- Meet the Doctor, subject #008
AnarchyBrownies replied to fourhoesinatree's topic in Gallery
"You're feeding him alcohol?" "Yeah :D" -
Yeah I've had this as well. Either that sound is being broadcast globally or it's a background sound that is way too similar. It's always quiet.
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Who's crying?
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Kill on sight... my group is doing it now
AnarchyBrownies replied to Nariquo (DayZ)'s topic in General Discussion
Yeah I would agree. Doing those things isn't as ambiguous as some would make it seem. They're just dick moves. -
Kill on sight... my group is doing it now
AnarchyBrownies replied to Nariquo (DayZ)'s topic in General Discussion
Wow sandbox refers to how people log in/out and choose servers now? Why don't we keep stretching it... "You know, he logged out, went to his next door neighbour's house, and then shot the whole family. It's a sandbox, you know? We have to deal with it." Here's what I don't like about the whole "It's a sandbox" discussion- when people stretch it to things like combat logging (though this is the first time I've ever heard someone say that) and when people use it to justify playing only one way. Sandbox just refers to the fact that it's an open world and there are no goals. It is specific to in-game, not server hopping or combat logging, that has nothing to do with it. Those are just cheap moves done by people who are afraid to play the game. To relate the discussion to KoS, what you want to encourage out of a sandbox game is a variety of play styles. When people log on you don't want them thinking "I have to KoS because everyone else is." Then it's no longer open for the player to decide. You want encourage a mixture of styles so that players don't know what to expect when they encounter others and when they play the game in general. That's why KoS isn't a bad thing, but it definitely is when it's all everyone does. It completely restricts how everyone plays the game and it's no longer a sandbox. -
Massive Balota Battle Against Ghosters
AnarchyBrownies replied to Merrick362 (DayZ)'s topic in General Discussion
200,000 people bought the game (last I heard). I'm pretty sure testing gear without server hopping won't be a problem. You think groups of people looking to gear up in 20 minutes and kill everything in sight are doing their darndest to report bugs and problems? My guess is they go for the same gear to do the only linear thing they do in the game. -
Massive Balota Battle Against Ghosters
AnarchyBrownies replied to Merrick362 (DayZ)'s topic in General Discussion
I've never understood this mentality of playing any game. If there is one group of people I want to wipe off the face of the Earth, it's the people who get genuine satisfaction out of personal "accomplishments" they didn't earn. -
http://feedback.dayzgame.com/view.php?id=2264 Check that report out. I up-voted it as I think it's the one we're after.
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I started to experience this also! Exact same thing, it wasn't until after the first patch was released.
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Ok i get it.. its alpha.. but this is worse than the mod.
AnarchyBrownies replied to yotimmyg@gmail.com's topic in General Discussion
I wouldn't compare this to WarZ at all. WarZ was a scam from the start, based on someone looking to capitalize on someone else's good idea. The promises were just made to make money. DayZ has never been like that. DayZ was the original idea and Dean has followed through on developing it as a standalone. There was a hell of a lot of work done over the last year to get the architecture ready and rather than try to sell people on what the game could be, they did the exact opposite. They said (paraphrasing the last year of messages): "We think it's going to be very good, but the alpha is just about getting the bare bones game to run in a stable way. Do not buy it if you're expecting a full DayZ experience." The message has been DO NOT BUY THE GAME. It has never been "buy the game and we promise we'll add things", or "buy the game because this feature is in there" (when it's not). I mean look at this: Here's Rocket's big release day and he's telling people not to buy the game and to wait for the critique to come in first. That's incredibly admirable and goes against everything you're trying to claim about it being about the money and false promises. If that was the only time he had said that then maybe you'd have more of a point, but this is something he's said since the start. -
Ok i get it.. its alpha.. but this is worse than the mod.
AnarchyBrownies replied to yotimmyg@gmail.com's topic in General Discussion
Good post! Solid contribution! I feel sad that you won't be returning because you hate the game. Everyone will miss your valuable insights terribly. I will just say that most of the time over the last year has been spent on the new architecture with the thought in mind that once they have a solid foundation they will be able to add a lot of features quickly and easily. The reason for so many warnings being given about paying for the game now was that a lot of the improvements were "under the hood." Now, at this point you are perhaps skeptical about that, or, like you said, think they should have held off. But I think they're pretty confident moving forward, I'm certainly looking forward to how this develops, and I hope in a few months you can say the same. You could always just forget about it and come back to it in a few months. It's unfortunate that you already paid for it but if it ends up being a decent game then at least you got it cheaper. I think in the end you'll be satisfied, even if you don't feel that way now. Hope so anyways! -
Hows performance on an i7 and GTX 770?
AnarchyBrownies replied to WhiteZero's topic in General Discussion
i7-3770 and GTX 680. Both similar enough I think! Anywhere around 60fps when not in the big cities. Big cities go down to about 30 but the other day I was getting some weird stuttering I had never seen before. It went away eventually. It's difficult to say where you'll be at as far as performance goes. They haven't really gotten down to optimization yet so it's a tough question this early on. For those components you have nothing to worry about as far as being able to run the game (obviously), and you're not going to be getting any crazy awesome performance because nobody is. -
A list of small complaints/issues.
AnarchyBrownies replied to Etherimp's topic in General Discussion
When you say you posted about the ladder death glitch, do you mean you reported it in the tracker? -
Ok i get it.. its alpha.. but this is worse than the mod.
AnarchyBrownies replied to yotimmyg@gmail.com's topic in General Discussion
I think it was wrong to get the game assuming it would be better than the mod. It is very much bare bones, as you acknowledge, so no one should have expected a better experience, especially when zombies have barely been implemented. All the warnings screamed that it wouldn't live up to people's expectations if they were thinking it was going to be some fantastic upgrade. I already like it quite a bit and I can't wait to see what happens when they start implementing all the features they want (especially increased zombie count/better zombie activity!), So it's of no significance to say the mod is better. The point wasn't to release a better alpha than the mod, the point was to release an alpha to test the foundation of the game so that game defining features could be built on to it. You sound like a prime candidate for someone who should have listened to the warnings for not getting the game. I don't mean that in an insulting way at all but your expectations sound way out of line with the reality we were told DayZ was going to be and it seems like you were already disappointed with the cost to begin with. I'm not sure what enticed you to get it. Just realized you said "a year and a half in development" as well. Which is completely false. A year at most for the standalone. You seem to want to count from when the mod was released. As far as development goes, the mod is a COMPLETELY different project. -
Haha I find the tin can hurdle a strange one. It's nice that they've already expanded what objects you can use to open them because I just can't picture myself moments from dying of starvation staring at a tin can thinking, "If only I had a can opener."
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Ok i get it.. its alpha.. but this is worse than the mod.
AnarchyBrownies replied to yotimmyg@gmail.com's topic in General Discussion
Well I had a long reply all ready but then realized it wasn't worth the effort for someone who was being critical without having any information on development. I mean someone who leads with "They already had a game engine," definitely looks like a troll. Why would I give a detailed response and put in all that effort for someone who's just trying to create hostility? If they're legit and want a proper response then they can ask for one. -
A list of small complaints/issues.
AnarchyBrownies replied to Etherimp's topic in General Discussion
I think the issue is there's this middle ground where things aren't "bugs" but people think certain features just need a tweak. Does the feedback trackers cover that as well? Actually just looking over the Bug Reports thread it looks like you can use that tracker for suggestions. Hmmmm. Someone else is going to have to weigh in on this one.